239,789 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Editor ifs
9 Years Ago
Atmos no.1 levels
9 Years Ago
Cursor hotspot twaek
9 Years Ago
Fixed consumable effects not using duration mode
9 Years Ago
Some UI tweaks Fire light and smoke material tweaks
9 Years Ago
Numerous TOD/Biome/Post tweaks
9 Years Ago
- Player damagestate anim layer now gets turned on when < 3 health
9 Years Ago
- Added a WallHitEffect prefab link to BaseEntity for an effect to play when stuff... hits a wall
9 Years Ago
Fixed potential exception in ColliderBatch / RendererBatch
9 Years Ago
- BaseProjectiles now have a separate Fade definition in inspector - Impact and Fade effects can be set to take the forward direction of their projectile - Refactored some BaseProjectile stuff and removed some unnecessary calls to old object pooling setup - Tidied up BaseProjectile inspector into groups
9 Years Ago
Developers/moderators/admins can jump the join queue - and ignore maxplayers
9 Years Ago
trainyard, powerplant, water treatment plant prefabs/dressing update couple rotation fixes in stairs prefabs
9 Years Ago
Queue now counts players that are joining too Status shows queue size
9 Years Ago
Removed news from loading screen (didn't work as well as I'd hoped)
9 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound
9 Years Ago
Driftwood shore wetness + shader tweaks
9 Years Ago
- Stopped a bunch of object pool instantiations that are no longer used
9 Years Ago
- Removed some unnecessary colliders from enemy prefabs
9 Years Ago
- Added health values to playership models for the parts to disappear - Rebuilt player prefab - Levelup screen model now reflects current player health too - Increased health of spikeys from 2 to 4
9 Years Ago
TOD wip stuff. Tree billboards cast shadows.
9 Years Ago
TOD stuff
9 Years Ago
Scene stuff.
9 Years Ago
Storm drain material PBR'd. Crushed cloud texture blacks, and removed all useless alphas.
9 Years Ago
Item/Container handling tweaks
9 Years Ago
Lods for male body and heads.
9 Years Ago
Scene stuff Tree stuff
9 Years Ago
Fixed a few d3d9 shader compiler errors Fixed water fog disappearing when moving camera parallel to floor
9 Years Ago
Updated vm hammer source anims
9 Years Ago
9 Years Ago
9 Years Ago
Updated shadervariants and graphics settings
9 Years Ago
Added connection queue
9 Years Ago
Profiler hooks
9 Years Ago
Updates to character rig source files
9 Years Ago
Rebuilt Mavis prefab with LOD
9 Years Ago
Agent Profiler sample grouping moved up to the base Tick call
9 Years Ago
Removed stats.csv from the project Added Boar Agent+ StatCollection data Updated all stats from google sheet Remade some wolf prefabs that had been corruped or something
9 Years Ago
CSV stat import allows you import from files outside of the project
9 Years Ago
-open file dialog for CSV importing. -DecisionLog doesn't duplicate entries after pausing and resuming game. -sparrows don't spawn empty 'Birds' gameobjects -flocks spawn their Birds containers under Zone->_DecorContainer -birds disappear much later, let me know if they are hitting performance bad anywhere
9 Years Ago
Elvis - Lod added to character fbx Mavis - Lod added to character fbx
9 Years Ago
Some 8 splat support stuff, doesnt work yet pls halp @andre
9 Years Ago
Fixed some gross shit on the trees.
9 Years Ago
set angular speed values higher on units to avoid them running sideways added boars to biome (seem to have missed this from earlier checkin)
9 Years Ago
Mavis - Serve walk issue fix & re-export
9 Years Ago
latest data
9 Years Ago
changed angular speed so it rotates faster
9 Years Ago
first pass boar(v rough) human idle blend pram set to idleBlend instead of speed
9 Years Ago
Fix for Rust-619
9 Years Ago
ladder models, LODs, COLs, ready to place prefabs
9 Years Ago
Terrain mat.