132,421 Commits over 4,232 Days - 1.30cph!

14 Minutes Ago
Added IReceiveDeepSeaNotifications. Entities using the interface will have OnEnterDeepSea / OnExitDeepSea called.
19 Minutes Ago
Regen tropical 1 mesh chunks
24 Minutes Ago
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25 Minutes Ago
- Lerp properly - Dirty system - CLeanup fire system
27 Minutes Ago
merge from oilrig_boats
1 Hour Ago
Minor cleanups Prevent NPC animation events firing pistol weapons * Alyx model has "fire pistol" event, and so do the pistols, so the weapon ends up being fired twice in the same tick. Now we ignore animation events coming from the NPC, so the weapons only fire once. For now, this is limited to Pistols that NPCs can use. Fix Alyx firing 357 spawning reload shells Add more entities to protected list * gmod_gamerules, ai_network, soundent * instanced_scripted_scene, ai_ally_speech_manager, manipulate_bone, manipulate_flex, scene_manager * These are internal runtime singletons Lua has no business touching StudioMDL: Make $maxverts optional * Since it causes unexpected issues by itself, make it do anything only when it is actually present in the .qc file
32 Minutes Ago
Boat scientists killed on load by the KillBoat AILoadMode do not drop loot anymore
41 Minutes Ago
Small Engine lighting & FX
42 Minutes Ago
Large oil rig do not spawn PT boats, only rhibs
49 Minutes Ago
Large oil kills the scientist boats spawned by the past puzzle reset when resetting again
54 Minutes Ago
Now rename them so they match the order they get dynamically set to
57 Minutes Ago
Rename buoyancy transforms so I can tell which side is which
59 Minutes Ago
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1 Hour Ago
Can now specify a list of items that will get destroyed on boath death. Added embrasures. Don't instantly break doors/windows/embrasures on boat death, wait 15 seconds.
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Compile fix
1 Hour Ago
- Reroute reload to just play on receiving the RPC, simplifies everything and it lines up the animation better (prevents that offset bug where the turret would play offset to the player reload animations) - Resetup the power bar
1 Hour Ago
Rework killing certain children on boat death. Store a list at creation, populated with child added/removed. More efficient and flexible.
1 Hour Ago
- Swap reload to be fully serverside - Fixing 'isreload' flag being set in the wrong places
2 Hours Ago
Merge from ptboat_lightingfx
2 Hours Ago
Finalized
2 Hours Ago
Remove ramp sockets from hulls
2 Hours Ago
Fixed Get Network Time compile error
2 Hours Ago
Revert hull_square, fucked it.
3 Hours Ago
Mege from parent
3 Hours Ago
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3 Hours Ago
merge from boat_building
3 Hours Ago
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3 Hours Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Scene2prefab on all floating cities
3 Hours Ago
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3 Hours Ago
casino creak sounds and volume changes
3 Hours Ago
Fixed boat scientist all sleeping when the boat driver dies
4 Hours Ago
Casino barge optimization / culled the entire exterior of the casino barge when you get inside Split the casino prefab into two, so that bottom half of the casino that you can't see gets culled when you get inside Various lighting optimizations
4 Hours Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
4 Hours Ago
Play codelock effects/sounds for steering wheel
4 Hours Ago
boat steering anim update
4 Hours Ago
single 50cal turret mount/dismount changes
4 Hours Ago
merge from space_checking_ore_spawners -> main
4 Hours Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
4 Hours Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
4 Hours Ago
Diving Mask repose
5 Hours Ago
Space LR300 - updated worldmodel with LODs
5 Hours Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
5 Hours Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
5 Hours Ago
Do not save the boats spawned by ghost ship hackable crates
5 Hours Ago
merge from hackablecrate_boats_fix