256,515 Commits over 4,018 Days - 2.66cph!
added remaining dirt hex blocks and unified edges. working on main road hexes now, 3 and 4 done
Biter movement increased 3 -> 4
Fit navmesh build into world gen stuff
Fixed duplicate Profiler.EndSample
Squad editor max unit count display no longer hardcoded
Reduced max units to 8, info hover panel now colours to team
fixing animal fps fps bug fix
3rd person pump shotgun animation tweaks
added code to play 3rd person flint strike animation for eoka pistol
eoka 3rd person player animations
double shotgun 3rd person player animations
improved worldmodel animations for double shotgun
added new 3rd person player crossbow animations
rigged up worldmodel crossbow to play reload animations
new 3rd person flamethrower animations
added reload animation for flamethrower worldmodel
Removed velocity from protobuf. Could calculate this locally, but it's broken for now.
m92 worldmodel anim tweaks
m92 worldmodel shell ejection improvements
Automated Linux DS Build #550
Automated Windows Build #550
Subtractive merge. Trying something else.
Automated Linux Build #550
Added BLEND_* enum to Lua
Added render.OverrideBlendFunc( OverrideEnabled, SrcBlend, DestBlend, SrcBlendAlpha, DestBlendAlpha )
Trying "smallest three" compression on eye rotation
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
Updated NPC console command, and made it work if used as a commandline argument on server launch. Switched absolute NPC counts in the NPC manager to ratios.
FOR FUCK SAKE unit panel with bigger description space
Attacks now specify a min/max dmg range. Mortar now 1-2 dmg. UI now shows ranges not single value.
Editor script cleanup and sorted menu items. Added tool to output all unit stats to console
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
Fixed local player not skipped in vis testing
Updated RustBuilder, project version