256,252 Commits over 4,018 Days - 2.66cph!

8 Years Ago
Culling cross project portability fix
8 Years Ago
Fixed player and npc culling single frame delay
8 Years Ago
the trait matrix is now defined on a config object rather than in TraitsParameters
8 Years Ago
wip game outcome panel setup. Untested refactor. If something goes wrong check this commit.
8 Years Ago
Added riot cops with M4s. Updated NPC manager
8 Years Ago
Game outcome screen now separate from turn banner
8 Years Ago
Console fixes
8 Years Ago
Pretty dank compatibility matrix editor.
8 Years Ago
Attacking units are now oriented to the direction of their attack target after the attack has finished
8 Years Ago
Fixed dimensions of color surface mismatch error spam when scene and view are visible simultaneously (editor only)
8 Years Ago
CmdAttack now processed server side, need to add final direction calculation
8 Years Ago
Misc
8 Years Ago
Skinnables wip
8 Years Ago
wip attack refactor to be calculated server side
8 Years Ago
Fixed command line not running
8 Years Ago
splitting up howie's scene. added new hub scene with better collision. working on slopes
8 Years Ago
Apparently changes.
8 Years Ago
Messy mess pre-cleaning
8 Years Ago
Compatability matrix WIP.
8 Years Ago
Reflection for entity component drawer stuff, Traits drawer has UnitSettings passed in
8 Years Ago
Double barrel shotgun optimisation
8 Years Ago
8 Years Ago
Order stuff when generating code, to make it more deterministic
8 Years Ago
Replaced all colliders that were using a negative scale
8 Years Ago
FOR FUCK SAKE wip UI adding window element
8 Years Ago
Merged console system in
8 Years Ago
Spiker block reduced from 30 to 25 on all sides
8 Years Ago
Ladder climb animation (rough)
8 Years Ago
Added Tools/Find/Invalid Colliders
8 Years Ago
player levels now sent as part of game setup object, game level shown in battle UI. protbuf
8 Years Ago
Less feet slipping when running/jogging Lower rotation follows upper, not the other way around Feet rotation deadzone when not moving Fixed model stutter when going from looking up to looking down
8 Years Ago
Added events server convar
8 Years Ago
Added corpses server convar
8 Years Ago
Building view fixes Simplified PlayerController's command generation and data handling, added support for UI event callbacks (additional functionality can be hooked up to hover events for specific command types, for example)
8 Years Ago
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!) Player eye position hard coded, negates need for extra transform Editor: Draw BLUE line where projectile weapon is pointing Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
8 Years Ago
Salvaged axe optimisation
8 Years Ago
ui
8 Years Ago
Added gravity server convar
8 Years Ago
Updated hub prefab
8 Years Ago
Event revert because appaerently death
8 Years Ago
UI, disabled cam rotation again
8 Years Ago
Editor tags, event null checks
8 Years Ago
Fixed aim angles not being broadcast if player standing still
8 Years Ago
Removed unused hand IK code
8 Years Ago
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8 Years Ago
FOR FUCK SAKE more
8 Years Ago
FOR FUCK SAKE UI
8 Years Ago
added cheaper collision to central hub
8 Years Ago
Removed DataAsset.DefaultLabels property out if editor ifdefs (should fix build) EntityManager events use System.Action, reduced amount of blackboard cleanup with an active flag gate
8 Years Ago
Semi-auto pistol optimisation