198,677 Commits over 4,140 Days - 2.00cph!

10 Years Ago
added temple level select image working on stone blocks and stone props for temple court
10 Years Ago
Fixed font / names
10 Years Ago
Removed duplicate nodes in debug vis, added panning via MMB
10 Years Ago
More data vis, some Goal data tweaks
10 Years Ago
Just added a couple more comments to make the application of recursion in FindBestGoal slightly easier to grasp and understand.
10 Years Ago
Updated Character Select
10 Years Ago
Data vis layout meh
10 Years Ago
Fixed vertex lit particles in dx9; limited vertex lights to 6 Added el cheapo scattering/fog to "Particles/Lit Smoke Emissive Flame"
10 Years Ago
heli crates are now lootable if the fire is extinguished in water
10 Years Ago
More data vis testing
10 Years Ago
Prevent infinite loop in finding best goal recursively.
10 Years Ago
- Control work
10 Years Ago
added new stone floor textures and mesh to unity project
10 Years Ago
finished texturing stone floor, added stone floor small lightmap
10 Years Ago
Updates.
10 Years Ago
Merge from main
10 Years Ago
Moved convar server.aihandlerms to ai.frametime Moved convar server.npcrickrate to ai.tickrate Greatly reduced AI frame time when playing in the editor (better testing perf)
10 Years Ago
Industrial light fixtures particles cull
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
cliff prefabs backup
10 Years Ago
Removing some deprecated stuff from TerrainConfig
10 Years Ago
Sat dish add to heightmap on rocks
10 Years Ago
added DeuceVFX-LifeSteal_3 to dylan folder
10 Years Ago
Adds
10 Years Ago
- WIP DataVisualisation test - Goal data tweaks
10 Years Ago
A bit of progress, figured a few things out.
10 Years Ago
Updated controller Fixed character switch issue
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10 Years Ago
Automated Linux DS Build #92
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10 Years Ago
Automated Windows Build #92
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10 Years Ago
Automated OSX Build #92
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10 Years Ago
Automated Linux Build #92
10 Years Ago
test
10 Years Ago
rcon.port defaults to the same as game port if not defined rcon.ip defaults to any if not defined
10 Years Ago
backup
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10 Years Ago
Automated Linux DS Build #91
10 Years Ago
El cheapo particle scattering/fog
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10 Years Ago
Automated Windows Build #91
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10 Years Ago
Automated OSX Build #91
bot
10 Years Ago
Automated Linux Build #91
10 Years Ago
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10 Years Ago
Tweaked compilation path exclusion list across all standard/rust shaders
10 Years Ago
Tree benchmark scene Tree culling and LODing optimizations Tree quality convar
10 Years Ago
resaved stairs roots 1 texture
10 Years Ago
added above changes, removed old files, created new stairs roots shader and textured stairs roots, textured stone floor and tweaking materials, finished grass, working on stones
10 Years Ago
removed old stairs roots textures baked vertex lighting out on stairs roots and textued finished grash mesh and textured textured floor stones
10 Years Ago
New Bear and latest human assets
10 Years Ago
New Bear assets, still very WIP Nothing really new with human but updated export script and this is the latest export with it.
10 Years Ago
Cowboy - select breathe & ready anim