branchrust_reboot/main/Minigun_2024cancel

134 Commits over 60 Days - 0.09cph!

2 Years Ago
Merge from main
2 Years Ago
Merge from minigun_2024/viewmodel_camera_anim (support for modifying camera pos/rot via a dedicated animated bone on the viewmodel)
2 Years Ago
Merge from wr_setup
2 Years Ago
Removed unused duplicate lodgroup script
2 Years Ago
fixed outline not appearing on worldmodel when dropped
2 Years Ago
viewmodel renderer setup ( turned off for now) still needs ammo belt settings once mat's are completed
2 Years Ago
Updated minigun ammo pack with final model (placeholder materials for now)
2 Years Ago
Heavy scientist suit can be equipped with backpacks Heavy scientist suit tanks get hidden when backpack is equipped
2 Years Ago
edited minigun view model deploy and admire anims
2 Years Ago
edited 3p minigun idle and shooting anims
2 Years Ago
setup wider idle stance for 3p minigun
2 Years Ago
removed ironsight nodes from vm prefab as they're not needed & confusing
2 Years Ago
- fixed issue with 3p anims being submerged - updated clip naming
2 Years Ago
Minigun updates: - vm animator edits - fixed issues with admire triggering - removed ADS states in animator - increased barrel spin speed - added anim event to w_minigun for shell fx
2 Years Ago
added shake to minigun shooting 3p anim and changed the idle pose so the feet are spread wider
2 Years Ago
Heavy Scientist viewmodel setup (for Paddy)
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
LOD & fixes
2 Years Ago
Optimized attack prefab.
2 Years Ago
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2 Years Ago
minigun reloading wb2
2 Years Ago
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2 Years Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
2 Years Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
2 Years Ago
fix guid
2 Years Ago
Fix minigun server compile
2 Years Ago
Don't look at parent entities for players, because we want a mounted player's bullets to still hit the vehicle they're mounted to. DO look at parent entities for vehicles etc, so they can't shoot themselves
2 Years Ago
Fixed autoturrets + attack heli turrets, which I broke in 94719 when adding server-side bullet thickness support
2 Years Ago
balance
2 Years Ago
Fixed non-zero-thickness ServerUse projectile hits not registering. Pass in the owner as the ignoreEntity for TraceAll, so they stop hitting themselves
2 Years Ago
Fixed muzzle orientation again
2 Years Ago
Fixed attack prefab.
2 Years Ago
minigun thickness
2 Years Ago
Attack tweaks. Viewmodel muzzle point pushed back a bit.
2 Years Ago
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2 Years Ago
fixes
2 Years Ago
Muzzle & eject loc, speed/cycle iteration.
2 Years Ago
Updated Minigun Textures to include Barrel Shadowing
2 Years Ago
Split heavy scientist backpack into tanks + instruments
2 Years Ago
Updated Minigun Textures to incorporate feedback Updated Minigun World Textures to incorporate feedback
2 Years Ago
progress
2 Years Ago
minigun spin + gunshot sound WIP
2 Years Ago
assigned minigunammobelt material to the ammobelt on minigun viewmodel prefab
2 Years Ago
progress
2 Years Ago
Deleted Minigun World Model Texture PSD Files Imported Minigun World Model Texture Targa Files Re-Setup Minigun World Model Material
2 Years Ago
merge from main
2 Years Ago
edited minigun viewmodel anims
2 Years Ago
progress
2 Years Ago
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator