8 Minutes Ago
Pass the correct type into a the wake up Vis process on PaddlingPool to save a cast Use the world space bounds instead of an overlap sphere when waking up inflatables at the bottom of the pool
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36 Minutes Ago
Increase max mount distance on beach chair Moved eye position further back on the chair
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43 Minutes Ago
Merge from main
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43 Minutes Ago
Smoothed eye position no longer uses a unparented transform
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1 Hour Ago
WaterVolume cleanup Update clipping layermask on dismount check for WaterInflatable OnDeployed is now called by the planner and added the placing player to the method parameters Removed a redundant InvalidateNetworkCache Use water volume contents to find boards/tubes to kill instead of Vis
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3 Hours Ago
Merge from main
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3 Hours Ago
Set dynamic on prefabs
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3 Hours Ago
Tidyup, dynamic, find flare utils
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4 Hours Ago
build !switch
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5 Hours Ago
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
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5 Hours Ago
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5 Hours Ago
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6 Hours Ago
water entry sound tweaks
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Today
Fixed render.DrawQuadEasy producing malformed/squashed quads in very certain rare cases. Fixes wheel direction indicator spazzing out with certain wheel models on certain surfaces
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Today
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Today
NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed NPC.NavSetGoal no longer tries to generate a 0 length path failing every time, now has 2 more arguments, minPathLength and direction = vec3_origin
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Refactor recipe caching out of MixingTable and into RecipeDictionary
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Today
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Comment typo fix
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Today
SLAM tripmines now properly clean their laser when they are removed SLAM no longer tries to throw/place the entity immediately after switching to it if the player switched away during the placing/throwing animation
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Today
updated beach chair player anim & mount position
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Today
backup building blocks scene - armored tier lod0
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Today
Removed SavasIsland from building
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LiquidWobble #ifdef
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LiquidWobble update
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Try and reduce ambient spec on liquid materials
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LiquidWobble update
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Today
Adjusted HDR Sphere materials.
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Fix accidental double GetItem
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Today
Using seed, dynamic LOD
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Today
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Cleanup
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Today
merge from main
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Today
Revert DLC item skipping in item generation Print a warning if an item shortname is null or empty
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Today
backup building blocks scene - metal tier lod0
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Today
Merge from summer_dlc
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Today
Remove old head space check again
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Today
Merge from main
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force build again !redux
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Today
merge from summer DLC
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Today
Merge from main
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Today
Cleanup, add some help strings to new commands
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Today
Merge from main
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build !redux
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build fix !redux
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tentacle bio pattern fixed laser prison targeting - SpawnPlayer can set targetplayer, added AdjustTargetPlayerUpdateTimer reverted barrage !redux
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Today
Change capsule check to SphereCheck, move it to FixedUpdate for more reliability Removed foliage displacement component from boogie board Fixed incorrect bounds on inner tube and boogie board, was contributing to some incorrect dismount position validity checks
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Yesterday
~ Don't skip hidden items when exporting for Rust+
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Yesterday
TTT: fix duck key while spectating in roaming mode teleporting you to last spectated player (#1696)
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Yesterday
Move root model providers to wrap everything (fixes ErrorBoundary crash due to inaccessible localization model)
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Yesterday
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Yesterday
Fix deprecation warning
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Yesterday
Update dependencies
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Yesterday
cherrypicking 52946
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Yesterday
~ disallow photo frames to be locked
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Yesterday
Replace the dismount check raycast with a CheckCapsule (like BaseVehicle) and increase it's frequency (0.25s -> 0.1s) Kill WaterInflatables that are in a pool when the pool is destroyed
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Yesterday
Add a new webjob to clean out inactive (40 days) and duplicated push devices
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Yesterday
Database update to index push tokens
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2 Days Ago
Always close websockets, don't dispose the websocket opened by asp.net
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2 Days Ago
building blocks scenes backup
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2 Days Ago
Automatically toggle between direct connect and proxying - should fix connection issues that only affect wifi or data, or people connecting to a locally hosted server
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2 Days Ago
Disable automatic OTA update downloading - use the settings menu to manually update instead
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2 Days Ago
Going through some keyboard avoider problems after upgrading
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2 Days Ago
Adjusting item and vending machine text for some better contrast, fix Linking package warning
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3 Days Ago
Update translations
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3 Days Ago
Items update
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3 Days Ago
WIP switch to sdk38's new softwareKeyboardLayoutMode instead of the other workaround
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3 Days Ago
Minigun source files
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3 Days Ago
Added Realmed accessor Entity.All is realmed
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3 Days Ago
Tasks properly retain realm
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3 Days Ago
PixelData.ReplaceColors random mech pixels change color on core hit orb wait times updated bullet playerDamageDir property show triggers instead of shoulder buttons on replay fix exception in tutorial Merge branch 'master' of SpaceUsurperUnity set proper player damage dir for irregularly shaped bullets
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3 Days Ago
Generator output .cs files to disk so we can get intellisense
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3 Days Ago
Added DLabelEditable.Set/GetAutoStretch, defaults to false Spawnmenu labels stretch to the text that is being entered
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3 Days Ago
render.RedownloadAllLightmaps now also forces all props/entities to update their static lighting
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3 Days Ago
Spawnmenu editable labels now stretch to fit the text being entered and do now overflow spawnlist panel width Added DLabelEditable.Set/GetAutoStretch, defaults to false
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3 Days Ago
engine.LightStyle doesn''t crash with style=64
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3 Days Ago
Fixed possible NRE related to focus hint Fixed co-op replay divergence
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3 Days Ago
Added Sandbox.ThreadSafe to check that we're on the main thread etc Added custom SynchronizationContext to always run tasks on the main thread Catch UnobservedTaskException Warning spam Chat cleanup boilerplate for networking commands
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3 Days Ago
~manual skin approval
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3 Days Ago
merge from main
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4 Days Ago
Fixed menu background color Don't show continue / exit prompt until gameover anim finishes Fixed cameras not starting merged when reviving partner
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4 Days Ago
rooftop work scenes backup
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4 Days Ago
merge from main - fixes only
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4 Days Ago
cherrypicking 52940
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4 Days Ago
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4 Days Ago
mark water guns as hostile
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4 Days Ago
Added gibs for all the different panels that fall off modular cars as they take damage
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4 Days Ago
Don't allow players to pickup boogie board and inner tube without building priv
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4 Days Ago
cherrypicking 52926
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4 Days Ago
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4 Days Ago
rooftop work scenes backup
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4 Days Ago
tweaked engine panel gibs
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4 Days Ago
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
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4 Days Ago
Pools can now accept fresh and salt water (had to update descriptions)
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4 Days Ago
cherry pick 52924 and 52929
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4 Days Ago
Run the model import analyzer
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4 Days Ago
Initial implementation of model import analyzer
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4 Days Ago
Fix the player preview going nude whenever you take a photo (if censorship isn't "underwear")
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4 Days Ago
Fix hot air balloon collider being present even when the balloon is not inflated
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