12,338 Commits over 3,683 Days - 0.14cph!
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
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Cherry picking Unity.AI.Navigation 2022 changeset
Merge from main/Workshop Normal Map Fix
Merge from unity_2022.3.24
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
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More fucking around with Unity.AI.Navigation
Merge from unity_2022.3.24
BaseCombatEntity.Hurt uses pooling for HitInfo
Item / ItemManager use pooling
Eliminated BaseCombatEntity.Hurt GC alloc
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
Merge from unity_2022.3.24
Removing Unity.AI.Navigation package since we're using a customized version of the old one
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
SteamNewsSource http -> https
Merge from unity_2022.3.24
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
Merge from unity_2022.3.24
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Merge from unity_2022.3.24
Removing UnityEngine.Profiling.Memory.Experimental references
Merge from unity_2022.3.24
CurrentVersion, ProjectSettings
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Straighten road next to roadside monuments
Prefer longer cliff segments