133,015 Commits over 4,232 Days - 1.31cph!

10 Minutes Ago
Fixed deep sea editor flags and dupes.
30 Minutes Ago
Added meshterrain script to decor boats A & B
Today
Commit the material changes that keep showing up.
Today
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
Today
Network++
Today
Merge from parent
Today
Baked all heightmaps just in case
Today
Bridged/eased more jump puzzles on high seas.
Today
tropical2 scene
Today
Added rowboat spawns to all docks variants.
Today
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
Today
Disabled spawn tester
Today
Fixed floating ores in 4
Today
Finalized 1
Today
Can specify chance of enabling effect. Add a random delay on enabling.
Today
Coords for ore spawners on 1
Today
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Today
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
Today
Bridged jump puzzles for these deep sea ruins.
Today
Terrain adjustment for dwellings.
Cherrypick from 138740 (fix player teams error in kill entity mission event)
Merge from naval_missions
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
Today
Prepping island 1
Yesterday
Sails wip
Yesterday
Damage FX. Added HealthVisuals. Setup on smallengine.
Yesterday
merge from naval_update
Yesterday
merge from parent
Yesterday
merge from main/space_station_weapon_skin
Yesterday
fix missing sound class and template assignments on space lr300 sound defs 🤔
Yesterday
make one specific damaged boat sting sound less stupid
Yesterday
merge from main/naval_update/floating_cities/island_ambience
Yesterday
couple minor volume tweaks
Yesterday
merge from main/naval_update
Yesterday
New sound for deep sea wipe alarm
Yesterday
Update tropical4 chunks
Yesterday
Update tropical3 chunks
Yesterday
Add warning for missing spawn groups instead of just silencing them
Yesterday
Volume changes on casino card area and foliage sounds removed
Yesterday
Remove leftover DamangeRenderer component on PlayerBoat
Yesterday
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
Yesterday
Merge from naval_missions
Yesterday
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
Yesterday
merge from main/naval_update/pt_boat_sounds
Yesterday
merge from main/naval_update
Yesterday
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
Yesterday
PlayerBoat.MaxVelocity is now a replicatedvar
Yesterday
merge from fix_batching_ghosting -> naval_update
Yesterday
Steering is no longer applied if anchored.