140,676 Commits over 4,352 Days - 1.35cph!

7 Minutes Ago
Fix some compile errors, delete copy of unitask
7 Minutes Ago
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8 Minutes Ago
merge from main
13 Minutes Ago
Codegen
16 Minutes Ago
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24 Minutes Ago
Merge from main
31 Minutes Ago
Merge from item_mod_radial_rename
37 Minutes Ago
merge from waterwheel_deployable
38 Minutes Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
44 Minutes Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
44 Minutes Ago
enable snapping, fix bounds
52 Minutes Ago
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
57 Minutes Ago
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
1 Hour Ago
Merge: from main
1 Hour Ago
Bugfix(tests): patch up ServerOcclusionTests - replace out-of-date occlusion cache with a new one based on Craggy - update CanSee and CantSee chunk pairs - add missing initialization Tests: ran ServerOcclusion unit tests - they pass
1 Hour Ago
Fix buoyancy batching leak warnings in the editor
1 Hour Ago
fix sound occlusion
1 Hour Ago
merge from useplayerupdatejobs3
1 Hour Ago
Fix for ocean topology missing around certain rivers
1 Hour Ago
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager - ClanManagedDB now also lives in a temp folder for tests - some tests now drain any backlogged traffic on the test socket Tests: all CompanionServerTests unit tests pass consistently (finally)
1 Hour Ago
merge from main
1 Hour Ago
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
2 Hours Ago
3 Hours Ago
Rename
3 Hours Ago
bunny costume store icon and square images for steam
3 Hours Ago
move audio deploy to rpc (for now), code gen
3 Hours Ago
Unitask metas appeared only after opening editor, committing that
3 Hours Ago
Use bitwise and for entity flag checks like on main
3 Hours Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
3 Hours Ago
Merge from main
3 Hours Ago
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
4 Hours Ago
setup salvaged hammer refresh world/projectile/entity prefabs
4 Hours Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
4 Hours Ago
roll back gestures in playeranimation controller
4 Hours Ago
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
5 Hours Ago
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5 Hours Ago
Re exporting anims with out of date hierarchy
5 Hours Ago
Codegen and made UI_Console_CommandList partial
6 Hours Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
6 Hours Ago
Updating skinning and burstcloth for pilot hazmat
6 Hours Ago
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
6 Hours Ago
6 Hours Ago
adjusted ao of water wheel
6 Hours Ago
setting up salvaged hammer refresh viewmodel prefab and anim events
6 Hours Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
6 Hours Ago
merge from playerrigupdate2
More hair setup, dye sets
Today
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
Today
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
Today
merge from main