143,812 Commits over 4,413 Days - 1.36cph!

10 Minutes Ago
missing .meta files that didnt show up
11 Minutes Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
41 Minutes Ago
Turn host_state.interval_per_tick into double * Fixes 64bit builds specifically truncating curtime to floats Fixed clients getting stuck on loading screen sometimes * CNetChan::UpdateSubChannels() used integer math to decide how many fragment packets to send, the default value wasn't a multiple of the FRAGMENT_SIZE, so the last fragment was basically discarded. Now we account for that by ceil()-ing the number after calculating it using floats * Changed net_maxfragments to be a multiple of FRAGMENT_SIZE (28000=>24576) Fixed re-selecting ragdoll with Faceposer corrupting values Try disabling GETBUOYANCY on Linux clients * The goddamn DLL I was given is not up to date and doesn't have any custom changes, and TF2 no longer has 32bit Linux builds Fix workshop support when Steam throws errors * When Steam throws errors during subscription info gathering.
39 Minutes Ago
Rebase on main
40 Minutes Ago
Rebase on main
49 Minutes Ago
Bunny suit mat assignment fix
57 Minutes Ago
Merge from workbench_upgrades
1 Hour Ago
io bench
1 Hour Ago
Ignore "AsyncResourceUpload failed." in server builds
1 Hour Ago
Merge from workbench_upgrades
1 Hour Ago
Merge from clearance_fix
1 Hour Ago
merge from main
1 Hour Ago
merge from pbcz
1 Hour Ago
moved apartment prefab lighting into its own group
1 Hour Ago
Disabled glass refraction Moved market lighting to its own prefab.
1 Hour Ago
1 Hour Ago
Add clearance check convar
1 Hour Ago
2 Hours Ago
3 Hours Ago
Potential fix for "Failed to create agent because it is not close enough to the navmesh" spam
3 Hours Ago
3 Hours Ago
Nicer placement testing
3 Hours Ago
Fix NRE in NPCNetworking (subscribers count)
3 Hours Ago
Sleeping uses same logic as eye blinks (fixes popping eyeballs during sleep)
3 Hours Ago
wb3 collider fix
4 Hours Ago
4 Hours Ago
4 Hours Ago
wip provent building changes
5 Hours Ago
Redo clearance zones, fucked it last time.
5 Hours Ago
Tweak wb2 clearance volumes
5 Hours Ago
Client-side fix for removing upgrades when clearance blocked.
Today
merge from electricfurnace_emission_fix
Today
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
Today
EmissionToggle now refreshes its MPB after a material swap, it implements ICustomMaterialReplacer Fixes electric furnaces emission issues after loading a skin
Today
Assign name and description keys to the base barrel and shelves items
Today
merge from main
Today
Moved mortar slightly ealier in tech tree, ammo research costs lowered
Today
added anti vechicle dmg to mortars basic and fragment, basic stronger
Today
mortar deployment improvements Improved colliders more accurate, can not longer be shot through, better pickup
Today
prevent mortar deployment under water
Today
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
Today
merge from cubemap_ui_optims
Today
merge from binoculars_on_weaponracks
Today
merge from mortar_prototype
Underwear_pants male LODs
Underwear_pants female LODs
Underwear_bra lods
Unerwear_bra neck normal seam fix
Player seed updates
Yesterday
Fixed parachute offset when equipping an item