239,819 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Radtown fabrication
9 Years Ago
Removed wait action from Sit Interaction
9 Years Ago
Added back "CompleteAtEndOfActionChain" to BaseBehaviourSettings, with better placement in the editor and some helpful text to boot
9 Years Ago
Building occupancy groundwork, shelter building specific vicinity effect setup Added some events to VicinityEffect Added DesireConsideration, score returns the desire with highest weight + momentum Added Sheltered unit flag Nuked some old un-used top level goals
bot
9 Years Ago
Automated Linux DS Build #211
bot
9 Years Ago
Automated Windows Build #211
bot
9 Years Ago
Automated OSX Build #211
bot
9 Years Ago
Automated Linux Build #211
9 Years Ago
Invalidate sound cache on level change Don't let airboats 'wheels' fall out of the level
9 Years Ago
Console commands can reply with objects, which get serialized to json
9 Years Ago
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc. Added them to dungeons materials
9 Years Ago
Fixed EnforceLimits deleting entities wrong
9 Years Ago
Remvoed ForgetOnInterrupt and CompleteAtEndOfChain flags from base behaviour data and code Added Wait actions to sitting behaviours Some un-used testing of popup data windows in editor Fixed a wrapper name swap Improved condition in Effect, I think
9 Years Ago
added looking up /down animations for the character model
9 Years Ago
Organising tools menus
9 Years Ago
tweaked the walking animations
9 Years Ago
- Items can now spawn gameplay items that get attached to the player and removed with item
9 Years Ago
Fixed Startup error
9 Years Ago
9 Years Ago
Updated Deuce
9 Years Ago
Switched LODs correctly on end game
9 Years Ago
- Improved the way items are sucked in
9 Years Ago
- Added Collect Range stat and item modifier - Increased damage range of bombs
9 Years Ago
- More stat modifier defines
9 Years Ago
Added Rcon.web - setting to true enables websocket rcon
9 Years Ago
- New enemy ability: Martyrdom - Added a placeholder enemy bomb prefab, pulse effect, and explosions
9 Years Ago
backup
9 Years Ago
Fixed focus shot on Mavis and Igor
9 Years Ago
dungeons scenes backup pipelines models, mats, textures, LODs, ready to place prefabs
9 Years Ago
radtown things
9 Years Ago
Switched off DOF visualise! Fixed transition issue Updated change log
9 Years Ago
FOR FUCK SAKE spikey model/texture/mat !A spikey part/texture/mat !A spikey animation FOR FUCK SAKE all spikey prefab/setup anim controller
9 Years Ago
RCon think during loading
9 Years Ago
Water2 parity with Before; minor changes
9 Years Ago
Fix compilation error in Graphics Options\Water
9 Years Ago
Closing parity
9 Years Ago
Touched ocean and river shaders
9 Years Ago
Minor water code fix
9 Years Ago
Fixed Vertexlit Blended shader (just me being dumb)
9 Years Ago
-grass doesn't appear if the in-game grass option is unticked at startup/the preset doesn't foresee it
9 Years Ago
5.3.2p4 Skill value getter Made Vitals editable in debug unit view
9 Years Ago
- Removed SECTR asset as it was never used
9 Years Ago
added a pause where the player looks to the end of the go to walk followed by a shrug added exhausted anim to exhausted state, thinking about it while doing this checkin it probably both need Trigger Stop too
9 Years Ago
- More purging
9 Years Ago
- Purging / cleanup
9 Years Ago
Deactivated global fog in ocean and river Water2 parity with Rust
9 Years Ago
updates to vm hammer source anims
9 Years Ago
vm wood hammer - Made the deploy anim much longer with loads more spinning
9 Years Ago
- Commenting to track which stats I've implemented
9 Years Ago
- Ability cooldowns can now be overrided to be modified by item modifiers - Boost ability cooldown overriden to be modified by items