10 Years Ago
- All NetworkedVar functions now use the new networked variable system - Removed all NetworkedVar2 functions - Fixed SetNWEntity not working correctly in singleplayer - NetworkedVars are now properly saved when saving a game or transitioning between levels in singleplayer - Added Entity:GetNWVarTable(), returns all the networked variables in an entity - Fixed a save file issue with CSoundPatch - Added render.SetLocalModelLights(lights) - Increased maximum bone count from 128 to 256 (please test this!)