256,248 Commits over 4,018 Days - 2.66cph!

8 Years Ago
more
8 Years Ago
Fixed some weapons culling too early when thrown
8 Years Ago
Tweaks
8 Years Ago
Ported validator from other proj
8 Years Ago
DataAssetEditorUtility menu item validation + rename
8 Years Ago
Cleanup
8 Years Ago
Ported id validation on save from Before
8 Years Ago
Validate unique asset ids on save
8 Years Ago
Harbor_1 overgrowth dressing backup
8 Years Ago
Fixed NREs Updated Manifest Phrases
8 Years Ago
Scene fix
8 Years Ago
added hex blocks to unity scene, saved over unity city 2 with 1
8 Years Ago
part 1
8 Years Ago
More cop AI work
8 Years Ago
Shot visuals from NPC weapons fired on the server now show up on client
8 Years Ago
More bullet firing work
8 Years Ago
AI weapon shots do actual damage
8 Years Ago
FOR FUCK SAKE ui
8 Years Ago
Cops can actually shoot
8 Years Ago
Cop AI aiming at targets
8 Years Ago
Switched Race to 8 players Removed debug AI Fixed single player -> workshop
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Add a touch more reverb tail and high end on distant gunshots
8 Years Ago
Added occluders to relevant building core prefabs
8 Years Ago
Fixed editor NRE
8 Years Ago
fixed water barrel particle effects
8 Years Ago
Fixed a bunch of culling bugs for both player and npc + small optimizations Added frequency controlled culling bounds refresh Added playercull style minimum cull distance, sleeper dist, etc Now disabling child animators as well
8 Years Ago
plants properly restore their age on load plant hydration-color reworked fixed stacking bug with harvesting
8 Years Ago
Slider fuckup
8 Years Ago
Added editor.select command Renamed entity.create to entity.spawn Entity.spawn can take partial name, will complain if partial could be more than one entity Entity.spawn spawns where player is looking, rather than inside player's face Ai.WantsToAttack returns 0-1 to allow better weighting
8 Years Ago
Cuntsole...
8 Years Ago
some more work - airfield
8 Years Ago
Server browser fixes.
8 Years Ago
more
8 Years Ago
Building events cleanup, comments
8 Years Ago
Airfield overgrowth dressing end Runway models remeshed for vertex painting - painted and exported runway to .assets
8 Years Ago
Building upgrade events cleanup, removing old flags enum
8 Years Ago
Ai considers water depth when idle wandering
8 Years Ago
and more
8 Years Ago
more visual combat system wip
8 Years Ago
atmos 32 edit
8 Years Ago
added a visual combat system test scene
8 Years Ago
started visual combat event system
8 Years Ago
Fixed some steam issues. Fully fucked off steamworks.net off now.
8 Years Ago
Real temporary skin fix this time
8 Years Ago
Scene 2 Prefab
8 Years Ago
5.6.0b5
8 Years Ago
Airfield overgrowth dressing backup