132,967 Commits over 4,232 Days - 1.31cph!

13 Minutes Ago
merge from fix_batching_ghosting -> naval_update
16 Minutes Ago
Steering is no longer applied if anchored.
18 Minutes Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
56 Minutes Ago
null check
1 Hour Ago
Revert BoatBuildingStation.GetForPlayer changes
1 Hour Ago
Remove unused function
1 Hour Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
1 Hour Ago
Some cleanup.
1 Hour Ago
missing null check
1 Hour Ago
Add shield stats display to techtree selections
1 Hour Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
2 Hours Ago
Boatbuilding UI: Only check vis every second,
3 Hours Ago
Extra profiling
3 Hours Ago
Relax IsMarkedForDeletion checks for Entity:Get functions
3 Hours Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
3 Hours Ago
Fix tropical underwater overlay logic issue
3 Hours Ago
Regenerate tropical2
3 Hours Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
3 Hours Ago
Removed unused functions
3 Hours Ago
merge from main/naval_update/floating_cities/island_ambience
3 Hours Ago
Null check reloaded sound for cannons
4 Hours Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
4 Hours Ago
4 Hours Ago
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4 Hours Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
4 Hours Ago
Rework how trace whitelist works * It now better respects the collisiongroup/mask, using it when testing for whitelist, instead of inverting it after the entity failed to pass the whitelist Added game,GetMapChangeCount Entity:GetModel force lowercases weapon world models too * It was already forcing lowercase on all other entities Set min_use_angle to 0.8 in the FGD * 0.8 is the old default value, before the feature was added Fixed prop gibs stopping spawning after the 300th in multiplayer Apply proposed SV_PackEntity optimization (Community Contribution) Apply the same fix for func_proprrespawnzone * Of it not being tracked properly like clientside physics props PR: Prevent recreating `GhostEntity` every tick with some tools Remove redundant arguments from calls to Entity:Fire Pull Request: Fixed wrong motor torque axis * Fixes the motor torque axis being wrong if the motor was rotated after creation and before first activation.
4 Hours Ago
merge from main
4 Hours Ago
merge from Techtree_PrimHard_Nava
4 Hours Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
4 Hours Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
4 Hours Ago
4 Hours Ago
reapply changes post merge
4 Hours Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
4 Hours Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
4 Hours Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
4 Hours Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
5 Hours Ago
merge from main/naval_update
5 Hours Ago
5 Hours Ago
Reasign sound class to 50call sound and change pitch on loot storage
5 Hours Ago
merge from main/naval_update
5 Hours Ago
Swimwear_03 reposed
5 Hours Ago
Missed tape on canvas M
6 Hours Ago
Mat instancing for tropical foliage. (Respecting auto-change)
6 Hours Ago
Full spawns on 4
6 Hours Ago
merge from space_station_weapon_skin
6 Hours Ago
fixed wrong description on LR300 and space station LR300
6 Hours Ago
Fixed sulfur on 3.
6 Hours Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
6 Hours Ago
Test saves
6 Hours Ago
Island 4 initial spawner setup and deep sea script.