239,707 Commits over 3,837 Days - 2.60cph!

9 Years Ago
FOR FUCK SAKE rebuilt playership prefab FOR FUCK SAKE cockpit animation controller with hit state !A cockpit hit anim
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9 Years Ago
Automated OSX Build #192
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9 Years Ago
Automated Linux Build #192
9 Years Ago
Clients prioritise mounting of the game that the current map belongs to
9 Years Ago
Sway is much better, now rotates around a set pivot.
9 Years Ago
Edited atmos music 22
9 Years Ago
-camera target doesn't go underground when zooming in at low fps anymore. -fixed condition template
9 Years Ago
- Switched weapon pickup and weapon swap button bindings on gamepad - Spikeys now have less chance to move towards the player each new movement direction tick
9 Years Ago
New feedback buttons, new menu mockup, new font to try out.
9 Years Ago
added shadowmeshes to ww scene, changed quality settings to high
9 Years Ago
committed fbxs..
9 Years Ago
re-exported high and low shadowmeshes with backs on, and added higher poly wire as the old one had artefacts
9 Years Ago
Added remaining characters to select
9 Years Ago
Updated cowboy HUD anim controller with correct face anims
9 Years Ago
created shadow mesh for ww working on new meshes for dojo
9 Years Ago
FOR FUCK SAKE playership prefab, animation controler / setup the player with the animation and set it up so it doesn't look damaged FOR FUCK SAKE playership anim FOR FUCK SAKE playership texture/material !A cockpit animation controller+anim !A playership anim
9 Years Ago
Added atmospheric music 22
9 Years Ago
ADS much better. Sway pivot...
9 Years Ago
Fixed misc NREs
9 Years Ago
More standard shader compilation polish
9 Years Ago
plaster_a generic textures
9 Years Ago
Ignore "Coroutine continue failure" errors
9 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
9 Years Ago
- Mortar launcher now ensures mortat target positions are within the level area.
9 Years Ago
Removed shader warmup (linux crash bug)
9 Years Ago
Fixed low res terrain rocks
9 Years Ago
- Spawned spikeys also have the new movement behaviour
9 Years Ago
- Removed RoomF from factory tileset as it's knackering everything up
9 Years Ago
- Made a new random AI movement component. % chance to move towards player, else move in a random direction, every x-x seconds - Applied new movement to spikeys - Added an alarm sound effect when low on portal energy
9 Years Ago
9 Years Ago
Unit death changes, added anim bool and secondary state blah blah blah
9 Years Ago
optimized bear model LODs
9 Years Ago
- Rooms can now specify a random range for how many weapon drops to assign to it's enemies - All invidivudal enemies have had chance to spawn weapons set to 0 - Lowered crates chance of weapon spawning
9 Years Ago
Fixed floor grill thinking it was a door updated phrases
9 Years Ago
Elvis - Smash main update, added smash body & stretch source
9 Years Ago
Elvis - Smash main update, added smash body & stretch
9 Years Ago
Fixed issue with BehaviourChain not completing properly Fixed flee destination calc being stupid Disabled ragdoll behaviour on animators entirely
9 Years Ago
-double click zoom
9 Years Ago
Added InCombat bool param to base animal anim controller and human controller Renamed "ow" anim state to "hit", removed EnableRagdoll behaviour
9 Years Ago
- Increased number of loot crates per room - Loot crates have less chance of dropping ammo
9 Years Ago
Fixed typo
9 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
9 Years Ago
ADS is fucked.
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
Network++ Save++
9 Years Ago
Tweaked distribution of rocks and bushes
9 Years Ago
Value noise decor placement parameters are now exposed in the inspector
9 Years Ago
Merge from main
9 Years Ago
Merge from main