256,275 Commits over 4,018 Days - 2.66cph!

8 Years Ago
resaved animal shader with latest version
8 Years Ago
ProjectVersion.txt
8 Years Ago
Include monuments in prefab warmup (does this break everything?)
8 Years Ago
Mat stuff.
8 Years Ago
Assignments.
8 Years Ago
Merge from water.
8 Years Ago
With proper mats.
8 Years Ago
Test prefab
8 Years Ago
Cleanage.
8 Years Ago
Cleanup & fix
8 Years Ago
Fixes.
8 Years Ago
Added character world model back into CLIENT+SERVER mode, so NPCs can shoot the player. NPCs drop their stuff on death. Starting work on NPC respawning.
8 Years Ago
Summaries for some UnitComponents.
8 Years Ago
no more minor damage when fully protected from radiation (radsuit)
8 Years Ago
merge into main
8 Years Ago
merge from main
8 Years Ago
fixed bounds on plants dead plants stick around longer and can be hacked down each clone attempt loses 10% genetics
8 Years Ago
Merging the latest in from trunk
8 Years Ago
Added world.cache convar (default true)
8 Years Ago
Made player less hunchbacky when looking down slightly Fixed toolcupboard context menu orders
8 Years Ago
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
8 Years Ago
8 Years Ago
Checksum tweaks
8 Years Ago
Fixed echo Analytics
8 Years Ago
cleaver does slightly more damage and has a higher attack radius (on par with mace)
8 Years Ago
Fixed the radial menu for buildings showing upgrades that are currently being constructed Fixed bad upgrade description text in radial Exposed structural stats/parameters for upgrades in BuildingSettingsEditor Fixed missing retunr in EntitySettingsEditor.DrawCustomField UnitView angular motion calc is no longer culled
8 Years Ago
Data export command supports water map
8 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
8 Years Ago
Fixed error when compute shade is missing
8 Years Ago
Fixed convar text output somtimes being odd
8 Years Ago
Finished pixel shader compute port
8 Years Ago
+binaries
8 Years Ago
Updated native binaries
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated OSX Build
8 Years Ago
Added buffer readback for single channel float textures
8 Years Ago
First stage pixel shader compute fallback
8 Years Ago
Updated test rig Fixed sideways friction
8 Years Ago
more animals
8 Years Ago
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8 Years Ago
Combat log includes unique ID of attacker and target
8 Years Ago
metal chestplate skinning tweaks
8 Years Ago
Traits matrix now actually appears to be working.
8 Years Ago
added lots of slope and block elements
8 Years Ago
Added missing physic materials to junkpile_d washing machines
8 Years Ago
Added missing physic materials to crate prefabs
8 Years Ago
More work on the traits matrix, doesn't save though :(
8 Years Ago
Fixed pumpkin helmet getting culled too early Fixed poncho material Censorship cubes are culled
8 Years Ago
Player and animal colliders are no longer marked as triggers