198,692 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Added a molotov cocktail launcher weapon (placeholder art/sounds)
10 Years Ago
Added Ground layer to TOD reflection mask
10 Years Ago
TOD prefab + default XML reflection cubemap masking fix
10 Years Ago
Merge from tod_jan_16
10 Years Ago
Removed some un-needed errors
10 Years Ago
Don't receive voice chat when dead
10 Years Ago
Large water catcher is researchable
10 Years Ago
Fixed using blueprints as ammo
10 Years Ago
Fixed invisible collectables (placeholder models)
10 Years Ago
- Equipment now loads starter items (starter blasters) if required (new save) - Removed the hacky starter weapon items from town as they're auto equipped now
10 Years Ago
- Equipment can now return a random, unusued item - Mission reward screen now shows a random item each time and it can be selected and then auto equipped
10 Years Ago
almost back to working properly
10 Years Ago
Fixed skin ambient lighting
10 Years Ago
forgot meta
10 Years Ago
Water2 parity changes from before; improved distant fog
10 Years Ago
Water2 version parity
10 Years Ago
Sound recycle time fix
10 Years Ago
- Reward screen now picks and displays a random unused ability (with it's icon). It can it be selected, and is then auto equipped - AbilityList now straight up swaps skills based on category when equipping - Ability bar UI now only has the required amount of skill slots - Finally removed the experience bar that hasn't been used for months from the gameplay UI
10 Years Ago
Patched TOD to allow deferred atmospheric computations (only missing global sky mask)
10 Years Ago
Foot scuff sounds for Igor & Lion-El's dust slides
10 Years Ago
- Abilties are no longer randomly equipped per level (that was placeholder behaviour) and re-enabled save/load based on loadout
10 Years Ago
- Added GetRandomUnusedAbility() to AbilityList
10 Years Ago
New TOD
10 Years Ago
Cowboy - updated anim template, added death anim WIP
10 Years Ago
Building core prefabs
10 Years Ago
Fixes
10 Years Ago
added amplify colour psd
10 Years Ago
creating eclipse mode for temple court. created new amplify colour setting, tweaked lighting, created all new eclipse materials and applied to scene (so it'll look weird at the moment). Working on animations and meshes for eclipse mode. removed unused materials from temple court.
10 Years Ago
Added material tester
10 Years Ago
Added "hold" test
10 Years Ago
fixed semi auto rifle ironsight offset
10 Years Ago
- Reward screen progress
10 Years Ago
Desire.IsFulfilled in favor of a crappy update method
10 Years Ago
CreateBehaviourGroup tweak Agent DM execution management tweaks Removed BehaviourGroupConsideration
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10 Years Ago
Automated OSX Build #138
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10 Years Ago
Automated Linux Build #138
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10 Years Ago
Automated Windows Build #138
10 Years Ago
updated loot tables updated icon for semi auto rifle protocol++
10 Years Ago
Awesomium changes only on Windows for now Fix Linux / OSX builds
10 Years Ago
added semi auto rifle
10 Years Ago
- ObjectiveManager now has a flag set when a reward is waiting in town - WIP placeholder mission reward UI screen
10 Years Ago
HasDesireForItem tweak
10 Years Ago
Work in progress on generalizing DM goal processing a bit.
10 Years Ago
More Desires tweaking
10 Years Ago
ItemDesires no longer have a quantity property, simplifying desire management somewhat
10 Years Ago
Missed a bit
10 Years Ago
Ported Desires to Agent+Desires
10 Years Ago
Updated effect prefabs
10 Years Ago
Put back code removed from merge Fixed sound length issue
10 Years Ago
- Loose Cannon placeholder effect scale in tweak