199,310 Commits over 4,140 Days - 2.01cph!
Additional visibility check boosts framerate a bit more
Added a system to disable movement and animations on characters on the Client when they are not in view of the player. Gives me an FPS improvement of 20-70% on the previous commit depending on where I'm looking.
Fixed door interaction error
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Automated Windows Build #650
Entity.Remove can no longer remove the world and crash the game while doing so
Automated Linux Build #651
Automated Linux DS Build #651
Automated Windows Build #651
Added CanPickUpDispensable Condition, added to
Added Unit.Items.CanPickUp and Unit.Attachments.CanAttach overloads for ItemSettings
GoalPlan.BringDispenserItemToPlayerBuilding filters for held items
Simplified a few more building occluders
Added more core occluders
Added building occluder set up scene
Raster tolerance tweaks on a few occluder meshes
FOR FUCK SAKE what's new screen
Spawning shit in bins now
Merged occluder optimizations
set meat material value on corpse skinning to prevent errors from art side
Improving GPV construction failure events
Various AI tweaks
created fire hydrant prop and added to unity
placed all lamp posts and fire hydrants on hexes and added to prefabs
Group profiler by entity name in GroupDestroy
Make every goal start at a priority value of 10 in the editor.
Let's start with the highest priority rather than the lowest when iterating through goals of modules in DM.
Profiler sample around Protobuf.Entity.Deserialize
Fixed a bunch vegetation textures not having mips (bw+aliasing); tweaked aniso and compression settings to save bw
Load DebugSkin differently
FOR FUCK SAKE star background script to pause particle system
FOR FUCK SAKE shader that work in editor but not ingame................................................
Consumable is now an item component, supports decay
Added ICookable interface, used by Consumble and Corpse
MachineProcess.CookCorpse is now CookCookable
Replaced an error with a warning
Fixed player preview (deferred LDR alpha)
UnitViewUtility.UpdateViewFromSourcePrefab doesnt need to instantiate the old prefab
FOR FUCK SAKE squad unit button
FOR FUCK SAKE fix standard shader?
Rocket factory / offices exterior blockout