239,998 Commits over 3,837 Days - 2.61cph!

9 Years Ago
- started basic selection and order issuing
9 Years Ago
- Harvest anim
9 Years Ago
- Fixed animations
9 Years Ago
- More action stuff
9 Years Ago
- Actions, animations
9 Years Ago
Save
9 Years Ago
water_body shader tweaks fixed units not sprinting properly
9 Years Ago
- Started actions - Walk anim for people
bot
9 Years Ago
Automated Linux DS Build #230
bot
9 Years Ago
Automated Windows Build #230
bot
9 Years Ago
Automated OSX Build #230
bot
9 Years Ago
Automated Linux Build #230
9 Years Ago
Text rendering can now anti-alias any codepoint surface.CreateFont now registers entire unicode range of any loaded fonts (windows only so far)
9 Years Ago
Metas apparently, sup petur
9 Years Ago
Fixed Decision Log not showing behaviour information, improved heirarchy of Rest and Warm Up goals data Tweaked audio mixer a bit to bring up ambient again
9 Years Ago
Mergin'
9 Years Ago
ActionChain tweaks Fixed human sleep and sitting anims having Exit Time transitions where they shouldnt do
9 Years Ago
Empty folder.
9 Years Ago
2/2
9 Years Ago
Unit speed stat hookups
9 Years Ago
Restructuring 1/2
9 Years Ago
Pre-moving and breaking shit.
9 Years Ago
mmnhn,m
9 Years Ago
- Placeholder stat trigger work - People now tick hunger and die after 3 days of no food
9 Years Ago
-added a GetRandom() for FixedArray -made MusicManager reuse a fixedarray for music tag searches, and the same object for silences
9 Years Ago
ForceEnableAssertions proper
9 Years Ago
Moved species movement speeds and acceleration values to Attributes
9 Years Ago
- blah
9 Years Ago
- Some stat work
9 Years Ago
Made trashcan texture less pixelated.
9 Years Ago
TribeStart area tweaks, people spawn with low energy now
9 Years Ago
test
9 Years Ago
NavMeshPathEx DistanceConsideration has UsePathfinding option
9 Years Ago
-minor tweak to zooming
9 Years Ago
BuildOptions.ForceEnableAssertions
9 Years Ago
-minor Camera improvements: --reverted/retouched my changes to zoom which were making it feel worse --camera doesn't keep taking button input when orbiting, which would cause it to move randomly when stopping orbiting
9 Years Ago
Merge from parallel actions
9 Years Ago
Save
9 Years Ago
Fixed a bunch of combat issues
9 Years Ago
Combat tweaks
9 Years Ago
Drawer tweaks
9 Years Ago
Parallel Actions
9 Years Ago
- More cloud tests
9 Years Ago
- More stat work - Cloud tests
9 Years Ago
- Time/date UI reports time from TimeTicker
9 Years Ago
- Started stats
9 Years Ago
Fixed some post settings.
9 Years Ago
Reflection fix.
9 Years Ago
Level improvements. Rubbish bins. Fire detectors. Electrical lines and sockets. Reflection tweaks.
9 Years Ago
- more