256,242 Commits over 4,018 Days - 2.66cph!
updated before building shader with comments and hooked up transparency from the texture to show on the material
added Attack.Range function to take into account any bonus
Airfield overgrowth dressing backup
Deleted old attack range/area scripts, removed references from unit prefabs
More Units folder summaries and cleanup.
Enabled instancing on decals, structures, props and some prefabs
Salvaged hammer optimisation
blender to fbx export tool
reimported all unit stats
Theoretical "real" fix for skins issue
added hex block 11 and 12
New drivable truck
Started new driving model
open art source editor script
added wood bare to shelter stick ends
water shader properties cleanup, exposed scroll vectors and clamping values, fixed bad colors
DataAsset.OnEnable caches name properties, updated override usage in derived types
rescaled beep_truck_4 to fit old truck old 1 (0.5)
Updated checksum functionality to the new system
Completely disabled caching on non-procedural maps
Enabled instancing on nature materials
Attack definition refactor wip
Sphere tank overgrowth dressing
Enabled instancing on effect materials
Enabled instancing for prop materials
Cleaning up entity view creation, moved to the settings classes
Only generate behaviour descriptions for humans
Simplified effect trigger set evaluation/validation callbacks
UnitCollection view pooling actually works now (?°?°)?? ???
Moosemerge
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Added instancing toggle to our custom shadergui in parity with unity standard
Enabled instancing for building materials
Added opaque sort mode option to Main Camera component
Enabled instancing again on some rocks (has to be done via material now...)
Added "free" console command (clears prefab, asset and memory pools, then runs GC and unloads unused assets)
Fixed "data is NULL" error when writing empty stream to network
Fixed error after running clear_memory
added correct material to beep truck 4
added beep truck 4 to paint 2 scene
Rocket launcher optimisation
Powerplant terrain height and splats tweaks
Powerplant overgrowth dressing end
Update disabled state on the client whenever the parent reference changes
Fixed floating attachments when picking up weapons (RUST-1536)