221,906 Commits over 3,653 Days - 2.53cph!

3 Hours Ago
military flamethrower sounds
4 Hours Ago
Dynamic crosshair Random spread + muzzle start point Better camera shake Released Action Clean up
4 Hours Ago
Minigun cine anim backups (session B takes)
5 Hours Ago
Scene backup; retro tc showcase
5 Hours Ago
Run filtering in two passes to eliminate any fireflies, realtime filtering looks as good as baked filtering now https://files.facepunch.com/sampavlovic/1b2911b1/465thMK9Yq.jpg
5 Hours Ago
big scruffy beard adjustment
5 Hours Ago
hair texture adjustments for colour wheel
6 Hours Ago
Cherrypick 95062
6 Hours Ago
Dupe file deletes
6 Hours Ago
Merge from media_projects
6 Hours Ago
ANTLR: Support any dimension arrays Use fast envmap filtering even for static ones, looks as good if not better than brute forcing if using a few more taps, delete reference_ibl_lighting.fxc (byebye)
6 Hours Ago
Parent merge
6 Hours Ago
Merge from save248
Today
Fixed timer time not editable until powered
Today
Remove field which was only written to by our codegen
Cargo Ship avatar image for death screen
Today
Bug fixes by switching everything else to use phrases
Merge from main
Today
Allow lipsync to be enabled on music player
Today
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
Today
Fixed IO entities handles gizmos drawn in world space instead of local space
Today
Fixed smart switch duplicated power in handle due to merge conflicts
extinguisher scale adjust, fireblanket
Today
sks world model - baked material sets down to 1 for world model updated viewmodel
Today
merge from main
Today
merge from main
Today
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Today
Updated storage adaptor sockets names
Today
merge from electricity_power_fixes/2
Today
Clean up + groups
Today
Crosshair Camera shake
Today
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
Cherrypick terrain changes from harbor_tweaks_4_cargoship
Today
cctv desk basic prefab setup
Today
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
Today
LocalPosAnim for screen signal distort.
Today
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
Today
If door is cracked open, pressing E will open it all the way
Today
Reapply 95063 w/ compile fix
Today
Add SoundHandle.SampleRate
Today
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
Today
Merge from main
Today
Various screen related.
Today
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Today
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Today
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
Today
subtracting 95063 - compile issue
Today
3p minigun - shortened fire anim to be more responsive
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe