239,707 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Merge from main.
9 Years Ago
Merge from main.
9 Years Ago
Pre-merge
9 Years Ago
Remove dead units from UnitCollections
9 Years Ago
- Quick leaderboard testing class
9 Years Ago
Updated Owl controller - now has multi height smash and can transition from hit to run
9 Years Ago
Updated all species unit collection params data
9 Years Ago
Data save
9 Years Ago
Unit reproduction code split to partial UnitCollection draft impl Moved fields out of PlayerCamera+Input, exposed double click delay time in params
9 Years Ago
Owl controller has smash blends
9 Years Ago
Checkin just in case.
9 Years Ago
trainyard/canyon/watertreatmentplant/tunnels update/backup ready to place prefabs more folder refactoring
9 Years Ago
powerplant update/backup ready to place prefabs folders refactoring
9 Years Ago
backup
9 Years Ago
merge from pre-release
9 Years Ago
merge from pre-release
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
- Fixed bug with level generation when restarting
9 Years Ago
- Weapon switch ability button now shows the correct button text when using gamepad
9 Years Ago
Special meter sounds Ingame text notification sounds ("great serve", etc) Footsteps, bodyfalls, and racket sounds for Igor Wing flap sounds for Owl Improved footscuff sounds
9 Years Ago
- Slowed down glue projectiles - Fixed gamepad button display text for pickup weapon
9 Years Ago
Random flintstones meat.
bot
9 Years Ago
Automated Linux DS Build #193
9 Years Ago
- Increased player acceleration from 1800 to 4000 (*****THIS'LL BE A MANUAL MERGE CONFLICT LATER*****) - Increased size of enemy mini map markers - Reduced spawn budget for smallest rooms
9 Years Ago
forgot to commit these materials
9 Years Ago
added ADS animations for the viewmodels
bot
9 Years Ago
Automated Windows Build #193
bot
9 Years Ago
Automated OSX Build #193
bot
9 Years Ago
Automated Linux Build #193
9 Years Ago
Prioritise GMA contents over stock VPKs (whoops)
9 Years Ago
- Reduced speed of spikeys - Increased size of all enemies
9 Years Ago
- Fixed some problems with detecting correct exit door. All rooms should started locked properly now and only the exit door opens when room is cleared, not all doors.
9 Years Ago
- Door test stuff
9 Years Ago
PFX folder stuff. Scene file.
9 Years Ago
Unit+Family becomes Unit+Relationships, groundwork for more detailed data
9 Years Ago
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol ) pt2
9 Years Ago
updated the scale of all 3 viewmodels ( m4 / mac10 / pistol )
9 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
9 Years Ago
Elvis - Forehand dive source update ( to use same system as other characters )
9 Years Ago
Going home. More hacky VM shit.
9 Years Ago
These mats shouldn't be pink.
9 Years Ago
Sorting out instances for walls/rubble piles in powerplant Fences and Walls models, LODs, Collisions Ready to place prefabs, folders refactor
9 Years Ago
- ItemDatabase fix
9 Years Ago
- Item definitions now have an unlock level - Added simple ItemDatabase that can return random weapons/items of upto specified unlock level - Weapon drops now use the ItemDatabase to get an unlocked weapon
9 Years Ago
FOR FUCK SAKE rebuilt player prefab FOR FUCK SAKE update weapon switch anim for the new rig FOR FUCK SAKE player anim controller with the weapon switch anim
9 Years Ago
powerplant_backup
9 Years Ago
Updated LionEL controller - copied Igor shot stats and implemented new smash
bot
9 Years Ago
Automated Linux DS Build #192
bot
9 Years Ago
Automated Windows Build #192