256,504 Commits over 4,018 Days - 2.66cph!

bot
8 Years Ago
Automated Windows Build #548
bot
8 Years Ago
Automated OSX Build #548
bot
8 Years Ago
Automated Linux Build #548
8 Years Ago
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bot
8 Years Ago
Automated Linux DS Build #547
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
* Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
bot
8 Years Ago
Automated Windows Build #547
bot
8 Years Ago
Automated OSX Build #547
bot
8 Years Ago
Automated Linux Build #547
8 Years Ago
* Added 2 more types to ChatText - servermsg and teamchange
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
FOR FUCK SAKE UI rework
8 Years Ago
UnitViews now raycast to tiles and positing above their offset so they will stay on top of moving tiles
8 Years Ago
tile modify attack
8 Years Ago
wip tile modify attack
8 Years Ago
fixed basic attacks
8 Years Ago
Bunker prefabs
8 Years Ago
NRE catch in UnitPortraitManager
8 Years Ago
Broke attacks to make them better
8 Years Ago
Reduced fog in clear weather
8 Years Ago
Session kill cleanup, reset for UnitPortraitManager. Sessions correctly save loaded scenes when loading from an existing game zone scene in the editor.
8 Years Ago
Bunker room prefabs
8 Years Ago
Some fixes to Desire persistence. SmartObject persistence removed for now.
8 Years Ago
Fixed server compile
8 Years Ago
Added back potato mode for terrain and objects; only active when shader level equals 100 Deprecated _NORMALMAP keyword; not used Removed a few keywords in terrain related shaders
8 Years Ago
Merging in the latest
bot
8 Years Ago
Automated Linux DS Build #546
bot
8 Years Ago
Automated Windows Build #546
bot
8 Years Ago
Automated OSX Build #546
bot
8 Years Ago
Automated Linux Build #546
8 Years Ago
Better handling of ref-counting in CMaterialVar::SetTextureValue/CMaterialVar::SetMaterialValue - won't screw up when called from render thread
8 Years Ago
Debug stats work
8 Years Ago
Oops
8 Years Ago
Added network stats into debug UI
8 Years Ago
Merged in stat code
8 Years Ago
ImageMasked editor defs
8 Years Ago
Fixed foliage shader
8 Years Ago
Player cleanup, now derived from SingletonBehaviour Player selection works properly in editor when not restricted to tribe units UnitCollection trigger profiler hook tweak
8 Years Ago
tweaked loot placement in MT
8 Years Ago
Bunker rooms backup
8 Years Ago
Concrete debris
8 Years Ago
Light prefabs with shadows
8 Years Ago
Industrial fixtures
8 Years Ago
Modular pipes
8 Years Ago
Modular pipes
8 Years Ago
Bunker materials
bot
8 Years Ago
Automated Linux DS Build #545
8 Years Ago
Bunker trims
8 Years Ago
Industrial fixtures greybox