142,545 Commits over 4,383 Days - 1.36cph!

1 Hour Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
1 Hour Ago
Merge from heldentity_preprocess_fix
1 Hour Ago
Fix NRE in HeldEntity.PreProcess
2 Hours Ago
Merge from 3p_spectator_improvements
3 Hours Ago
Merge from main
4 Hours Ago
Teleport players back into their rooms (if possible) instead of killing them after being disconnected for >20m in the apartment safezone - will still show warning when logging out but worth giving them a chance since players will spend more time inside apartment safezone - assign the apartment complex to the safezone during startup
4 Hours Ago
Add teleport anchors to the apartment rooms
4 Hours Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code
5 Hours Ago
defensive and prototype upgrade mesh and wip textures added
5 Hours Ago
Fix upkeep calculations not being correct & persist reference to terminal across restarts
5 Hours Ago
Remove 'if !CLIENT' region that caused the snapshot command to not work in the editor
5 Hours Ago
Add collider for upkeep terminal
5 Hours Ago
Apartment complex b roof fixes
5 Hours Ago
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
5 Hours Ago
industrial garage door - greybox model - prefab created - item created - icon created - ran manifest and localization
6 Hours Ago
Update manifest
6 Hours Ago
Print error if upkeep terminal isn't found when calculating rent so we don't get kicked in editor
6 Hours Ago
Add upkeep terminals to all the apartment rooms
6 Hours Ago
Merge from viewmodel_early_disable_fix
6 Hours Ago
Applied to other grenade types, bandage and medical syringe
Today
Add the "Rent Due" vital to `GameUI.Hud.Vitals` and shift all the existing vitals so you can see them all in the editor
Today
Add new vital for "Rent Due" and show it when they don't have any upkeep time paid for
Today
Start moving physics overlaps to use scheduling, with OverlapSpheres / OverlapCapsules now returning a JobHandle, existing integrations immediately call Complete for the time being - antihack and gamephysics consistency tests pass
Today
Tiny rename
Today
Update: repack player cache and dependent state as players are removed Should allow us to clean up a bit of indirection and optimize things further Tests: 2p session on Craggy with disconnects and being kicked for flying under terrain
Today
Reprocess apartment upkeep terminal prefab
Today
Add protobuf reference from ApartmentRoom -> Upkeep terminal
Today
Include the code we removed when splitting into files
Today
merge from darts_minigame -> game_room_dlc/darts_game (better parent branch for sharing code)
Today
Split apartment room code into multiple files and subscribe for inventory updates from all furniture so we can recalculate upkeep every time it changes - same code as TC that debounces the updates to only recalculate 1x per second - this shouldn't be too many updates: without industrial the only time upkeep will recalculate is when paying for upkeep or a player is actively in their room looting
Today
Start making upkeep terminal entity for apartments
Today
Add upkeep terminal to medium apartment so there is a place to store scrap for upkeep (rather than it magically taking it out of a chest) and see how much your daily upkeep (rent) is
Today
Swap the small apartment from the loot crate prefab to a small wooden box so it has something to store items
Fix issues with camera reset lerp
Today
merge from efurnace_emission_fix
Today
workshop and emission toggle HDR potential fix (for efurnace)
Today
Added new input system package
Today
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work 2/2
Today
Yolo updated the unity.ugui package to latest available version Re applied our custom changes on top, seems to work
Tone down the emoji scale
Fix emoji picker being hidden underneath the stats menu
- FIx emoji overlay being offscreen - FIx emojis not being rendered correctly in the shop name input box
Fix sold out being shown when entering a buy amount greater than the amount inside the machine
Fix dragging item being stuck on the screen when closing the vending admin UI
Today
merge main -> rust_relay_server
Fix existing sell order on modify clicked NRE
Add support to seperate different skins into seperate vending listings. Eg you can sell a skinned ak in a different listing than a regular AK. This is optional and can be toggled on a machine by machine basis in the new UI.
Today
Updating heavy plate armour skinning
Today
setup AK to use flatback charms, setup backpack with flatback variant
pooltable_and_dartboard_models -> game_room_dlc