userandererandrecancel

12,338 Commits over 3,683 Days - 0.14cph!

2 Months Ago
▅▄▆▌▆ █▅▉▍▉▌▌▋▉▋▌▋▇█▅▄▅▋ ▋▌█▋▍▉ ▆▆▌▄▍▆▅▄█ ▋█▍▉ ▌▇█ ▆▊▉▋▌▊▇▉▋█▍ ▇▉▄ ▋▊▆▄▊▇ ▍▌▌▇▊ ▋▆▊▍▆ █▆ ▇▆ (▉▋▆▆▋▊▌▇ ▇▉▆▌▉▇▍▋▊ ▉▆▄▉█▌▆ ▅▄▇▋ ▉█▍▋▄▆▉▄ █▄▆▄█▊▉▆▅▋▆ ▌▊▅▉ ▍▍▆▋ ▅▍▄▅▋ ▆▅ ▌▌▉ █▋▆▌ ▍▇▊▆▆▊) ▌▌▉▅▇ ▋█▄▇▍ ▄▋▋▉█ (▄█▌▉▋ = !▇▋▋▊▊▄▄▄▋▌▌ && !▊▋▉▌▇█▍▌▍▋▄█▌▉ && !▊▍▋█▍▍▋▋█▇▅▄▌█▆▋█▇▉▄ ▇▍ ▅▊▅▉█▄▉▍▆) ▆▌▅▍▄ ▇▊▌▌▅▍ ▇▆▋▆▊█ ▉▆▇▋▍▌▅▊▋▄ ▆▇█▋▅█▄▌▆▊█ (▆▇▌ ▉▊▍█ ▊▍▍▌▌▄▉▇▊▉▇▄▍▆▆ ▆▇█ █▇▋▌▅▍▄▍▍▇▌█ ▅▇ ▍▊▄▌▅██ █▆ ▌▌▉█▅ ▋▆▍▅▉) ▅▆▉▋▋▋▍ ▌▍ / ▄▅_█▅▇▄▅▇_▆█▅▍▍▍▅▌ ▄▉█▌▆ ▋▇▋▍▄ ▄▇▍▆ ▄▅▉▉▇▄█ ▊▅█ ▄▇▍▉▍▉▅ ▆▇ ▌▊▅▉ ▄▊▇▋ ▊▆▆ ▍▋▇ ▍█▄▇█▊▅█, ██▍ ▋▌ ▋▌▋▇▍▌ ▍▅▊ ▌▊▉▌▄▆▋▇▍ ▉▇▄ ▄▅▍▆▋▉▆▇ ▆▋ ▉▆▌▉ ▍▍▌▇▅▋▅▇ (▉█▌▉▊▍▋▄█ ██▋▋▋ ▌▅▅ ▆▋▋▇▄▄ ▆▄ █▇▌▉▉▇ ▉ ▌▋▉▉▇ ▆▍▇ ▊▅ ▇ ▅▌▄▌▅ ▄▋▅▍▍ █▍▉ ▇▉▉▅▉▍▉▍)
2 Months Ago
Merge from tutorial_island_cmd_rate_limit
2 Months Ago
Added network_group_debug convar (default false)
2 Months Ago
Merge from demo_packet_ordering_subtract
2 Months Ago
Compile fix
2 Months Ago
Network++
2 Months Ago
Subtracting demo packet ordering due to server crash: - Server Exception: Network Cycle - ProtocolBufferException: Got larger VarInt than 32bit unsigned
2 Months Ago
Mereg from tutorial_island_valid_bounds
2 Months Ago
Physics bounds fix
2 Months Ago
ValidBounds fix on large maps
2 Months Ago
Merge from tutorial_island_valid_bounds
2 Months Ago
Compile fix
2 Months Ago
Tutorial island exist beyond ValidBounds
2 Months Ago
MaterialSetup includes inactive children when IncludeChildren is enabled
2 Months Ago
EnvironmentVolume overrides for BiomeBisuals and MaterialConfig MaterialConfig can now specify shader toggles (only supported for some) MaterialSetup has includeChildren flag to apply to all child renderer components instead of just the renderer on the same game object
3 Months Ago
Fixed nightlight variables all being 0 on server startup
3 Months Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
3 Months Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
3 Months Ago
Tweaks
3 Months Ago
Fixes
3 Months Ago
Fixed station prefabs
3 Months Ago
Baseline
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Compile fix (removing unused "using")
3 Months Ago
Compile server executable before bundles so compile errors show up faster
3 Months Ago
Ye ole plugin switcheroo
3 Months Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
3 Months Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
3 Months Ago
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3 Months Ago
3 Months Ago
Merge from map_entity_load_fix
3 Months Ago
Merge from main
3 Months Ago
Fixed some methods still being called on map entities that have been destroyed (GameObject.Destroy vs. FindObjectsOfType in the same frame)
3 Months Ago
Unity 2021.3.35f1
3 Months Ago
Merge from main/map_entity_load_fix
3 Months Ago
Fixed SpawnMapEntities not being called at all when loading a save was attempted but the file did not exist (derp)
3 Months Ago
Merge from main/map_entity_load_fix
3 Months Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
3 Months Ago
Reapply
3 Months Ago
Merge from main
3 Months Ago
Merge from map_entity_load_fix
3 Months Ago
Merge from pool_editor_safety (editor-only memory pool safety checks)
4 Months Ago
Merge from alternate_detection
4 Months Ago
Merge from metal_detector
4 Months Ago
Merge from main
4 Months Ago
MetalDetectorSource balance baseline
4 Months Ago
Trying a different approach
4 Months Ago
Reapply