10 Years Ago
Changed the structure a bit; moved stuff into folders Changed EXPOSE macros to EXPORT_API; just cause they were fewer Removed unity.hpp in favour of RustNative.h; used as precompiled header Added native code for PVT pre-pass Added native code for Amplify Motion skinning motion vector calculation Added native low-level raw copy texture region meant for real-time GPU-based PVT cache compression Added SSE2 (adding to SSE) support Added GL (all), GLEW (win, linux) and pthreads (win) dependencies Fixed noise.cpp warnings (C4244) on windows target Updated builds for all platforms; still untested on OSX and Linux; didn't copy to rust_reboot