9 Years Ago
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing - Improved cursor handling in TextEntry for Ctrl+Left/Right - Improved the logic for AI squads in multiplayer (still needs some work) - Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities - Cleaned up the code for Lua timers - Added VProf support to a bunch of functions - Player view smoothing now works properly when walking up stairs with a custom step size