136,451 Commits over 4,324 Days - 1.31cph!

Just Now
reduce paintball gun attack/impact volume a little bit
6 Minutes Ago
merge from artistpack_storepage
14 Minutes Ago
apartments greybox progress, furnished with some readily available props and deployables for now
14 Minutes Ago
scene backup
32 Minutes Ago
compile fix
33 Minutes Ago
merge from print_speed -> main
33 Minutes Ago
update easel LOS from shelf
36 Minutes Ago
Added `printspeed` command to help measuring boat speed
39 Minutes Ago
Extra LOS checks for easels being blocked by deployables
1 Hour Ago
merge from naval_update
1 Hour Ago
Merge from boat_dmg
1 Hour Ago
More fixes and damage consistency
1 Hour Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
1 Hour Ago
Collider fix for paintable reactive target
1 Hour Ago
Fix reactive target being lowered after network range re-enter
3 Hours Ago
Added artist pack showcase
3 Hours Ago
Merge from main
4 Hours Ago
Added sign to kiosk F blockout
4 Hours Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
4 Hours Ago
Fix compile error
4 Hours Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
4 Hours Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
4 Hours Ago
toggle-abble shutters for rentable kiosk F blockout
4 Hours Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
4 Hours Ago
banner large - fixed layers and physics mats
4 Hours Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
4 Hours Ago
Added artist pack store page
5 Hours Ago
Silly dance anim update
5 Hours Ago
Gesture animation updates
5 Hours Ago
fix camera not resetting in painting menu
5 Hours Ago
Fix rear turret using the wrong forward direction when shooting
5 Hours Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
5 Hours Ago
wood shutters - assigned correct physics mat
5 Hours Ago
easel - assigned correct physics mat
5 Hours Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
5 Hours Ago
placeholder signage and decal atlas + material
5 Hours Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
5 Hours Ago
Merge from main
5 Hours Ago
Fix pool leak from generating missions protobuf data
6 Hours Ago
edited paintball gun backpack holstered position in the paintball gun entity
6 Hours Ago
correct artist pack icon
6 Hours Ago
M16A2 blockout
6 Hours Ago
XL and XXL frames set to unlootable to stop photoframe ui element
6 Hours Ago
Boat damage fix
6 Hours Ago
Merge from naval_update
Today
Tweaked deep sea timer color, easier to read
Today
tweaked names on some frames so they display correct size (large, extra extra large)
Today
apartment large and medium greybox
Today
Fixed deep sea buoys always having orange lights enabled on top of green or red
Fix pt boat turrets bricking themselves when leaving and coming back into network range