257,390 Commits over 4,018 Days - 2.67cph!

6 Minutes Ago
merge from DTrophy
9 Minutes Ago
updated placement volumes - fixes invalid palcements manifest
23 Minutes Ago
merge from main
26 Minutes Ago
discord trophy tweaks to texture sizes and mesh scale
33 Minutes Ago
set locker max texture size in workshop to 2048 up from 1024
36 Minutes Ago
discord trophy prefab setup icon, .worldmodel, .item, _deployed prefabs. item description and some scripts will need to be checked
1 Hour Ago
merge from 3p revolver fix
1 Hour Ago
merge from TwitchRivalsFlag_BoneRename
1 Hour Ago
backup for branch hop
3 Hours Ago
Add test for cloning gameobject properties that reference prefab root gameobject. Fix gameobject properties that where referencing the prefab root not pointing to the cloned root gameobject after cloning
3 Hours Ago
Leaderboard backup, run #18677
3 Hours Ago
Subtle hue difference in the eye reflection of a panther vs a tiger.
3 Hours Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
Today
Protobuf
Today
Merge from vines
Today
Adding a new field to force a more up to date verison on this branch, merges are getting weird
Today
Merge from parent
Today
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
Today
Hooked up stump mesh
Today
Protobuf
Today
Merge from main
Today
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
Today
Add CommandList.TransferRenderTarget to transfer ownership of render targets between command lists
Today
Protobuf update
Today
Merge from mipmap_gen_fix
Today
Merge from main
Added panther to large hunting trophy Snake hunting trophy fixes
Today
Merge from mipmap_gen_fix
Today
Merge from main
Today
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
Transferred lods to outbreak sprayer entity
Today
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
Today
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
Today
Fixed exception when reskinning snowmobile
Transferred backpack lods Deleted some unused files
Today
merge frpm workshop__normal_and_compression_fix
Today
merge from workshop_qol
Today
Handle ControlWidget.FromClipboardString failure gracefully Fix NRE in ControlSheetRow right click
Today
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
Today
merge from largewoodbox_transparency
Today
merge from woodenbox_uvs
Add tests for cloning prefab with self references Fix edge case when cloning prefabs with self reference Fixes sbox-issues/issues/7967
Today
merge from lr300_dustcover_fix
Today
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
Today
fixed wrong material on dbs main body and checked skins are correct
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
Today
Add MathX.SpringDamp to pair with existing MathX.SmoothDamp
Today
Fix game data spamming "Unable to fetch package info", check if ident can't be parsed before adding #local
Today
Image asset preview loads texture from FileSystem.Content
Today
merge from dbs_3p_sights