branchsbox-opium/maincancel

243 Commits over 90 Days - 0.11cph!

48 Days Ago
added decal_stars mattress_a1 + cover adjustments
48 Days Ago
Liam Toy Chest
48 Days Ago
added bins
48 Days Ago
small detailing
48 Days Ago
fixed off grid meshes
48 Days Ago
Random npc bodygroup idle should be looping temp lighting and npcs
48 Days Ago
block off some areas
49 Days Ago
Fire extinguisher and poster meshes
49 Days Ago
More block out, set up scene with doors
49 Days Ago
maintenance_door asset added pipe_group_01 prefab
49 Days Ago
Block out path to end
49 Days Ago
Start blocking out lower level
49 Days Ago
dead plant variant
50 Days Ago
added notes_generic set
50 Days Ago
dead plant
50 Days Ago
Books magazines unique books open and closed
50 Days Ago
added doormat + 3 skins
50 Days Ago
coffeetable_a painted skin
50 Days Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
51 Days Ago
added coffeetable_a two skins
51 Days Ago
Refactor, hook up connections, started work on storing transition actions
51 Days Ago
quick level fixes and adjustments
51 Days Ago
hanging coats
51 Days Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
51 Days Ago
dresser updated
51 Days Ago
Deserialize graph state
51 Days Ago
Serialize graph state
51 Days Ago
migrated artdev progress to demo_level_2
54 Days Ago
Update art_showcase.scene
54 Days Ago
hanging clothes
54 Days Ago
throwpillow_a + b assets
55 Days Ago
added plaster_kid_a1 material added textured_ceiling_a material
55 Days Ago
new shirt and bodygroups sorted on npc vmdl
55 Days Ago
Books phonebook diary and journal
55 Days Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
55 Days Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
55 Days Ago
door latches
55 Days Ago
Update art_showcase.scene
55 Days Ago
Update flag_oakwood_color.png
55 Days Ago
More boilerplate for nodes / graph
55 Days Ago
Start blocking out state machine resource + editor window
55 Days Ago
stubbing in assets into artdev scene
55 Days Ago
added beanbag added flag_oakwood added mattress_cover material variant for mattress also adjusted bedframes
55 Days Ago
added playmat
55 Days Ago
Update art_showcase.scene
55 Days Ago
dresser version without actiongraph
55 Days Ago
bed/mattress scale adjustments
56 Days Ago
game console update
56 Days Ago
Doubled reach for crowbar attacks
56 Days Ago
bedframe + mattress adjustments added bedframe_b for Liam's room