239,712 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Merge from main
9 Years Ago
FOR FUCK SAKE burner rig/setup FOR FUCK SAKE burner prefab !A burner animation + animation controller
9 Years Ago
Reset controller on main menu entry
9 Years Ago
Updated input module to handle multiple selected items
9 Years Ago
-removed useless function(leftover from attempted changes) -dbl click breaks follow.
9 Years Ago
9 Years Ago
blueprint unlocking
9 Years Ago
updated rowhouse
9 Years Ago
added window
9 Years Ago
modified rowhouse mats and mesh
9 Years Ago
- Nerfed cannon a bit
9 Years Ago
- Massive savegame rework and tidyup - Furthest level reached is now permanently saved - Deleted a bunch more now-unused files
9 Years Ago
cursor fix, maybe...
9 Years Ago
Gave player goals some special treatment in Agent+Goals.
9 Years Ago
concrete slabs models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
Rectangular lots, a few tweaks.
9 Years Ago
Final polish and added the FX lineup to graybox scene.
9 Years Ago
Bugs.
9 Years Ago
Blend improvement Crunched the new textures down to nothingness. Missing prefabs.
9 Years Ago
Fear and Alerted fx.
9 Years Ago
Fear fx files.
9 Years Ago
Secondary fx blend style for comparison. Maybe better.
9 Years Ago
Atlas and parts for violent impact spray.
9 Years Ago
Bleeding drips.
9 Years Ago
Unnecessary mesh in this prefab.
9 Years Ago
More fx files.
9 Years Ago
More projectile stuff, bow shoot ability groundwork
9 Years Ago
- Unlocks stuff
9 Years Ago
ShootProjectile Action
9 Years Ago
Give player commanded goals a bit more power.
9 Years Ago
EffectParametersDrawer enabled again
9 Years Ago
Missed heli glass material
9 Years Ago
Added VE Fire Threat to Burn Fuel process.
9 Years Ago
Xp Hud Shit
9 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
9 Years Ago
Changed default momentum drain rate to 0.001
9 Years Ago
Tweaked SMAA for quality; now works on grass and others
9 Years Ago
-grabmove is dampened -camera raises its height better -grabmove reliably works when camera is skewed down (and still only initiates if you mmb on ground, as opposed to , say, sky) -when grabmoving the camera still follows the lay of the land (ie. raises if running into mountain)
9 Years Ago
DecisionPlanParameters.MomentumDrainRate min value now 0.001
9 Years Ago
Elvis - dive anim updates
9 Years Ago
Prevent ping-pong decision making (theoretical fix).
9 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
9 Years Ago
Elvis - forehand dive ( transX can be scaled f8-18 ) backhand dive ( transX can be scaled f9-19 )
9 Years Ago
little edit on atmos 23
9 Years Ago
Added atmos music no.23 + changed some labels
9 Years Ago
Char12 wip assets.
9 Years Ago
Removing debug logs
9 Years Ago
Fixed some bugs, moved tools around.
9 Years Ago
Unit+Combat improvements Fixed BCD not read/writing the Unit property
9 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance