256,476 Commits over 4,018 Days - 2.66cph!

8 Years Ago
paper
8 Years Ago
HQ Metal/Ore/Metal Fragments
8 Years Ago
AssetMenu and AssetListDrawer both allow for creation of new assets of the given type via a popup editor window Removed NestedEditor attribute and drawer, AssetMenu replaces usage
8 Years Ago
charcoal
8 Years Ago
resized targ computer albedo
8 Years Ago
Target Computer
8 Years Ago
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8 Years Ago
more
8 Years Ago
Analytics keepalive
bot
8 Years Ago
Automated Linux DS Build #541
8 Years Ago
Toptier door hatches cull further away (100m)
8 Years Ago
Hatchet icon
8 Years Ago
Manifest
bot
8 Years Ago
Automated Windows Build #541
8 Years Ago
Hatchet optimisation
8 Years Ago
bear injured sfx changed
8 Years Ago
Fixed skin rendering on some icons
8 Years Ago
Groundwork for attacks being able to require same height or not
8 Years Ago
Increased steam auth timeout Vending machine tweaks Phrases
bot
8 Years Ago
Automated OSX Build #541
bot
8 Years Ago
Automated Linux Build #541
8 Years Ago
* util.Decal now has a 4th argument - ignore entity * Small gitsync - fixed string.GetFileFromFilename & Paint tool small change
8 Years Ago
Disabling hiz culling on gfx dev types other than d3d9, d3d11 and glcore
8 Years Ago
deleting old wm to avoid conflicts
8 Years Ago
Gathering action chain order fixes
8 Years Ago
metas
8 Years Ago
Fixed Before/UI Mask, now with more UI-ness Updated ASE to v0.4.1
8 Years Ago
Gathering AI plan is enabled for DM again, not sure why it was disabled but we're going to find out ;x
8 Years Ago
8 Years Ago
unit tweaks
8 Years Ago
Fix for skinning errors on female torso
8 Years Ago
tests
8 Years Ago
8 Years Ago
Replaced old roadside powerboxes on procgen - removed old
8 Years Ago
▊▄▅ ▋█▍▅▌█▇▊.██▄▆▉▆▍_▋▍▇▋▉▇█▊▍█▇ ▊▌ █.▊ ▌▉ ▆▄▉▇▄▋▄ ! ▋▄█▍█ ▄▇▉▋▍▌▅▋.▍▉▌▆▋▍▊▉▋▉▅▌ (▊▉▄█▊ ▊▊▆▆▍█▌█ ▅▌▄ ▋▍▌▊ █▄▉▋▆▆▉▄▄▉ ▍█▇▄ ▌▉▇▄▄▆▅▌█)
8 Years Ago
Slimmed down GoogleAnalytics to single file, portable
8 Years Ago
Bow optimisation
8 Years Ago
trying to make pickup variants but will settle for faster pickup for now
8 Years Ago
Disabled occlusion culling on server
8 Years Ago
Reduced healer movement
8 Years Ago
reduced some cooldowns
8 Years Ago
gathering anims bools should toogle correctly now
8 Years Ago
made building shelter rocks more rocky
8 Years Ago
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
8 Years Ago
merge from main
8 Years Ago
Client build issues
8 Years Ago
added most vending machine functionality protocol++
8 Years Ago
New flame turret sounds Fixed slot deployables not palying placement sounds Polished a bunch of existing deployable placement sounds Add placement sounds to most deployables that had none
8 Years Ago
Refactor for managers, so they handle real builds correctly. + minor edits
8 Years Ago
Merge