branchrust_reboot/main/Minigun_2024cancel

134 Commits over 60 Days - 0.09cph!

50 Days Ago
Merge from main
50 Days Ago
Merge from minigun_2024/viewmodel_camera_anim (support for modifying camera pos/rot via a dedicated animated bone on the viewmodel)
50 Days Ago
Merge from wr_setup
50 Days Ago
Removed unused duplicate lodgroup script
50 Days Ago
fixed outline not appearing on worldmodel when dropped
50 Days Ago
viewmodel renderer setup ( turned off for now) still needs ammo belt settings once mat's are completed
50 Days Ago
Updated minigun ammo pack with final model (placeholder materials for now)
50 Days Ago
Heavy scientist suit can be equipped with backpacks Heavy scientist suit tanks get hidden when backpack is equipped
50 Days Ago
edited minigun view model deploy and admire anims
50 Days Ago
edited 3p minigun idle and shooting anims
50 Days Ago
setup wider idle stance for 3p minigun
50 Days Ago
removed ironsight nodes from vm prefab as they're not needed & confusing
50 Days Ago
- fixed issue with 3p anims being submerged - updated clip naming
50 Days Ago
Minigun updates: - vm animator edits - fixed issues with admire triggering - removed ADS states in animator - increased barrel spin speed - added anim event to w_minigun for shell fx
50 Days Ago
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
51 Days Ago
Heavy Scientist viewmodel setup (for Paddy)
51 Days Ago
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51 Days Ago
merge from main
51 Days Ago
LOD & fixes
51 Days Ago
Optimized attack prefab.
51 Days Ago
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51 Days Ago
minigun reloading wb2
51 Days Ago
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51 Days Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
51 Days Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
51 Days Ago
fix guid
51 Days Ago
Fix minigun server compile
52 Days Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
52 Days Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
52 Days Ago
balance
52 Days Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
52 Days Ago
Fixed muzzle orientation again
52 Days Ago
Fixed attack prefab.
52 Days Ago
minigun thickness
52 Days Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
52 Days Ago
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52 Days Ago
fixes
52 Days Ago
Muzzle & eject loc, speed/cycle iteration.
52 Days Ago
Updated Minigun Textures to include Barrel Shadowing
52 Days Ago
Split heavy scientist backpack into tanks + instruments
52 Days Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
54 Days Ago
progress
55 Days Ago
minigun spin + gunshot sound WIP
55 Days Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
56 Days Ago
progress
56 Days Ago
Deleted Minigun World Model Texture PSD Files Imported Minigun World Model Texture Targa Files Re-Setup Minigun World Model Material
56 Days Ago
merge from main
56 Days Ago
edited minigun viewmodel anims
57 Days Ago
progress
57 Days Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator