239,685 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Mavis - smash anim updates Lion-EL - smash body & stretch anims
9 Years Ago
FOR FUCK SAKE playership prefab/controller !A shoot anim FOR FUCK SAKE player animation layer setup
bot
9 Years Ago
Automated Linux DS Build #179
9 Years Ago
halved or more many textures on swamp and dojo courts. Combined plant and tree meshes on swamp court, turned off water reflect layer for many objects, removed unused textures and lights
9 Years Ago
Unit.CreatePregnancy only takes father Unit as param
9 Years Ago
Men can no longer make themselves pregnant
9 Years Ago
re-exported swamp court buildings
9 Years Ago
-added an error message in case of empty grass-population in grass parameters.
bot
9 Years Ago
Automated Windows Build #179
9 Years Ago
More attempted fixes for breeding
9 Years Ago
- Added ammo types and ammo - Weapons now use ammo - Weapon definitions can set ammo type and ammo cost - Weapons grant ammo of their type when picked up for the first time
bot
9 Years Ago
Automated OSX Build #179
bot
9 Years Ago
Automated Linux Build #179
9 Years Ago
Context menus no longer remain when their parent is focused Changed scheme of ClientDLL context menus to match DMenu Weapon selection via key bindings should now always work on SWEPs
9 Years Ago
Merge from stability-serialization
9 Years Ago
- Weapons can now be picked up and dropped
9 Years Ago
Added UI InputController that can use XInput
9 Years Ago
Fixed ExportTerrain window not showing up Added UnitInBehaviourGroup condition
9 Years Ago
Fixed potential stability refresh close-to-infinite loop when loading old savegames
9 Years Ago
- Stopped deadend checks
9 Years Ago
-minor touchups on flock settings
9 Years Ago
- Reduced duration and cooldown of speed bost - Reduced aggro range - WIP weapon pickups
9 Years Ago
Fixed issue that prevented server savegames from loading in the editor
9 Years Ago
made it so it eats grass and loops and wolf idle aggressive loops
9 Years Ago
Misc UI work
9 Years Ago
Broke some shit. Looking at shadow optimisation.
9 Years Ago
Fixed Agent.CompareTo
9 Years Ago
Species dietry data reset
9 Years Ago
Base Group stores fixed array of Units Added DM data source switch to BehaviourChainFilter
9 Years Ago
mammoth fast walk, attack, eat, ouch
9 Years Ago
Merge from main
9 Years Ago
- Enemies in an enemy pack now have a spawn chance weighting - Increased ratio of spikey enemies to others - Health tweaks for enemies - Glueblast collider radius tweak - Changed some spawn budgets down by 10
bot
9 Years Ago
Automated Linux DS Build #178
bot
9 Years Ago
Automated Windows Build #178
bot
9 Years Ago
Automated OSX Build #178
bot
9 Years Ago
Automated Linux Build #178
9 Years Ago
Stop g_blurx/g_blury shaders from increasing output brightness ENT:SelectWeightedSequence & Weapon:SendWeaponAnim no longer crash when given invalid acts Calling gui.HideGameUI at the wrong time no longer stops the HUD from rendering
9 Years Ago
Can now disable HUD characters on idle
9 Years Ago
Metas, DrawErrors tweak
9 Years Ago
Added Validate method to IDataAsset/DataAsset, made DrawErrors a base method in BeforeInspector Added some debug line drawing for selected Unit fleeing behaviour
9 Years Ago
-first attempted implementation of flocks -currently prefab based, can easily be made data driven -basic culling using Culling Groups, seems to be working fine -flocks spawn automatically in biome.temperate, they have their own spawnpopulation. -commented and renamed vars around flocking plugin to make it clearer, changed the way it worked a bit to go with culling. -yamfm
9 Years Ago
- Removed town - Mission generation screen is now instant
9 Years Ago
Senses update existing data on perception tick Another tweak to DM logging string output Fixed issue with BehaviourChain completion not resulting in a GVP reset Added Stat editing back into the debug view (only attributes right now) Gating OnUnitReachedDestination invocation in Unit+Movement
9 Years Ago
- Reduced spawn location density around room entrances in Factory tileset
9 Years Ago
ProjectVersion
9 Years Ago
Fix for RUST-557
9 Years Ago
Merge from physics_updates
9 Years Ago
Give breeding group goals a bonus of 100 for testing purposes. Stop listening for position reached once we've gotten there.
9 Years Ago
Unit+Movement tweak
9 Years Ago
Need to flag when Breeding Grounds are "set" and when they're "reached".