256,242 Commits over 4,018 Days - 2.66cph!

8 Years Ago
player record database is now serialized on server, protobuf
8 Years Ago
added lightmap to beep truck 4
8 Years Ago
switched uv on beep truck 4 to map channel 2 and baked out lightmap
8 Years Ago
Replaced paint scene deleted scene 2
8 Years Ago
Fixed truck surface
8 Years Ago
Updated paint shader
8 Years Ago
commented height test
8 Years Ago
New recycler sounds Distant gunshot polish Explosion polish (mostly distant) Misc minor sound fixes and polish
8 Years Ago
▍ ▋▍▌▌▋▉▇ ▉▋▋▇
8 Years Ago
Fixed paint material
8 Years Ago
FOR FUCK SAKE wip UI test
8 Years Ago
cam tests
8 Years Ago
Working on Cop AI
8 Years Ago
reduced cost of bone knife
8 Years Ago
merge into main
8 Years Ago
quartered arrow crafting time halved bolt/ak/sar/smg/sap/thompson crafting time lowered beartrap crafting time lowered autoturret crafting time F1 grenade is mainly antipersonnel now, barely any construction damage F1 grenade much cheaper and doesn't require a spring F1 grenade quicker throw time/snappier feeling
8 Years Ago
slightly nerfed meat food items buffed corn/pumpkin food yield visual plant hydration via tinting reworked plant water yield - needs x mls over y time to produce z yield multiplier reworked clone yield - always 2, extras from healthy (hydrated) plants
8 Years Ago
Moved Apex AI to the Plugins folder
8 Years Ago
save
8 Years Ago
Added occluder tag Disabled shadowd for occluder camera Enabled instancing for occluders Added test occluder mesh (collision) to twig foundation and wall Fixed shadergui parallax related error when creating a new material
8 Years Ago
Added occluder layer; changed occlusion culling mask to Terrain + Occluder layers
8 Years Ago
Fixed selected slot visuals not showing up on client + test map update
8 Years Ago
More Units folder summaries and cleanup.
8 Years Ago
Better door fix. Only animated when necessary - moves instantly when new clients connect.
8 Years Ago
hydration baseline
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
Merge from main
8 Years Ago
Fixed doors not syncing correctly when new clients connected by removing some code.
8 Years Ago
Larger, easier to see holosight reticle (including during day)
8 Years Ago
Fixes #68. Purchases (shops, buildings) now functional again.
8 Years Ago
Fixed medkit not working anymore. Kinda hacky fix: Made it a holdable item with no model so that it can be selected. See also GitHub issue #69
8 Years Ago
meta file had changed.... and merge
8 Years Ago
removed test tile :)
8 Years Ago
Tribe creation scene uses new navmesh system, rebaked and removed old asset Removed old navmesh agent toggle hack in UnitManager
8 Years Ago
pathfinding fix for varying height cost
8 Years Ago
UnitManager summaries.
8 Years Ago
more tile wip
8 Years Ago
Compile error
8 Years Ago
FOR FUCK SAKE WIP UI
8 Years Ago
Enabled instancing on remaining materials
8 Years Ago
atmos 32
8 Years Ago
Updated facepunch.steamworks to latest
8 Years Ago
.
8 Years Ago
added comments to animal shader
8 Years Ago
Steam SDK update
8 Years Ago
Fixed NRE in UnitPortraitManager init, restored old config values Fixed missing shader on w3_lake.mat
8 Years Ago
building shelter large source
8 Years Ago
latest art source
8 Years Ago
apparently these units have changed again ¯\_(?)_/¯ must not have saved unity when I tried to check these in before
8 Years Ago
Stone hatchet optimisation