- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing
- Improved cursor handling in TextEntry for Ctrl+Left/Right
- Improved the logic for AI squads in multiplayer (still needs some work)
- Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities
- Cleaned up the code for Lua timers
- Added VProf support to a bunch of functions
- Player view smoothing now works properly when walking up stairs with a custom step size