239,711 Commits over 3,837 Days - 2.60cph!

9 Years Ago
- Increased ammo cost of loose cannon
9 Years Ago
...but only on 64bit OSes
9 Years Ago
Enabled prefab pool by default
9 Years Ago
Xp per minute setup mechanic
9 Years Ago
- ItemDatabase random weapon selector now ignores the previously spawned weapon - Increased number of weapon drops per room from 0-1 to 1-2 - Increased splash damage of cocktail launcher from 1-3 to 3-3
9 Years Ago
Goals : Fight/Flight data tweaks Effects : Moving, Srinting drain less stamina, Resting and Sleeping have higher gains
9 Years Ago
Fixed Unit+Combat.OnAttackHit NRE
9 Years Ago
Survival goal weight tweaks, increased Player goal momentum
9 Years Ago
Fixed errors
9 Years Ago
Display goal/goal plan weight in listings, fixed some warnings
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9 Years Ago
Automated Linux DS Build #194
9 Years Ago
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9 Years Ago
Automated Windows Build #194
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9 Years Ago
Automated OSX Build #194
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9 Years Ago
Automated Linux Build #194
9 Years Ago
Renamed Awesomium:Stop() to Awesomium:StopLoading() VMatrix:__mul no longer crashes when given non-userdata values L4D2 DLC content is now mounted include() now passes any returned values from the loaded file added File:ReadLine()
9 Years Ago
- Quit buttons now quit the game, not to old title screen
9 Years Ago
Next Goal Plan Variant as part of Debug Inspector.
9 Years Ago
Line endings
9 Years Ago
- Ammo from weapon drops is now autocollected when in range, without needing to pickup the weapon - Reduced ammo from weapon drops to 100 from 150
9 Years Ago
Level/XP on hud
9 Years Ago
Mavis - smash anim updates Elvis - forehand dive update
9 Years Ago
Mavis - fixed issues with smash anims
9 Years Ago
Made changes to atmospheric pieces 1-5
9 Years Ago
Just adding sanity checks to graphics options. No guarantees code-side.
9 Years Ago
- Savegame fix
9 Years Ago
- Reduced length of first level - Increased size + colour of ammo drops - Ammo and weapons now correctly save and load across levels
9 Years Ago
Fixing issues with item pool and resource item dispense
9 Years Ago
FOR FUCK SAKE tweak throw animations
9 Years Ago
ItemManager pooling/cache Fog tweaks
9 Years Ago
Scene save
9 Years Ago
Campfire update Cursor source psds
9 Years Ago
Cursors fixed
9 Years Ago
Lets use Unity's shitty cursor rendering
9 Years Ago
Fuck off SSAA you break everything
9 Years Ago
Updated physics layer collision matrix to reduce UnitCollection trigger overhead
9 Years Ago
Merge with main (again)
9 Years Ago
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9 Years Ago
Added AntiAliasing GraphicsOption Added draft protection/fight back goals data
9 Years Ago
Fixed double click delay being too small
9 Years Ago
Renamed optiosn class partial
9 Years Ago
Added UnitIsTargettingMeCondition (ew) Updated ThreatLevelConsideration to pull data from senses
9 Years Ago
Merged with /prerelease
9 Years Ago
Merged with /prerelease
9 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
- Loot container changes
9 Years Ago
Remove debug log
9 Years Ago
Added target tracking to Unit+Combat, InCombat UnitFlag and some other combat related tweaks