3 Years Ago
Add: - int [TASKSTATUS_*] NPC:GetTaskStatus() - void NPC:SetTaskStatus(int [TASKSTATUS_*] status) - TASKSTATUS_NEW, TASKSTATUS_RUN_MOVE_AND_TASK, TASKSTATUS_RUN_MOVE, TASKSTATUS_RUN_TASK, TASKSTATUS_COMPLETE - float NPC:GetMoveInterval() - void NPC:SetMoveInterval(float) - float NPC:GetIdealMoveSpeed() - float NPC:GetIdealMoveAcceleration() - Vector NPC:GetMoveVelocity() - float NPC:GetMinMoveStopDist() - float NPC:GetMinMoveCheckDist() - bool NPC:IsMoveYawLocked() - void NPC:SetMoveYawLocked(bool bLocked) - void NPC:MoveStart() - void NPC:MoveStop() - void NPC:MovePause() - void NPC:ResetMoveCalc() - void NPC:MoveClimbStart(Vector dest, Vector dir, float dist, float yaw) - int [AIMR_*] NPC:MoveClimbExec(Vector dest, Vector dir, float dist, float yaw, int nodesLeft) - void NPC:MoveClimbStop() - AIMR_BLOCKED_ENTITY, AIMR_BLOCKED_WORLD, AIMR_BLOCKED_NPC, AIMR_ILLEGAL, AIMR_OK, AIMR_CHANGE_TYPE - void NPC:MoveJumpStart(Vector vel) - int [AIMR_*] NPC:MoveJumpExec() - int [AIMR_*] NPC:MoveJumpStop()