198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Fixed potential NRE in BaseEntity OnValidate
10 Years Ago
m249 actually unresearchable and uncraftable
10 Years Ago
Added stability.verbose convar (default off)
10 Years Ago
- Majorly reworked more movement stuff. Completely removed BaseEnemyMovement component. BaseMovement is now purely resposinble for providing movement and collision functionality, driven by new AI components or player controls. - Removed BaseEnemyMovement script from all enemies, now just has BaseMovement - Added the new basic enemy AI component to all enemies and transferred behaviour settings that used to exist in BaseEnemyMovement
10 Years Ago
Disabled collision spheres in anim viewer
10 Years Ago
Stability floating point inaccuracy fix
10 Years Ago
DM now drills down through Goals until it finds a GoalPlan
10 Years Ago
manifest et al
10 Years Ago
Goals DM WIP
10 Years Ago
-fixed IM NRE error, was caused by missing InfMap being queried straight after creation (ie. before threaded process made one)
10 Years Ago
More building fixes
10 Years Ago
SmartObject creates interactions properly again
10 Years Ago
Fixing silly things
10 Years Ago
Building construction states are seperate from the primary state
10 Years Ago
New owl shots WIP
10 Years Ago
Buildings now store a list of interactions flagged by BuildingStates
10 Years Ago
Added shit UI to create different building objects.
10 Years Ago
added roots to unity scene with normal map and lighting map
10 Years Ago
added high roots to ignore list. Exported unwrapped roots and baked out normal and lighting. added to temple scene
10 Years Ago
- More
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Adding missing files from previous dungeon branch
10 Years Ago
- More de-shitting
10 Years Ago
Character and Level Select basic textures.
10 Years Ago
More Interaction and behaviour refactoring
10 Years Ago
- Changes to Move() and calls
10 Years Ago
- More movement cleanup. Removed EntitySeperator entirely
10 Years Ago
Network++
10 Years Ago
Military tunnels doors on grid First batch of bunker rooms
10 Years Ago
Anim viewer now includes owl Fixed access to court friction
10 Years Ago
Basic street prop spawning.
10 Years Ago
- Moved movement speed modifier tracking/applying to a new component, MovementSpeedModifiers that gets added only if a speed modifier is applied for the first time.
10 Years Ago
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10 Years Ago
WIP BehaviourChain, IBehaviour refactoring
10 Years Ago
Wall sideways stability socket tweak
10 Years Ago
- Removed ReducedBackwardsSpeed and MoveForwards
10 Years Ago
Stability refresh of connected building blocks notifies along both male and female links
10 Years Ago
- Started refactoring movement related code. Also removed DebugStickToFloor - don't think it's used?
10 Years Ago
Special moves now trigger different ground effects
10 Years Ago
Fixed grass removal exploit
10 Years Ago
- Fixed bug causing enemies to not do melee damage correctly - Fixed bug with BaseEntity not updating distance to player when not aware of player.
10 Years Ago
Added camera cross fade Build post step for update file
10 Years Ago
Domain change callbacks
10 Years Ago
FOR FUCK SAKE camera prefab FOR FUCK SAKE shader
10 Years Ago
Updated Elvis ready face source
10 Years Ago
updates to Lion-El backhand anim source
10 Years Ago
Added Lion-El death 2 anim source
10 Years Ago
Updates to Owl & Lion-El rigs
10 Years Ago
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal