143,792 Commits over 2,437 Days - 2.46cph!

1 Hour Ago
Hide Skirt now uses leather Hide Halterneck now uses leather Reduced crafting cost of hide pants
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1 Hour Ago
Reduced pants crafting cost
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1 Hour Ago
finish storm diff scaling invasion circleSpokes balance
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2 Hours Ago
merge from main
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2 Hours Ago
Reduced F1 Grenade crafting time Reduced Medical Syringe crafting time Reduced Flame turret crafting time Reduced Auto Turret crafting time Reduced Tuba crafting time Reduced Tuba crafting time Reduced Trumpet crafting time Reduced Tambourine crafting time Reduced Jerry Can Guitar crafting time Reduced Guitar crafting time Reduced Flute crafting time Reduced Cowbell crafting time Reduced Bass crafting time Reduced Water catcher small crafting time Reduced Water catcher large crafting time Reduced Tool Cupboard crafting time Reduced Tier 2 Workbench crafting time Reduced Tier 1 Workbench crafting time Reduced Spinning Wheel crafting time Reduced Sign Hanging crafting time Reduced Oil Refinery crafting time Reduced Water Barrel crafting time Reduced Large wooden storage box crafting time Reduced Lantern crafting time Reduced Landmine crafting time Reduced Large Furnace crafting time Reduced Bed crafting time Reduced Wall external high wood crafting time Reduced Wall external high stone crafting time Reduced Gate external high wood crafting time Reduced Gate external high stone crafting time
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4 Hours Ago
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4 Hours Ago
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5 Hours Ago
More dummy bases
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Today
Merge Main>Workcart
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Today
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Today
Merge from main
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Today
Spell "hierarchy" correctly
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Merge from main
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Today
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
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Today
Add Rust editor options to select in Heirarchy by tag or layer
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Today
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
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Today
updated shredder colliders
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more storm diff scaling fix build errors build !redux Merge branch 'master' of SpaceUsurperUnity
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Today
tree node selection, scrolling, information population, grouping, dotted/solid line indicators
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Today
Updated Jenkinsfile !redux
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Today
Updated Jenkinsfile !redux
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Today
Addendum to PR#1745 PlayerSpawn* hooks should consistently no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console Fixed serverside console spam with Paint tool Added current map/server name/gamemode to loading screen Followed and Favorite sectiosn to Dupes/Saves/Demos Fixes for -noworkshop message in main menus Workshop addon filesizes in Addons menu Also replace "local floating" with a more clear "non workshop .gma addon" Followed/Favorite sections to spawnmenu Dupes/Saves too Unreachable Servers sections in server list some feedback for players, instead of just a blank screen gui.OpenURL/askconnect confimration dialog changes DComboBox updates its color properly SetEnabled was one of the issues
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Today
Community: Fixed an issue with Vehicle duplication when there is no associated player PlayerSpawn* hooks should no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console
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Today
Allow null ply in MakeVehicle (#1745) * Allow null ply in MakeVehicle * Update commands.lua
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Today
Updated Jenkinsfile !redux
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Today
Updated Jenkinsfile
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Today
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Today
Fixed non string Lua errors not updating g_LastError and still throwing the error (now updates the text/stack)
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Today
South east area around new ring road
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Today
Added an errorNoHalt when giving net.WriteData not enough data Automatically remove extra newlines for ErrorNoHalt with stack calls
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Today
Fixed Hammer's Transform dialog (CTRL+M) improperly reading X/Y/Z coordinates ( Microsofts MFC bug workaround )
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Today
DComboBox properly updates its text color (for example when using SetEnabled() on it)
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Today
Fixed late loading asset bundles for workshop stages !redux
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Today
Roll back changes to IsFirstTimePredicted (causes issues with many addons)
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Today
Noclip is now defined in managed https://files.facepunch.com/garry/58b93b13-1881-4008-b343-03e7e5f3d999.mp4 Merge branch 'master' of sbox
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Sam
Today
Clean up unused stuff from ShaderCompile_CompileShaders Merge branch 'master' of sbox
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Today
Fixed duck view offset
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Today
Increase model turn speed if ducked Fix WishVelocity calc testmap with duck jump tests Duck jumping Merge branch 'master' of sbox
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Sam
Today
Move vfxcompile headers to Common fodler Make vfxcompile compile as an importable library Modify Vfxcompile to be hookable to materialsystem, expand methods to flexibilize how shaders will be compiled, add namespace to shared vfxcompile methods Add vfxcompile to materialsystem2 Expand shadercompile concommand, hook modified VFXCompile::CompileShaders method to it Merge branch 'master' of sbox
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Today
Reduced Satchel crafting time Reduced Beancan crafting time Reduced Stash crafting time
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Today
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Today
The cake is a lie! - updated cake icon
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Today
merge from November_Balance
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Today
Fixed RAND Switch crafting cost
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Today
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Today
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Today
Update testmap Ducking
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Today
Added optional receiveToEnd toggle to ConnectionManager.Receive and SocketManager.Receive (default true = old behaviour) Added SteamNetworkingUtils.Unencrypted Merge branch 'master' of Facepunch.Steamworks
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Today
merge from /November_Balance (network++)
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Today
network++
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