137,032 Commits over 4,324 Days - 1.32cph!
▌ ▄▇▆▉▄ ▊▋▊█ ▊▍▊▌▋▄▅▄▍ ▉▉▌▍ ▌▆█▌▉▇ ▍▄▌▉▇▇▍▅▍▋▇▇▊▅ ▋▋▇▄▄▉▍▇▆ ▇▊▅▍▄▉▍▄▆ ▄█▋█▌█▇ █▌▌▆▇▉▅▍ ▋▆ ▄▍█▌▍█ ▉▌█▌▅▇ ▌▊▍▊▅▆ ▅█▇▍ ▍▋▉ ▋▄▅▌▌█▅ ▆▋█▄▊ ▇▄▄▅▉█ ▉▅▄▍▆▆▊▇▍ ▋ ▆▍▅▄▋
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
Potential fix for UpdateExcludeLayers related bugs
Various UI fixes and tweaks
Door closer first pass implementation
Apply shelf changes after code review.
Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
Data computer graph saving/loading
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying
https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
Item setup for locked loot container
Fixed print node printing everything as floats
Added NodeValue.AsString
Added execution logic and event nodes
Can finally run some graph now
layout improvements, town square subway entrance, basic cover pass for better traversal
apartment_complex S2P
cinema screen ui, placeholder model and prototype code and prefab setup
▄▆▉▄▌▆▄ ▅ ▉█▊█ █▅▌█ ▆▋▇█▍▍
▉▍▌▌▇▇ ▊▊█▄ ▍▊▋▊▅▋▋▅▇▄▌▊▅▉▉▅▄▊▆▅▊▉
▄▊▅▊▍▉ ▅▅▇▊ ▆▍▄▅█▅▇█▇▊▋█▄▆█▉▅▍▄▇▆▆
▉████▊ ▋▊▅▇█▅█▊ ▋▉▍▌▇▆▉▅ ▌▌ ▇▌▆▇▋ ▉▌▄█ ▌█▇█▄█▇ ▆▍ ▌▍▅ ▉▊▄ ▋▍▇▅▋ █▅▇ ▉▉▄▉ ▇▇ ▍▊██▋▊▆█▅▍█ ▍▄▊▇ ▍▋▌ ▆▅▊▋▅▋▆▍▋ ▄▋▌▍▌▍▍▍ ▆█▊▋ ▄▌▆▌█▋▋ ██▍▊ ▌▅▇▅ ▊▅ █▊▆ ▋▍▅▊▆▍▉▄▄▊
hooked up store icons to steam items - realised the item prefab can control the ingame icon
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
comps box removing temporary files
Nested grid changes:
- Add scale to instance data
- Move rotation float2 to uint
- Handle finding grid coords in nested grid with thread id
- Find LOD using precomputed offsets instead of distances
- Adjust grids by offset from LOD0 grid
Don't load monument bundles or asset scenes when running a local server
Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
Tutorial island successfuly runs as a scene in a dedicated build
▋█▊▅▅▍ █▊▍▋█▉▄▍▍▇ ▊▋▇▅▄▌▄▄▄▄▄ ▇▇▅▇▄▋▍ ▉▌▆▌▊▄▅▉ ▇▄▆▉▄▉▇ ██▌▄▉▇ ▍▇▊ ▅▅▌▅▆ ▋█ ▇▌▄ ▇▅▄ ▋▅▇▍ ▉█▄▋█▍█▍▌▋▉▄ ▅▊▊▉▊▋ ▉▅▍ ▆▉ ▊▌▋▍ ▅▆█▊▊ ▊▉▋█▇▌▊▅ ▇▆█▄▍▇▊ █▋▊█▄▊ ▆▍▇▌▇▍▋▍ ▇▊█▄▌▇▊▍▅▅ ▋▅▇▋▋▋▉▊█▄ ▉█▊▄▊▄█ ▊█▉ ▍▍▌▅▄▉▄▍▅▄▄ ▉▊█▊▍▆█ ▆▉▆▋█▋█▍▍██▋ ▍▄▉▉▆▋▆▆▊ ▅▋▊▉█▄ ▄▋▆▇▊ ▋▍█▌▇▆▉▅ ▋▅▊▉ █▇▄▄▄▄▅ ▌▊▄▌▄ ▋▊▅ ▍▊ ▇▅ ▋▄▋▍▄ ▊▊▆▄▆▄ █▉▉ ▅▅▆█ ▄▄▋ ▄█▄▋ ▅▇▄▊▄▉█ ▇▍▌▉▊▇▄█▇
Fix clientside golf ball stuttering
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat
Was preventing local builds
Setup tutorial island scene as a playable scene
Ripped out a massive amount of tutorial code for handling the spawning around the world edge
Fix compile errors in Server mode
Fixed server shutting down when player tried to connect
Better line reading of logs
Fix a crash in CVoiceGameMgr::ClientConnected due to binary module usage
Fixed normal headcrabs not spawning from their cannisters
Remove the entire GameStats(Uploader) system
Its never used by anything, just wastes resources
Also references to xboxsystem and matchmaking systems that were still compiled in
Ship a fixed hunter_flechette.mdl
* Uses the idle animation by default now instead of the impact animation, so they actually fly straight now, not at an angle
Update AR2, Flechette Gun and SLAM spawn icons
* AR2 icon now points the same way as other guns, SLAM icon now has the same warmer colors as all the other icons, Flechette Gun icon no longer uses the angled model in the preview
Fix Flechette Gun being able to shoot through thin walls
Fix file list concommand autocomplete searching mounted content
It's only used for stuff like saves and demos, no need to search in mounted games like HL2
Fix sounds played via env_microphone having no subtitles
Refactored node config fields
Added config fields UI
Add trailer chassis that is scaled larger to fit building block sized trailers
Add shipping container building block trailer prototype thingy
Disable the RendererBatching components on shipping container skin for the hackweek