135,470 Commits over 4,293 Days - 1.31cph!

33 Minutes Ago
Stop NPC_Citizen lobbing healthkits and NPCs Fix NPCs being unable to pickup constrained weapons * Specifically the first spawnflag "Start constrained", which caused a potential progression stopper on ep1_c17_02a Add Combine Shotgunner Playermodel texture with colorable eyes Update Odessa playermodel * Consistent phong usage on face material (consistent with citizens) * Fixed mouth faceposing Dynamite no longer uses timer.Simple, and clamps delay to 3600 Apply some checks for a potential crash issue * Would crash with a message instead of silently Limit Material() in menu state Fixed Lua error counts in Problems panel being covered up by Copy btn Fix killfeed showing neutral/fearful NPCs as friendly * When killed by the player specifically Resolve self-crash with File:Read Add fallback material for sprites/flare6 (env_funnel) Add 2koth_ and cppl_ maps to TF2 category Replace coreball.mdl with one with simpler physics model Merged Pull Requests * Fixed start/stopsound for some entities in Hammer having invalid default values * Localize "password" placeholder in server browser Some potential crash fixes
19 Minutes Ago
mountplayersync_ai_bypass
25 Minutes Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
26 Minutes Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
27 Minutes Ago
Buildfix: add SERVER guards Tests: none, trivial change
35 Minutes Ago
Fixed incorrect set parent check on the right branch this time
35 Minutes Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
35 Minutes Ago
Fix Lua errors when NPCs use Fists and Camera SWEPs Remove XZip from Bootil Update FastLZ lib Fix some compile warnings in Bootil Fix "Error" and "ErrorNoHalt" not firing OnLuaError on SRCDS Fixed a crash with running "+showbudget" on srcds Add type checking to Entity:PhysicsInitConvex second arg Fixed some potentially crashy issues Merged Pull Requests * Don't reset Player Counts on serverside Lua Refresh of Sandbox-derived gamemodes * Micro optimization for sql.QueryValue * TTT: Fix auto weapon spawning on non-TTT maps Fixed smscorch2_subrect.vmt having wrong texture offset Fix "Couldn't create player_connect event" appearing on success Apply some NPE checks to render data cache Fix player model eyes pointing elsewhere when singleplayer is paused Minor cleanup Added vec = game.GetWindSpeed( vec pos = nil ) * Optional arg that takes into account wind controllers with radius above -1 * Without arg = only use the global controller (if one exists) * position argument unfortunately will not do anything on client yet because the env_wind position is never networked to the clients * Function is shared
37 Minutes Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
43 Minutes Ago
Fixed incorrect set parent check
44 Minutes Ago
corpse tweaks for various boxes
44 Minutes Ago
surface material for various boxes
45 Minutes Ago
Deleting more old menu stuff
51 Minutes Ago
pt_boat_fixes -> main
50 Minutes Ago
main -> mountplayersync_ai_bypass
53 Minutes Ago
Add another query check for native grids. dont set water infos if queries dont find anything
1 Hour Ago
Audio chanes for the large creak sounds on modular boats steering
1 Hour Ago
Started deleting old menu stuff, moved things around
1 Hour Ago
Get rid of a .toarray
1 Hour Ago
stone box matrix added, icon updated, prefabs updated
2 Hours Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
2 Hours Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
3 Hours Ago
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3 Hours Ago
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
4 Hours Ago
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4 Hours Ago
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
4 Hours Ago
merge from sss_profile_cleanup
4 Hours Ago
merge from naval_update
4 Hours Ago
merge from naval_ITem_desc
4 Hours Ago
main -> naval_update
4 Hours Ago
merge from naval_update
4 Hours Ago
merge from planner_viewmodel_clipping_fix
4 Hours Ago
merge from adventcalendar_resetstate
4 Hours Ago
merge from rpg_redirect_fix
4 Hours Ago
merge from Youtooz_GroundwatchFix
4 Hours Ago
merge from TechTreeT2_Muzzlebrakefix
4 Hours Ago
merge from BearSkinRug2_Reloaded
4 Hours Ago
merge from Xmas_CollisionMesh_Fix
4 Hours Ago
merge from building_blocks_skin_and_fixes_dec25
4 Hours Ago
merge from YouTooz scientist plushies LOD fix
4 Hours Ago
cherrypicking bamboo_shelve_stacking
5 Hours Ago
upressed SKS skinnable texture submissions to 2k from 1k
5 Hours Ago
Merge from main
6 Hours Ago
scrap box matrix added, updated icon, prefabs updated
Today
supply lightdir/color for water again, adjust texture formats
Today
fix double-rendering atmosphere
Today
sync Rust.RenderPipeline changes: - fix missing shader parameter for legacy shadow caster shaders - render forward opaque objects (only SRPDefaultUnlit and RustLit light modes, allows atmospheric elements to render) - make camera context directly accessible by the camera component - add RustRenderPipeline pipeline shader tag
Today
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
Today
Animate cannon fuse to show whether the cannon is loaded or not, keeping this as a backup.
Today
Merge from artist_pack_dlc