133,081 Commits over 4,262 Days - 1.30cph!
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Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
turned floor.triangle.grill collision convex
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
Merge: from invis_phantom
- Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players
Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
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- PT Boat turret now load in ammo instead of respawning with ammo each time
- Dont try and load turrets at all (just nuke em and recreate them at the other side)
- Put load data into a cache so it can be loaded afterwards
dot matrix - example matrix characters updated
Added birthday hat to the store skin viewer
added balloon pack icon to sitem
Bugfix: ServerOcclusion - don't send out initial snapshot if other player is invisible/spectating
UsePlayerUpdateJobs 0 & 1 only issue. Fallout from my invis rewrite
Tests: on playground, went invis and flew away from spawn. p2 connected then flew to p1 - no more phantom. Repeated 3x. Tested UsePlayerUpdateJobs 0, 1, 2
merge from ice_sculptures2, kept source to override previous merge from older changeset
Renamed Rug Bear Skin to Bear Rug Skin
Swimwear 05 and all variations reposed
Merge from main (will need fixes)
Removed boat ladder from prim and hardcore tech trees, moved naval tree so it fits on the screen
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
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"Your boat is not strong enough" toast only triggers when you try to cross with a boat, crossing with a mini shows the "You need a boat" toast
Fixed paint texture res on Artist Canvas S
- Fixed broken mountpoint reference (turret seats had been renamed and it bricked all loading of the ptboat)
extended boat wall parent triggers upwards, handles low walls on top without a floor piece much better
Fixing Jenkins pipeline flow when pushing a client build with skipped unity build step.
Last minute UV cleanup on canvases
cleaned up leak in TriggerParent.IsClipping
- Add PT Boat to F1 Menu
- Add Prefab information
- Generate image
fixed swamps fog volume setting ambient to 'building' type environment
S2P swamps
fixed triangulation not clear enough on space station half wall
Wooden boat door, hidden and uncraftable - needs more thinking of how it's implemented compared to a normal door, future skin
Space LR300 - separated sights from base model in VM and WM
Improve performance of instances in motion by about 3x by mirroring all swap and copy operations of instance memory into a separate structure, and using that to apply new transforms of instances in motion.
Fix invalid ptboat storage reference
food box - manifest updated, localization updated, icon manifest updated
food box - greybox model, prefab intialization, icon created
Clamp the cannon pitch and yaw to zero on the client as the camera eye controller was still being run and rotating around even though we couldn't see it since the cannon takes over the camera
Fixes the player spinning around when dismounting the cannon
Fixed coconut world spawn with wrong label
FIxed wrong item id on coconut item
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
Fixed incorrect id's on two deep sea dwellings