Add:
- int [TASKSTATUS_*] NPC:GetTaskStatus()
- void NPC:SetTaskStatus(int [TASKSTATUS_*] status)
- TASKSTATUS_NEW, TASKSTATUS_RUN_MOVE_AND_TASK, TASKSTATUS_RUN_MOVE, TASKSTATUS_RUN_TASK, TASKSTATUS_COMPLETE
- float NPC:GetMoveInterval()
- void NPC:SetMoveInterval(float)
- float NPC:GetIdealMoveSpeed()
- float NPC:GetIdealMoveAcceleration()
- Vector NPC:GetMoveVelocity()
- float NPC:GetMinMoveStopDist()
- float NPC:GetMinMoveCheckDist()
- bool NPC:IsMoveYawLocked()
- void NPC:SetMoveYawLocked(bool bLocked)
- void NPC:MoveStart()
- void NPC:MoveStop()
- void NPC:MovePause()
- void NPC:ResetMoveCalc()
- void NPC:MoveClimbStart(Vector dest, Vector dir, float dist, float yaw)
- int [AIMR_*] NPC:MoveClimbExec(Vector dest, Vector dir, float dist, float yaw, int nodesLeft)
- void NPC:MoveClimbStop()
- AIMR_BLOCKED_ENTITY, AIMR_BLOCKED_WORLD, AIMR_BLOCKED_NPC, AIMR_ILLEGAL, AIMR_OK, AIMR_CHANGE_TYPE
- void NPC:MoveJumpStart(Vector vel)
- int [AIMR_*] NPC:MoveJumpExec()
- int [AIMR_*] NPC:MoveJumpStop()