256,235 Commits over 4,018 Days - 2.66cph!

8 Years Ago
more movement
8 Years Ago
Add a lot of the new UI stuff
8 Years Ago
more
8 Years Ago
Fixed bad name getter in DataAsset
8 Years Ago
Pre-allocate behaviour pools in AIManager init. Misc effects cleanup
8 Years Ago
Effect pooling with FixedArray in Entity.Effects components Fixed Dispensers not actually dispensing effects
8 Years Ago
31 atmos added
8 Years Ago
continued Utility cleanup
8 Years Ago
Removed BuildingSettings.BuildingInteractions and associated wrapper Cleaned up filters and moved methods to extension classes
8 Years Ago
more movement stuff
8 Years Ago
Forgot to branch off. Re added steam and shit.
8 Years Ago
Extended occlusion culling support for articulated models; added player and animal ragdolls Culling now enabled by default Removed culling related debug messages
8 Years Ago
Removed STEAM errors
8 Years Ago
Added LeanTween, wip movement stuff
8 Years Ago
Removed Steamworks.Net
8 Years Ago
Added check direction for AI
8 Years Ago
undone road mat
8 Years Ago
merge trees
8 Years Ago
trees
8 Years Ago
comments
8 Years Ago
Revered to old Definition version with override of DataAsset.AssetName property Cleaned up some stat related utility and extension stuff
8 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
8 Years Ago
Driving changes to remove excessive raycasts Updated prefabs to have collision layer Camera changes to allow multiple views
8 Years Ago
updated truck 3 paintable
8 Years Ago
added a LOS check flag to attack range. Gunker uses LOS
8 Years Ago
FOR FUCK SAKE fix scene UI
8 Years Ago
FOR FUCK SAKE WIP UI
8 Years Ago
Refactoring
8 Years Ago
Different pattern for deserialize before init
8 Years Ago
Fixed vehicles not showing damage on new client connecting. Related to issue #62
8 Years Ago
Merging latest from trunk
8 Years Ago
some more prep work (overgrowth dressing scene)
8 Years Ago
tile hover events are only sent to the server during a player's turn, so you can't annoy the other player during their turn :) (and to halve bandwidth)
8 Years Ago
basic tile hover glow working and networked
8 Years Ago
some TileView setup on Tile prefab, removed some debug spam
8 Years Ago
8 Years Ago
moved some OnTileHover stuff to BoardView
8 Years Ago
tile hovering wip stuff
8 Years Ago
More summaries and cleanup...
8 Years Ago
8 Years Ago
8 Years Ago
Steam Skin server debug
8 Years Ago
Utility code cleanup + summaries. Added some punctuation to existing summaries.
8 Years Ago
materials set
8 Years Ago
Steam Skin server debug
8 Years Ago
VectorUtility namespace
8 Years Ago
.
8 Years Ago
Setting up trees.
8 Years Ago
Possible skin fix
8 Years Ago