137,056 Commits over 4,324 Days - 1.32cph!

1 Hour Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
3 Hours Ago
Fixed cook mission stage not working Fixed respawn stage not working
3 Hours Ago
Merge from hackweek_local_tutorial/mesh_strip
3 Hours Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
4 Hours Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
4 Hours Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
5 Hours Ago
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
6 Hours Ago
LNY horse armor sounds
6 Hours Ago
Split grid sideblocks to simplify thread to coords
6 Hours Ago
Added crappy path visualisation
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
Today
Merge from hackweek_server_mesh_cull, testing out whether this can help
Today
Fixed 200 bugs, UI tweaks and compile fixes
Today
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
Today
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
Today
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Today
Apply TF2 SDK fix for CUtlFilenameSymbolTable * Should help fix loading packed files on Linux on certain maps with embedded files Fix thirdperson initial angle snap (From TF2 SDK) Put mksheet into "Tools" group (VPC) Clamp bot player count in the server browser * Also apply the clamping to serverlist.Query Merge Pull Requests * TTT weapon visual fixes for singleplayer * Use IsPlayer instead of GetClass() == "player" in base gamemode
Today
fixed Ornate LNY horse mask missing world outline
Today
ran manifest and localization
Today
screen mesh and material setup, updating prefabs and item
Today
io state added to video screen
Today
dialog screen tweaks
Today
add close dialog to ui video screen config
Today
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
Today
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Today
Merge from exclude_fix
Today
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
Today
Potential fix for UpdateExcludeLayers related bugs
Today
Various UI fixes and tweaks
Today
Door closer first pass implementation
Today
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
Today
Data computer graph saving/loading
Today
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
Today
Item setup for locked loot container
Today
Fixed print node printing everything as floats Added NodeValue.AsString
Today
merge from LNY26
Today
Compile fix
Today
merge from LNY26
Today
added greybox clubs
Today
Added execution logic and event nodes Can finally run some graph now
Today
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
Today
merge from main
Today
Fixed the input bar
Today
Fixed the UI, kinda
Today
codegen localization
Today
cinema screen code
Today
cinema screen ui, placeholder model and prototype code and prefab setup
Today
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Today
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Today
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