userVincentcancel

5,346 Commits over 3,469 Days - 0.06cph!

3 Hours Ago
reduced small rubbish skip AO map size, set lid colliders to convex
Today
latest work in progress on master house
Yesterday
master house backup
Yesterday
added decal layer ID 1,2,3 to terrain material
Yesterday
merge from terrain-decal-fix
2 Days Ago
materials prep on masterhouse
6 Days Ago
level update, s2p
6 Days Ago
workers_house building - final models, colliders, prefabs
8 Days Ago
workers house latest wip
9 Days Ago
merge from main
10 Days Ago
worker house wip files
19 Days Ago
backup latest wip
19 Days Ago
backup - materials wip for worker house and mapping wip
20 Days Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
20 Days Ago
created a residential hinged door from previous residential building door
20 Days Ago
powerlines ziplines prefab rebuilt
20 Days Ago
fixed cargo ship harbor container displaying further than the others
20 Days Ago
Implementing some of QA's first round of feedback on radtown redux S2P
20 Days Ago
primitive colliders for generic doors and windows frames
21 Days Ago
radtown scene update
21 Days Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
27 Days Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
28 Days Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
28 Days Ago
rain gutters set greybox
28 Days Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
29 Days Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
29 Days Ago
more splats/terrain tweaks
29 Days Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
29 Days Ago
latest topologies
29 Days Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
30 Days Ago
Improved flow in rahouse large, adding an exit point in the corridor
30 Days Ago
checkpoint hut, radtown gate greybox
30 Days Ago
manifest
30 Days Ago
greatly reduced AO factor on logistics warehouse garage door
30 Days Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
33 Days Ago
some biome touch
33 Days Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
33 Days Ago
fully greyboxed storage warehouse and storage building large
36 Days Ago
fully greyboxed worker house and master house
37 Days Ago
merge from main
40 Days Ago
fixed metal roof tga not reading correctly
40 Days Ago
oilrig_1 S2P
40 Days Ago
cutout in large rig floor LOD1 missing
40 Days Ago
small rig level3 LOD1 and 2 door cutouts
40 Days Ago
Added metal roof textures to radtown redux selectively
40 Days Ago
merge from main
41 Days Ago
Ticked IsDynamic on rope ladder of the harbor1 crane S2P
42 Days Ago
tags on files
42 Days Ago
radtown basic splats, topologies and blend map painting, terrain anchors
42 Days Ago
radtown whitebox layout, perimeter estimate