256,601 Commits over 4,018 Days - 2.66cph!
More glass impact decal variations, include larger webbing
Fixing more issues. Game seems like it's in a good stable state now hopefully.
Fixed health sync/destroy bug
Merging in the latest AI work
Fixed view angle when entering vehicles
Fixed view clamp issues with the latest eye changes
Taking a new strategy with doors
FOR FUCK SAKE mortar/turret texture/prefab
Don't need character brain interface when it's a base abstract class
Don't use proxy code when in CLIENT+SERVER mode
Removed CSP test code since it was unused and still often had to be updated.
Fixed NPC look angles with the new motor system
Working on moving NPC motor stuff to the main NPC object
Fixed portraits not updating
FOR FUCK SAKE mortar animation controller and offset
Working on door interactions
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
Automated Linux DS Build #557
NonSerialized some fields in CameraModule and RTSCamera
RTSCamera Save implementation
PlayerCamera save and load impls
Faster AI updating to face where they're going
Nav radius edit, fixed stairs properly
Automated Linux DS Build #556
Peds can handle stairs properly
NRE fix for vending machine admin
Fixed tribe activity triggers not working after game load
model and material tweaks, rug specmap
Shouldnt be saving AssetId or ParametersId, use int instead
Fixed potential NRE in Effects.OnDestroy
Automated Linux Build #556
Minor task + tutorial manager cleanup
FOR FUCK SAKE cursors, removing unused files
Fixed player init when loading from main menu
Automated Linux DS Build #555
Fixed effect descriptions being wrong
reduced bloomage of vm screen
Fixed NRE in UnitPotraitManager after loading a saved game