221,822 Commits over 3,653 Days - 2.53cph!

7 Years Ago
matress updated
7 Years Ago
Rocket factory site backup
7 Years Ago
squad stuff
7 Years Ago
created new slope 31 and added to unity prefab
7 Years Ago
merge from main
7 Years Ago
Moved rocket factory area to another scene file
7 Years Ago
removed damian's prefab
7 Years Ago
material assignments
7 Years Ago
Added tooltip to PRIORITY label for Game Plan in AI Designer, just to be explicit about the fact that higher priority is better.
7 Years Ago
progress backup / new road segments prefabs
7 Years Ago
latest art
7 Years Ago
fixed binocular craft time item approval item icons
7 Years Ago
holosight cost tech trash reduced to 1 c4 tech trash reduced to 2 muzzlebrake has higher durability and further reduces recoil silencer cost reduced
7 Years Ago
more fov
7 Years Ago
candle hat shows fuel inventory miner hat shows fuel inventory added TC/Hammer requirement option to picking up items can pick up tuna lights can pick up lanterns can pick up ceiling lights can pick up flame turrets can pick up autoturrets binocular fov adjustments profiling
7 Years Ago
Working on moving some inputs server-side. Not all implemented yet.
7 Years Ago
fixed some clipping of the fingers on the binoc viewmodel
7 Years Ago
7 Years Ago
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7 Years Ago
adjusted the binocular world model position so it sits better in the player's hand fixed deploy animation
7 Years Ago
Shrinked sleeper occludee spheres Fixed player occludee centers
7 Years Ago
binocular screen resize bugfix added multiple zoom levels to binoculars (left mouse)
7 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++
7 Years Ago
GoalPlan priority data
7 Years Ago
Goal plan priority on a scale of 0-20, inverted sorting in Goal
7 Years Ago
killfeed entries stay visible for 5 seconds longer (20)
7 Years Ago
FOR FUCK SAKE temple tile textures
7 Years Ago
Added some priorities to the non player commanded building Goal. Priorities array is now actually sorted.
7 Years Ago
added missing #if SERVER
7 Years Ago
created 31
7 Years Ago
furnaces and campfires turn off if they overflow once (server perf)
7 Years Ago
Merged in latest code from Bill
7 Years Ago
bunch of time wasting garbage
7 Years Ago
Goal plan priority fuckeries
7 Years Ago
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
7 Years Ago
Fixed shit thing
7 Years Ago
Random animation triggers improvements
7 Years Ago
bot
7 Years Ago
Automated OSX Build #646
bot
7 Years Ago
Automated Linux DS Build #646
7 Years Ago
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bot
7 Years Ago
Automated Linux Build #646
7 Years Ago
7 Years Ago
Set up the item producers properly, added ingredients, they're all deployable etc.
7 Years Ago
Rocket factory area greybox refinement
7 Years Ago
more
7 Years Ago
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
7 Years Ago
wip server/client game creation with map selection support
7 Years Ago
fixed 23 and added to prefabs
7 Years Ago
board fix