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551 Commits over 366 Days - 0.06cph!

Yesterday
wild grass billboards test files and setup
Yesterday
added soil_a material
Yesterday
correcting file directory for chipboard_a
12 Days Ago
v_crowbar: attack, deploy, holster
12 Days Ago
magazines seperated for USP and M4
12 Days Ago
forest scene updates
13 Days Ago
leaves .meta
13 Days Ago
v_crowbar: actually properly export the weapon bones in the FBX files... + basic animgraph
13 Days Ago
v_crowbar: basic animated VMDL setup
14 Days Ago
M4A1 magazine seperated includes empty and full version as bodygroups
14 Days Ago
Removed world model mags, we're not doing it like this
14 Days Ago
MP5 magazine seperated bodygroups of a full and empty version
14 Days Ago
MP5 separate magazine models
15 Days Ago
holographic sight worldmodel
15 Days Ago
added leaves_scatter_c skin + snow blend for leaves tileable mat
15 Days Ago
Example model viewer scene
15 Days Ago
Just move it all to a library
15 Days Ago
Move ModelViewer to library
15 Days Ago
Add standalone M4 magazine vmdl
16 Days Ago
Layout change missed moving these two files
16 Days Ago
Holographic sight also added to weapons with a top rail https://files.facepunch.com/rickgreeve/g60QQcweyh.jpg
16 Days Ago
scale adam back to original mats
16 Days Ago
forest test updates
17 Days Ago
packaged food texture fix and asset party setup
19 Days Ago
terrain tests
20 Days Ago
default scene revert
21 Days Ago
packaged food finished textures
23 Days Ago
M4A1 normal fix
24 Days Ago
raised rmr added to M4 also added to asset party
24 Days Ago
added red dot sights to MP5 SMG and Shotgun also updated on asset party
24 Days Ago
Do shuffle different
25 Days Ago
Exaggerate rotateDifference float more
25 Days Ago
move_shuffle
26 Days Ago
M4A1 picatinny rail gap fix
29 Days Ago
Forgot Editor folder moved
29 Days Ago
Revert to older sceneview scene
29 Days Ago
Citizen Content > Assets Hackweek Content > Assets Model Viewer Content > Assets Rust Content > Assets Sbox Content > Assets character scene
29 Days Ago
shader updates
31 Days Ago
packaged food pre brand checkin
31 Days Ago
shader tests
40 Days Ago
Cans branding update
43 Days Ago
set default beard and hair tint colour to match
2 Months Ago
Update sceneviewer_weapons.scene
2 Months Ago
Update charactercontroller.scene
2 Months Ago
packaged food - cans branding texture update Merge branch 'main' of sbox-assets
2 Months Ago
Viewmodel camera
2 Months Ago
Aircon wall units 3 new aircon units and updated old aircon to have the same theme Merge branch 'main' of sbox-assets
2 Months Ago
v_trenchknife: missing AnimConstraint prefab + integrate attack anim into animgraph
2 Months Ago
v_trenchknife: initial commit with basic animgraph
2 Months Ago
Fixed clothing being reset when deselecting