256,275 Commits over 4,018 Days - 2.66cph!
network++
fixed NRE in FixStacks
zeroed out all rotations on tuna can wall light
optimized lowest LOD on tuna can
more squad editor work, eventarg classes moved
rotated pivot point on the tuna can
added playerseed <int> editor command
Icon positions for new skinnables
Military Tunnels overgrowth dressing
removed some shader forge shaders
more squad editor refactoring so I can add cool shit
Satchel charge skinnable
Fixed workshop editor skipping some mesh downloads
Building parts occlusion meshes
Double Barrel Shotgun is skinnable
Fixed skinnables with multiple materials not editing properly
refactoring squad editor into states
Added dropitems server convar
got rid of vertex pro bs components, re-baked some meshes to assets
levels airfield, powerplant and harbors
Spawn with rock skinned to previously chosen skin
Stack Steam Inventory resources (wood, metal, cloth)
Include active colliders in dump
Salvaged sword optimisation
Removed clientinfo attribute
Stripped vertex painter components from harbor scenes because they're horrendous
Quickcraft uses last chosen skin
Icons in craft queue uses skin icon
Made hammer guide blue (red was making people think "disabled")
Stripped out ownership stuff
Player skull items display name of dead player
Fixed startup errors for 32bit windows users
Added OnRightClickUnit event. Moved click to remove unit to right button
UnitView only spawns a health bar if the unit is gameActivated
Reverted to less insane post, metas.
Some init stuff is done at startup instead of when server or client is booted, to make working easier
Harbor_2 overgrowth dressing end
Salvaged icepick optimisation