139,582 Commits over 4,352 Days - 1.34cph!

9 Minutes Ago
easier deployment on sloped river banks, improve river checking
43 Minutes Ago
Office light file tweaks & setup.
1 Hour Ago
fixed 3p cake offset
1 Hour Ago
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1 Hour Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
1 Hour Ago
1 Hour Ago
Merge from improved_network_groups/variable_cell_size
1 Hour Ago
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2 Hours Ago
Work scene backup
3 Hours Ago
3 Hours Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
3 Hours Ago
added an alt version of the big button so they can be coloured.
3 Hours Ago
easter wip wallpaper textures, icons
3 Hours Ago
Wood tilable texture update
3 Hours Ago
Kitchen Modular Kit updates
3 Hours Ago
Add support for different entity ranges per entity Internally the overworld now has three overlapping network group grids with different cell sizes Players subscribe to all layers with different radii Entities can be configured with a preference for which network layer to place them on
3 Hours Ago
Icons are now processed through the backend instead of through the editor
3 Hours Ago
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3 Hours Ago
Merge from hab_altimeter
3 Hours Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
3 Hours Ago
ao resize
3 Hours Ago
Update: add UniTask for evaluation In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first Tests: ran unit test
4 Hours Ago
FIx isStopped incorrectly clearing path, path is cleared on disable instead
4 Hours Ago
Merge from hab_altimeter
4 Hours Ago
Hooked up needle LODS to calc. Invert calc and change axis to work with art.
4 Hours Ago
merge from easter2026_dlc - bunny costume, rustige egg, 2 wallpapers
4 Hours Ago
Fix potential nullref in SetDestination Fix updateRotation not being used properly Use private members instead of getters internally, to avoid unwanted redirection Fixe Move not using correct navarea for raycast and sample
4 Hours Ago
Merge from main
4 Hours Ago
Better keep state of unity navmesh agent and custom navmesh agent in sync, fix offset being applied twice
4 Hours Ago
Fix set path earlying out incorrectly when called from SetDestination
4 Hours Ago
Use cleaner getter for agent
4 Hours Ago
Fix path follower ticking twice per frame in editor
4 Hours Ago
hab altimeter worldmodel lods, materials and textures
4 Hours Ago
edited motor/pedal bikes ik hand/feet positions
4 Hours Ago
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
4 Hours Ago
set up salvaged axe skinnable and tested on workshop
4 Hours Ago
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4 Hours Ago
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5 Hours Ago
Updating mortar biped rig
5 Hours Ago
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
5 Hours Ago
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5 Hours Ago
progress on vpaint, facade set dressing
5 Hours Ago
Added Salvaged Axe Workshop Source OBJ
5 Hours Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
6 Hours Ago
Prevent path leaking when agent is destroyed
6 Hours Ago
merge main -> rust_server_relay
6 Hours Ago
Update: more research - looks like we do need our own task type Tests: uni tests
6 Hours Ago
Compile fix
Today
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Today
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