239,822 Commits over 3,837 Days - 2.60cph!
Hopefully fixing MusicManager not working
Automated Windows Build #217
Automated Windows Build #216
Automated Linux DS Build #216
Automated Linux Build #216
Current game mounting clearly needed more testing. Disabled for now.
Automated Linux DS Build #215
LODs for Owl, Buck and Davis.
Automated Windows Build #215
Renamed Goal-Safety to Goal-Settlement
DSE bonus considerations change to test how this approach works
Removed un-nessecary clamps from DSE score calc
Automated Linux Build #215
Restrict current-game mounting to Windows for now
Automated Linux DS Build #214
-hacky version to have bonus_considerations' various response be additive only. It's not a great solution, but it prevents zeroed bonus_consideration to zero the whole bonus, and avoids adding gigantic numbers (which would happen by summing)
BP count on category buttons
Automated Windows Build #214
Initial work on Igor special
-couple of abilities were deleted a few commits ago and errored on startup (Human still had them), removed
-removed empty goalplan in FulfillCraftDesire for it was breaking execution
Automated Linux Build #214
Added sv_crazyphysics_vehicles, defaults to 0
Added new materials to skin list
Updated spawn masks for new layout.
added PROP bones to male and waist PROP for female,
brightned animal skin colours a bit
- Items are now equipped from reward screen
- Hovering over a reward now shows how the item looks on player preview model
- Reworked the way starter items are equipped
overhauled lighting on lava court, set a lot to static and baked new lightmaps. still tweaking values
added new lava court specific water shader
tweaked fogging values
Compile fix (CLIENT && !SERVER)
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
Straightened Dreadora's legs, LODs legs and skeletons legs.
Removing the concept of "active" Agent Desires
Tweaked item desire fulfilment
Concrete Sewers textures
Stairs/Ladders Rusty version
Sewers mud texture blend mask
Sewer tunnels models/mats
Fixed dragging not showing
Bonus considerations in some Pick Best abilities
Updated DecisionPlanParametersDrawer
Added a second list of "bonus" Considerations to DSE
DecisionContext GetBonusFactor always returns a base value of 1
Fixed missing crafting queue