133,516 Commits over 4,262 Days - 1.31cph!

10 Minutes Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
28 Minutes Ago
exported latest vm paintabll gun rig and anims
57 Minutes Ago
merge from main (will need manifest rebuild)
1 Hour Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
1 Hour Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
1 Hour Ago
Update: spawn.report now outputs max attempts it can do for next tick Helps quickly spot what's the worst contributor to spawn overhead Tests: used in editor on Craggy
1 Hour Ago
Easter onesie reposed
1 Hour Ago
merge from (main)birthday2025 -> main
1 Hour Ago
fixed 3p mag drop not working
1 Hour Ago
Cherry pick from 139348
1 Hour Ago
merge from main
2 Hours Ago
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2 Hours Ago
set repair and pickup to twitch rivals sofa
2 Hours Ago
world model outline for candle hat
2 Hours Ago
Adding more player update anim transfers
2 Hours Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
3 Hours Ago
Chicken costume setup
3 Hours Ago
Merged main to build_cache_redirect
3 Hours Ago
Metal shield reposed
3 Hours Ago
fixed mag not hiding/showing during 3p reload
3 Hours Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
3 Hours Ago
Horse costume setup
3 Hours Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
3 Hours Ago
Add modified script for generating a list of Job Safe Unity APIs.
3 Hours Ago
Merge from main
4 Hours Ago
merge from parent
5 Hours Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
5 Hours Ago
main -> network_profiler
5 Hours Ago
ScientistBoatOilrigManager: Fix collection was modified error.
6 Hours Ago
Glow eyes repose - added new mesh for the glowing eyes
6 Hours Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
Today
Snowman Helmet reposed
Today
Allow wooden barricades in the deep sea
Today
merge from spacestation_storepages
Today
Updated space LR and space station store pages: added branding and updated media
Today
M92 block out animations added and animator updated with speeds changed to 1
Today
Santa hat repose
Today
Boat building UI toggles its canvas when not visible
Today
merge from main
Today
merge from event_canvases_fix
Today
Fixed halloween and easter event canvases being enabled at all time
Today
Adding viewmodel rig for new m92 refresh model
Today
merge from naval_update
Today
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
Today
wallpaper.tool entity edited. uses r prop instead of r hand
Today
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
Today
port PostOpaqueDepth to RRP, prerequisite for water
Today
Fix 2 NREs with Indirect Instancing enabled
Today
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
Today
Fix cell mesh sizes at each LOD