257,390 Commits over 4,018 Days - 2.67cph!
updated placement volumes - fixes invalid palcements
manifest
discord trophy tweaks to texture sizes and mesh scale
set locker max texture size in workshop to 2048 up from 1024
discord trophy prefab setup
icon, .worldmodel, .item, _deployed prefabs.
item description and some scripts will need to be checked
merge from 3p revolver fix
merge from TwitchRivalsFlag_BoneRename
Add test for cloning gameobject properties that reference prefab root gameobject.
Fix gameobject properties that where referencing the prefab root not pointing to the cloned root gameobject after cloning
Leaderboard backup, run #
18677
Subtle hue difference in the eye reflection of a panther vs a tiger.
New vine swinging test procedural map
Fixed broken tree swinging prefab, move to autospawn folder
Removed the population bsaed vine tree spawn process
Set up a PlaceDecorUniform pass for jungle swinging trees
Adding a new field to force a more up to date verison on this branch, merges are getting weird
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point
Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
Add CommandList.TransferRenderTarget to transfer ownership of render targets between command lists
Merge from mipmap_gen_fix
Added panther to large hunting trophy
Snake hunting trophy fixes
Merge from mipmap_gen_fix
Fixed item icon post generation process not applying the icon preset settings properly
Should ensure any newly created icons will have mipmaps applied
Transferred lods to outbreak sprayer entity
d trophy
world model/lods, material and textures. intial .worldmodel prefab setup
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
Fixed exception when reskinning snowmobile
Transferred backpack lods
Deleted some unused files
merge frpm workshop__normal_and_compression_fix
Handle ControlWidget.FromClipboardString failure gracefully
Fix NRE in ControlSheetRow right click
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
merge from largewoodbox_transparency
Add tests for cloning prefab with self references
Fix edge case when cloning prefabs with self reference
Fixes sbox-issues/issues/7967
merge from lr300_dustcover_fix
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
fixed wrong material on dbs main body and checked skins are correct
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
Add MathX.SpringDamp to pair with existing MathX.SmoothDamp
Fix game data spamming "Unable to fetch package info", check if ident can't be parsed before adding #local
Image asset preview loads texture from FileSystem.Content