239,763 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Updated ignore conf for Renderer module; updated diogo_copy2rust based on garry's Removed renderer enabled conditional from Renderer module Renamed Renderer/src/RustNative.h/cpp to Renderer/src/Renderer.h/.cpp
9 Years Ago
Animator speed/scale test
9 Years Ago
Merge from conditional_models_2
9 Years Ago
Merge from conditional_models_2
9 Years Ago
Minor effect duration refactor, fix for ActionChain drawers not rendering correctly in EffectParametersDrawer
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
Tweaks and fixes
9 Years Ago
Retired Construction Skin layer entirely
9 Years Ago
StatTypes cleanup
9 Years Ago
-morale consideration fixed = cavepeople won't flee all the time
9 Years Ago
Testing build produced by build server
9 Years Ago
-fixed decisionlog
9 Years Ago
Building deployable updates (retired Construction Skin layer)
9 Years Ago
Wind generator uses SimpleBuildingBlock
9 Years Ago
Added quickshot effect
9 Years Ago
External walls and window bars use SimpleBuildingBlock
9 Years Ago
-decisionlog stays on agent if pausing and unpausing -no valid goalplanvariant found logging added to decisionlog(also pops up in best decisions, currently)
9 Years Ago
Don't spawn elder Units
9 Years Ago
Tiny Unit.SetAge scaling tweaks
9 Years Ago
Saved visual settings and defaulted to low
9 Years Ago
female and young wolf variations
9 Years Ago
Building skin updates (empty child object culling)
9 Years Ago
Building prefab updates (now using PreviewMesh for editor preview)
9 Years Ago
Server Cull / Client Cull game object tags work once again
9 Years Ago
Retired ConstructionCollision
9 Years Ago
Editor construction prefab preview
9 Years Ago
young and female deer variations
9 Years Ago
enable graphics jobs by default
9 Years Ago
More fix
9 Years Ago
Diogo's shader fixes
9 Years Ago
Diogo's shader fixes
9 Years Ago
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9 Years Ago
FOR FUCK SAKE spikeyslow prefab !A WIP spikey model/texture/mat/controller
9 Years Ago
More additions to building system. Looking at getting a live preview of changes + refactoring building runtime.
bot
9 Years Ago
Automated Linux DS Build #204
bot
9 Years Ago
Automated Windows Build #204
bot
9 Years Ago
Automated OSX Build #204
bot
9 Years Ago
Automated Linux Build #204
9 Years Ago
Added sv_maxusrcmdprocessticks_holdaim Removed potential for directory traversal in jpeg/screenshot
9 Years Ago
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
9 Years Ago
Progress
9 Years Ago
scene stuff
9 Years Ago
9 Years Ago
merge
9 Years Ago
merge from main
9 Years Ago
improved sit anims improved wolf run anims change units speeds to not hover in awkward positions blendwise (eg walk being 2.5 and blending between a walk and run that dosent have the same gate pattern, can change anims if it is vital the old speed is set for gameplay reasons) added 1 meter per second walk anim to generic controller
9 Years Ago
Unity 5.4 seems to want you to SetParent( null ) on UI elements before deleting them !
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease