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864 Commits over 700 Days - 0.05cph!

1 Hour Ago
GetButtonOrigin tries to grab collection bind in first slot before falling back to input action default (resolves sbox-issues/issues/5526)
3 Hours Ago
Add "Reset to Default" menu option to ControlLabel
4 Hours Ago
Fixed input rebinding not working when running a local game / in the editor
5 Hours Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
6 Hours Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
2 Days Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
2 Days Ago
Update template .gitignore to capture exclusion directories for Libraries
2 Days Ago
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
2 Days Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
2 Days Ago
Restore play mode toggle shortcut while focusing the game viewport
6 Days Ago
HtmlEncode code-generated descriptions (so it can convert &amp, etc..)
6 Days Ago
Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4)
6 Days Ago
Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here.
6 Days Ago
Don't serialize ResourceVersion to GameResources (resolves sbox-issues/issues/5440)
6 Days Ago
Move Recent Scenes into its own section between Save All and Quit
6 Days Ago
Add Recent Scenes to File Menu (https://files.facepunch.com/devultj/1b1011b1/yyrxhZZSIa.png)
6 Days Ago
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
7 Days Ago
Changed play button bind back to F5
8 Days Ago
EnumControlWidget: Use Title instead of Name in PaintControl
8 Days Ago
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
9 Days Ago
Renamed "Normal" SceneCameraDebugMode to "Lit", expose Roughness vis mode
15 Days Ago
Delete GameManager (has been replaced by Game for ages now)
17 Days Ago
Add some gizmo handles for VR components
17 Days Ago
Make Component.Reset() reset its PropertyAttribute marked properties
21 Days Ago
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
22 Days Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
23 Days Ago
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
23 Days Ago
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
24 Days Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
28 Days Ago
GameObjectControlWidget: allow opening prefabs in editor
28 Days Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
29 Days Ago
Scope to active controller when looking for glyph vendor
30 Days Ago
Fixed left trigger actions never being found
31 Days Ago
Expose game controller count to public API
36 Days Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
37 Days Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
37 Days Ago
Fixed controller axes not being specific to controllers 🤦🤦
37 Days Ago
Fixed editor error w/ InputSettings.Actions
41 Days Ago
Push menu inputs when we don't have an input config to read
41 Days Ago
Remove IGameInstance.InputSettings (not used)
41 Days Ago
Remove unused code
41 Days Ago
GameManager -> Game Use input actions instead of now gone digital action state stuff
41 Days Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
41 Days Ago
Fall back to xbox glyphs (when using a controller) if we can't find one for our vendor Add a bunch of missing playstation glyphs, changed X/B/A/Y glyphs to white
42 Days Ago
Add Application.IsFocused, returns if the main game window is in focus
42 Days Ago
Get rid of inspector filter LineEdit (doesn't do anything)
42 Days Ago
Docs for CitizenAnimationHelper
42 Days Ago
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
44 Days Ago
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
44 Days Ago
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)