198,864 Commits over 4,140 Days - 2.00cph!

15 Minutes Ago
Fixed jungle pack wrong release date
18 Minutes Ago
premium modal styles
40 Minutes Ago
All general store page have their content setup
50 Minutes Ago
merge from new_menu
51 Minutes Ago
Compile fix again
54 Minutes Ago
Restored store DLC page content
1 Hour Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
1 Hour Ago
merge from new_menu
1 Hour Ago
Compile fix
1 Hour Ago
improvised walkway progress prefabed food market barge area
1 Hour Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
1 Hour Ago
Update some base materials with correct surfaceprops Mostly affects HL2 coast maps, so footsteps/impact effects are correct Episode 2 material surfprop fixes Fixed a crash when reloading textures CSS map material surface prop fixes Improve how death is handled when NPC is killed by a harpoon Other game systems can now detect these deaths, such as the Antlion Guard section on d2_coast_11 (OnDeath output runs, etc) Added LuaMesh.__tostring Throw a non halting error when GetRenderMesh has a mesh. but not a mat Prevent a crashing issue with multicore and IMesh:BuildFromTriangles Fixed "timeout" not working in HTTP, clamp it to 1-3600 Merge Pull Requests * Added HexToColor, Color:ToHex() (Community Contribution) * Added CtrlNumPad:GetValue1/GetValue2(Community Contribution)
2 Hours Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
2 Hours Ago
merge from new_menu
2 Hours Ago
Steam inventory debug convar
2 Hours Ago
2 Hours Ago
Added portrait and square image override for store takeovers
3 Hours Ago
WIP work to speed up culling
3 Hours Ago
WIP work to speed up culling
3 Hours Ago
WIP work to speed up culling
3 Hours Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs
3 Hours Ago
Electric Table Lamp - WIP Texture update, changes to volumetric & light setup
3 Hours Ago
Merge from parent
3 Hours Ago
Merge from main
3 Hours Ago
merge from new_menu
3 Hours Ago
Compile fix
3 Hours Ago
Merge from trimmed_asset_warmup/scene_warmup
3 Hours Ago
Fix connect modal showing duplicate tags Fix NRE when receving a chat Refreshing the modded category refreshes the community category as it should (modded is just a run off from the others)
3 Hours Ago
Show loading screen when returning to the main menu
3 Hours Ago
Pause LoadBalancer when unloading the world
3 Hours Ago
Merge from improvised_planks and very basic initial setup
3 Hours Ago
Fix NRE in UIPlayerPreviewControls.ApplyRotation on disconnect Probably fix NRE in PlayerModel on disconnect
3 Hours Ago
Fixed broken server browser categories Removed logs that were causing some performance issues when a server was added to the list Hid quick join for now
3 Hours Ago
merge from main
4 Hours Ago
restore 124170 (clouds/fog)
4 Hours Ago
restore 124169 (clouds/fog)
4 Hours Ago
Fixing up floating walkway transforms in level
4 Hours Ago
Bugfix: BaseRaidBench - local player now spawns on the spawn marker Looks in the wrong direction - will fix next Tests: ran the scene
4 Hours Ago
Update: BaseRaidBench - add a run that spawns base and players in it under attack - Removed baseRaid5 and baseRaid25 Local player spawns/teleports to the wrong position - will fix next. Tests: ran the scene locally
4 Hours Ago
premium modal clean
4 Hours Ago
reduce initial capacity of the projectile stable index cache
4 Hours Ago
Fix BBS bone name conflict with ladders
4 Hours Ago
Update Naval Improvised Planks Textures and Materials Added Naval Improvised Planks Model and LODS
4 Hours Ago
Re-add party invite modal
4 Hours Ago
Base for Quickjoin system
4 Hours Ago
Reimplemented Discord/Friends changes from the latest update (still missing a few minor things) UIChat supports canvas disable rather than set active Better store hero error handling Better store hero retry Fixed bootstrap
4 Hours Ago
Add command to list reported players with count of how many reports, server only
4 Hours Ago
Some skin viewer tweaks
4 Hours Ago
Fixed limited tab scrollbar Added on hover shadow anim Removed saved true on store and inv convars
4 Hours Ago
Add newly generated projects to the solution build configuration, otherwise the solution won't build. TODO: Generate client/server projects for the main assembly dependencies and use those projects instead.