136,871 Commits over 4,324 Days - 1.32cph!

9 Minutes Ago
merge from LNY26/skinviewer
10 Minutes Ago
Skin viewer scripts folder cleanup
12 Minutes Ago
Fix rhib/pt boat ai driver causing to stream network errors when saving a rhib/pt scientist boat thats had its ai driver killed
12 Minutes Ago
silly horse mask world model prefab setup
13 Minutes Ago
Added silly horse mask to the skinviewer
29 Minutes Ago
merge from main
32 Minutes Ago
Enable streaming on recent updates new content textures
36 Minutes Ago
Enable streaming on more DLC textures
40 Minutes Ago
Enable streaming on a bunch of naval textures
52 Minutes Ago
z data error fix attempt 2: electric boogaloo
43 Minutes Ago
Enable streaming on a bunch of recent DLCs
44 Minutes Ago
meta file
45 Minutes Ago
Exported broken spec again
45 Minutes Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
48 Minutes Ago
HorseMask updated Materials
48 Minutes Ago
HorseMask updated .mat
50 Minutes Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
57 Minutes Ago
Charcoal Box - lods and gibs
57 Minutes Ago
Z data error fix attempt
1 Hour Ago
Added worldmodel for the silly horse mask
1 Hour Ago
Ornate horse mask texture size pass, set material to opaque
1 Hour Ago
deleted old placeholder LNY horse armour models
1 Hour Ago
Ornate horse mask material fix
1 Hour Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
1 Hour Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
1 Hour Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
1 Hour Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
1 Hour Ago
merge from shader_memory_fix
1 Hour Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
1 Hour Ago
Add comment to make new scientists aimCone calculation less cryptic
1 Hour Ago
Copefully fixed MacOS gmod_audio issue Ship gmad/gmpublish on Linux server (x86-64)
1 Hour Ago
Silly horse texture size pass
1 Hour Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
1 Hour Ago
Optimisations and refactoring
1 Hour Ago
Started tools tab
2 Hours Ago
Fix npc weapon parenting
2 Hours Ago
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2 Hours Ago
Updating outbreak scientist skinning
2 Hours Ago
Optimised textures sizes for LNY horsearmour
3 Hours Ago
guns box corpse
3 Hours Ago
sulfur box corpse tweak
3 Hours Ago
Updated LNY horse armour icon to match other armours
3 Hours Ago
Silly horse mask lod burst cloth controller
3 Hours Ago
gun box gibs appended to prefab
3 Hours Ago
silly horse mask player neck lods
3 Hours Ago
Potential NRE fix
3 Hours Ago
merge from building_planner_viewmodel_perentity_toggle
3 Hours Ago
Remove from ladder hatches as well
3 Hours Ago
LNYHorsearmour WM and WM prefab
4 Hours Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now