258,132 Commits over 4,018 Days - 2.68cph!

4 Hours Ago
Leaderboard backup, run #18317
5 Hours Ago
more poison perks
Today
unit freeze status freeze perks frozen shard perk SyncStats unit poison status and poison bullets
Player seed updates
Today
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Today
Add Bitmap.GetPixel
Today
Add Bitmap.InvertColor Add invert color effect to image file texture generator https://files.facepunch.com/layla/1b1511b1/sbox-dev_UgUB7PjkRg.mp4
Today
Clear scene model anim parameter cache on model change, fixes crash on model change
Today
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Reduced eye textures to 512
Player seed updates
Today
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Today
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Today
Mocking up a simpler way of composing edits
Today
Changed the pickup/drop/impact sfx for the car radio item in line with other small metal items with a burlap worldmodel
Add 99.9 percentile to benchmark data collection to diagnose largest lag spikes Also P5 and P95 while we are at it.
Removed prefab references from hair sets for now (disabling hair)
Rat death texture is missing, set to color for now. Change benchmark lobbies to private
Yesterday
Further reduce load during navmesh benchmark
Yesterday
self dmg has different color more status particle effects
Leaderboard backup, run #18293
Yesterday
Little more adjustments to area lights scene
Yesterday
Use generated gradients for area lights cookies, good example for texture generators too, looks way better for smoothing things out https://files.facepunch.com/sampavlovic/1b1511b1/UUFm7KN04h.png
Yesterday
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Yesterday
Yesterday
sticky bomb perk unit burning status more fire perks
Yesterday
Use normal to calculate normal direction of capsule light, makes it non-bendy
Yesterday
art updates
Yesterday
Update area lights scene and test sphere and capsule lights
Yesterday
Capsule and Sphere lights Staging https://files.facepunch.com/sampavlovic/1b1411b1/KSdcCVtuz8.png
Yesterday
Rework slicing
Yesterday
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
Yesterday
Ragdoll NRE fix
Yesterday
Rebalanced all tile spawns Added Ruby Ore and made Ruby Chunks more common Directory Metadata + remove old islands.json Rebalanced some quests, added some stats, and fixed fishing unlocking all quests at once Relics no longer leave behind their collider when used, Industrial Tables can now be crafted properly, and tweaked some drops Rebalanced some crafting costs Cost no longer shows at all times on InventorySlots, fixed squished PermissionsPanel when too many players Fix Pickaxe NRE
Yesterday
Bugfix: fix invalid index scrambling logic in tests Turns out the tests were borked and generated duplicate indices, which is not something that batch logic can handle. Tests: ran all unit tests
Yesterday
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
Yesterday
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
Yesterday
Regenerate manifest to fix error about tiger.population already existing
Yesterday
Half the amount of tiles generated per frame so the benchmark doesn't skew our graph as much. Spaces -> Tabs
Yesterday
Controller improvements and Bed cleanup Fixed a bunch of networking issues
Yesterday
Code gen
Yesterday
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
Yesterday
Increase default fov Lock the network thread when connecting Reapply "Interop string optimizations" This reverts commit 362c6033843710cc6eefcd034da882257c3e7d17. Reapply "Safe string length" This reverts commit 66e223f10778abc5c4d15d4ac9f244fd33b9c696. Fix AVX2 not supported
Yesterday
Gauss ammo pickups weren't giving anything Simplify, tidy up pickup notices More UI cleanup Size up nameplate instead of scaling, makes text sharper Show nameplates for bots
Yesterday
clean up decal mesh collider