256,437 Commits over 4,018 Days - 2.66cph!
creeping plants / flowers custom normals pass for volume
lowered cutout to .21 for distance volume
Automated Windows Build #538
Automated Linux Build #538
Fix? for players getting opponent's squad
* Fixed Weapon.LastShootTime being always 0 serverside
* Added Weapon.SetLastShootTime( time=curtime ), shared
* Small GitSync - TTT and default godmode setting for sandbox MP
Fixed binds sometimes printing out null
Fixed ent commands bound to keys getting fucked up
Enabled forward rendering support on terrain and terrain-blend shaders
Disabled snow accum when painting is enabled (was running out of samplers)
- Fixed issue with auto turret ak not displaying
- Added ak lods to auto turret
AH logs are warnings (yellow)
Better antihack.debuglevel: 1 prints max violations, 2 prints nonzero violations, 3 prints all violations
Enabled time.pausewhileloading by default
Merging more AI work from Main
Making sure all maps somewhat support AI
Balance tweaks. Made cops less accurate.
Minor fix for and issue that stopped cops from aiming in certain situations.
Cops aim in a more real-time way.
Fixed pistol getting deselected in some cases when reloading in vehicles.
More UI text component replacement
Initial implementation of location and mood based snapshot blending.
Fixed NPCs no longer getting hit by vehicles.
Set Obstacle Avoidance on the NPC NavAgent to NONE because otherwise vehicles cannot hit them - they simply flow out of the way no matter what the speed. With it off, stationary vehicles are still pathed around as they carve out the navmesh itself when not moving.
If we want to have Obstacle Avoidance on, we'll need to manually disable the NavMesh Obstacle vehicle component whenever vehicles are moving. And DON'T test changes in combined client+server mode, it works differently.
camera turn speed increase
Durational actions + UI stuff
updating max files to work with max 2016
Custom collisions for L&R armored double doors - can shoot your face through
Updated foliage shader with barebones down version of Standard (wip)
Removed forward passes from grass shader
fixed the material on the 3rd person shell casings
double armored door hatch functional
smoother movement on hatch open/close
phrases
Fixed NRE in collections debug gizmos
Added group collection support condition, tweaked groups data and herd AI module
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