256,493 Commits over 4,018 Days - 2.66cph!
tweaks to snapshot lerping
fucked off the grey number on CP bar
Fixed some graphics effects not actually toggling
Fixed portrait clones not getting the right colors etc from their reference units
posish fix for the office occluder - airfield
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes
+ prefab setup
Removing missing clip from atmospheric music data
Yet another snapshot system.
changed clothing shader from "forward" to "all"
More UI stuff
Fixed portrait tinting
Unit portraits lighting improvement and rotatiion sync
Added menu item to open the game config asset in a popup editor (Before/Game Config)
removed audio listener from UI camera, fixed the CP panels after merge
Added access to network stats.
Door hatches use batching
Door hatch movement script is client only
Door hatch movement script no longer uses InvokeRepeating
FOR FUCK SAKE move UI to separated camera UI for screen effect
LOD adjustments for broken wheel
LOD adjustments for the washing machine
LOD adjustments for large generic can
LOD adjustments for animal fat
LOD adjustments for Metal Fragments
LOD adjustments for Target computer
switching overgrowth materials to nature/foliage shader
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks
+ prefab setup
AssetMenu supports grouping func
Attachments editor fixes
more cp ui, max cp is now part of Defines
rearranged vertex colour order or on the shelter so builds better
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
trying to make branch better but cant edit attachment position
Automated Linux DS Build #544
Automated Windows Build #544
Automated Linux Build #544
table support for util.Decal's ignore argument
Random messing with stuff