224,044 Commits over 3,684 Days - 2.53cph!

9 Years Ago
merge from main
9 Years Ago
System info tweak
9 Years Ago
Fix for hit reach issue in MP
9 Years Ago
Performance.memoryAllocations is stored as megabytes
9 Years Ago
- RoomB and Fill1
9 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
9 Years Ago
Powerplant lootcrates placement, statics Prevent building volumes
9 Years Ago
Reticle position, shader, sprite Mask Clear shader
9 Years Ago
Adjusted network culling grid calculation, adjusted the way level loads on servers.
9 Years Ago
Train crane collision - missing pipe collision detail
9 Years Ago
FPS Added targets to showdown mode
9 Years Ago
drows
9 Years Ago
updates
9 Years Ago
Reduced maximum time per frame to use for clientside network message processing
9 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
9 Years Ago
SmartObject cleanup
9 Years Ago
Trainyard terrain fixes, missing collision, water tower col adjustments
9 Years Ago
Scene stuff. Missing strobelight mats.
9 Years Ago
Scenetoprefab tag fix
9 Years Ago
Added support for terrain offset to monument and mountain prefab scenes
9 Years Ago
Crystal mat tweaks, because fog. Scene stuff wip.
9 Years Ago
Trainyard lootcrates and barrels, statics New pipeline piece of greybox
9 Years Ago
Added the shadowless point light back to the furnace.
9 Years Ago
Can wear hats with bandana Weather settings in RustEditor/Environment AK entity scope attachment bone
9 Years Ago
These oaks shouldn't have two-sided bark materials.
9 Years Ago
Manifest.
9 Years Ago
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
bot
9 Years Ago
Windows Build
9 Years Ago
FX WIP
9 Years Ago
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9 Years Ago
FOR FUCK SAKE interior wall + collision
9 Years Ago
Added TribeStartArea component Tribe spawning now handled by TribeStartArea if one is available TribeStartArea places a campfire and spawns 6 adults, 3 of each gender
9 Years Ago
9 Years Ago
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9 Years Ago
Added scope slot Changed how ironsights work Fixed weapon attachments breaking weapons if not changing stats Fixed weapon attachments breaking shoot sound when not silencer
9 Years Ago
Trainyard prefab update
9 Years Ago
System info tweak
9 Years Ago
Added memory usage / gc counter to perf 1 / 2
9 Years Ago
FOR FUCK SAKE texture and mat to make the hazard area more visible
9 Years Ago
reloading counts as a weapon cycle
9 Years Ago
FOR FUCK SAKE force update material texture
9 Years Ago
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9 Years Ago
WIP on stone blunt FX
9 Years Ago
Trainyard level, first rough pass, with scene to prefab Some collision updates
bot
9 Years Ago
Linux Build
bot
9 Years Ago
Windows Build
bot
9 Years Ago
OSX Build
9 Years Ago
Fixed unclamped mip in pvt pre pass
9 Years Ago
Prewarm filter test
9 Years Ago
Fixed a warning