140,579 Commits over 4,352 Days - 1.35cph!

Just Now
Scale down waterwheel 80% to fit in 1x1
3 Minutes Ago
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merge from main
14 Minutes Ago
Remove mounted check
15 Minutes Ago
fix scale not working on prefab deploy guides
21 Minutes Ago
wip
25 Minutes Ago
don't overly downsample shadow map for vfog
28 Minutes Ago
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53 Minutes Ago
merge from world_serialization_high_compression
60 Minutes Ago
Fixed flickering being broken.
1 Hour Ago
merge from Armored_ladder_hatch
1 Hour Ago
fix name collision in maintaining backwards compat
1 Hour Ago
Fix deep sea icon not assigned to sleeping bag button prefab
1 Hour Ago
B, C, D and E consistency pass.
1 Hour Ago
Scene backup
1 Hour Ago
Hooked up fishing anims in main player animator
2 Hours Ago
More fluors.
2 Hours Ago
Bowless Crossbow - first viewmodel iteration
3 Hours Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
3 Hours Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
3 Hours Ago
merge rust_relay_server -> main
3 Hours Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
3 Hours Ago
merge main -> rust_relay_server
3 Hours Ago
Merge from improved_network_groups
3 Hours Ago
Add additional logging for websocket connection
3 Hours Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
3 Hours Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
3 Hours Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
3 Hours Ago
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Audio file changes and added inventory sounds
3 Hours Ago
merge from new_console-ui
3 Hours Ago
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4 Hours Ago
Scene backup. Related light materials tweaks.
4 Hours Ago
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Merge from worldpositiongenerator_optimise_2
4 Hours Ago
Rename timewarning sample name
5 Hours Ago
Merge: from main
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Console entries can have 8192 characters max
5 Hours Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
5 Hours Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
5 Hours Ago
generate icon
5 Hours Ago
Clean: one more unnecessary playerCache passing Tests: compiles
5 Hours Ago
merge from wakeaiz_tickrate_optim
5 Hours Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
5 Hours Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
5 Hours Ago
Merge from main
5 Hours Ago
Cleanup stuff used for testing. Seems okay.
5 Hours Ago
Handle missing LastGroundedPosition in cache add/removal
5 Hours Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules