136,205 Commits over 4,293 Days - 1.32cph!

25 Minutes Ago
Merge from naval_update
25 Minutes Ago
Merge from naval_missions
28 Minutes Ago
Merge from naval_update
28 Minutes Ago
Merge from main
43 Minutes Ago
Fix some weirdness with how missions were first getting loaded from player state on player entered game Expand log if loaded objective count data is wrong
48 Minutes Ago
6 million microadjustments to the sky/weather to compensate for the black crush fix.
1 Hour Ago
merge from spinner_wheel_standard_material - switched spinner wheel over to metal smooth (and notified skinner community)
1 Hour Ago
Attempt to fix release build crash with Indirect Instancing enabled by avoiding (potentially buggy) NativeBitArray altogether.
1 Hour Ago
removed imported blank windmill materials, re-linked gibs to used materials, fixed material slot on gibs on windmill
1 Hour Ago
Fixing more rotational errors
1 Hour Ago
Fixing rotational errors for gesture anims
1 Hour Ago
talking animation polish pass
1 Hour Ago
Merge: from main
2 Hours Ago
pt boat engine audio loop tweaks
2 Hours Ago
Fix issues with clearing missions when resetting player state
3 Hours Ago
Another attempt at fixing npcs going through tropical ruins doors
3 Hours Ago
merge back updated tropical1
3 Hours Ago
Adding v4 fall anim
3 Hours Ago
Added additional data to the shadow preset performance results
3 Hours Ago
fix balloon LOD not dynamic (text disappearing on boats)
3 Hours Ago
Fix tropical1 floating: Offset everything by terrain + overgrowth, move prefab transform back to 0
3 Hours Ago
3p handcuff captive holdtype override controller and anims updated
3 Hours Ago
Adding v4 door kick anim
3 Hours Ago
Rebake trop1
3 Hours Ago
merge from naval_update
3 Hours Ago
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4 Hours Ago
Adding mixamo to v4 anim transfers
4 Hours Ago
Fix some traces not being added in the correct category of the npc visual debugger
4 Hours Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
4 Hours Ago
Codegen
4 Hours Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
4 Hours Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
5 Hours Ago
merge from main -> mortar_prototype
5 Hours Ago
added new pickup sound for coconut
5 Hours Ago
Skip food detection on scientists
5 Hours Ago
Shader preset balancing pass
5 Hours Ago
Subtract 141985 (merge from client_parenting_callback_fix)
5 Hours Ago
Merge from naval_update
Today
Rename a cannon collider to fix duplicate warning
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
Merge from naval_update
Merge from deesea_alarm_component_remove
Commit dev.sand.mat because it's always popping up
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
Today
main gesture set and rps anim updates
Merge from analytics_warning_fix
Fix unreachable code causing compiler warning in AnalyticsManager
Merge from naval_update
Merge from naval_missions
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code