140,579 Commits over 4,352 Days - 1.35cph!
Scale down waterwheel 80% to fit in 1x1
fix scale not working on prefab deploy guides
don't overly downsample shadow map for vfog
merge from world_serialization_high_compression
Fixed flickering being broken.
merge from Armored_ladder_hatch
fix name collision in maintaining backwards compat
Fix deep sea icon not assigned to sleeping bag button prefab
B, C, D and E consistency pass.
Hooked up fishing anims in main player animator
Bowless Crossbow - first viewmodel iteration
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
setting up salvaged hammer refresh viewmodel prefabs/animations
merge rust_relay_server -> main
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies
- release binaries from a496e80e
Tests: ran ServerProfilerTests
merge main -> rust_relay_server
Merge from improved_network_groups
Add additional logging for websocket connection
Bug fixes for checking visibility across different network group layers when they have different cell sizes
Buildfix(tests): all modes compile
Tests: clicked through all modes
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure
Just gotta make sure all platforms build and check if unit tests pass
Tests: none
Audio file changes and added inventory sounds
merge from new_console-ui
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Scene backup.
Related light materials tweaks.
Merge from worldpositiongenerator_optimise_2
Rename timewarning sample name
merge from new_console-ui
Console entries can have 8192 characters max
Merge: from useplayerupdatejobs3
- Bugfixes for dynamically enabling Jobs 3 mode
Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3
Tests: sanity test on craggy in editor, switched Jobs 2 to 3
Clean: one more unnecessary playerCache passing
Tests: compiles
merge from wakeaiz_tickrate_optim
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage
- remove playerCache propagation where we already pass a ReadOnlySpan
Tests: ran unit tests
Cleanup stuff used for testing. Seems okay.
Handle missing LastGroundedPosition in cache add/removal
Replicated vars are shown as [SHARED]
Rcon vars are now visible in editor as [RCON]
Empty default values are hidden in the autocomplete as well
Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules