256,493 Commits over 4,018 Days - 2.66cph!

8 Years Ago
fixed snapshot lerping
8 Years Ago
tweaks to snapshot lerping
8 Years Ago
fucked off the grey number on CP bar
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed some graphics effects not actually toggling
8 Years Ago
Fixed portrait clones not getting the right colors etc from their reference units
8 Years Ago
tweaks
8 Years Ago
FOR FUCK SAKE ui
8 Years Ago
more CP stuff
8 Years Ago
posish fix for the office occluder - airfield
8 Years Ago
Batch of occluders for rubble piles, shipping containers, modular brick/concrete walls, pipeline pipes + prefab setup
8 Years Ago
more
8 Years Ago
Removing missing clip from atmospheric music data
8 Years Ago
hunting music edit
8 Years Ago
data save
8 Years Ago
Merge to main
8 Years Ago
Yet another snapshot system.
8 Years Ago
Portraits stuff
8 Years Ago
changed clothing shader from "forward" to "all"
8 Years Ago
new hunting music test
8 Years Ago
More UI stuff Fixed portrait tinting Unit portraits lighting improvement and rotatiion sync Added menu item to open the game config asset in a popup editor (Before/Game Config)
8 Years Ago
removed audio listener from UI camera, fixed the CP panels after merge
8 Years Ago
ui ui ui
8 Years Ago
Added access to network stats.
8 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
8 Years Ago
FOR FUCK SAKE move UI to separated camera UI for screen effect
8 Years Ago
LOD adjustments for broken wheel
8 Years Ago
LOD adjustments for the washing machine
8 Years Ago
LOD adjustments for large generic can
8 Years Ago
LOD adjustments for animal fat
8 Years Ago
LOD adjustments for Metal Fragments
8 Years Ago
LOD adjustments for rope
8 Years Ago
LOD adjustments for Target computer
8 Years Ago
switching overgrowth materials to nature/foliage shader
8 Years Ago
Save
8 Years Ago
Batch of occluders for industrial structures, sphere tank, airfield office, airfield hangars, airfield perimeter walls, powerplant cooling stacks + prefab setup
8 Years Ago
AssetMenu supports grouping func Attachments editor fixes
8 Years Ago
more cp ui, max cp is now part of Defines
8 Years Ago
CodeGen clean rebuild
8 Years Ago
rearranged vertex colour order or on the shelter so builds better
8 Years Ago
Player culling is off by default, not saved, renamed to "culling.toggle" to wipe from config
8 Years Ago
ui
8 Years Ago
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
8 Years Ago
trying to make branch better but cant edit attachment position
bot
8 Years Ago
Automated Linux DS Build #544
bot
8 Years Ago
Automated Windows Build #544
bot
8 Years Ago
Automated OSX Build #544
bot
8 Years Ago
Automated Linux Build #544
8 Years Ago
table support for util.Decal's ignore argument
8 Years Ago
Random messing with stuff