256,234 Commits over 4,018 Days - 2.66cph!
first pass of cloning plants
crossbow cheaper
p250 does same damage up close and less damage far away
python increased damage/range
made stun offensive again
added status refresh to effects cleanup
stop aiming rpc removed from tryStartCasting
removed old character validation code
Ability.GetHealAmounts uses spellpower as bonus
effects / abilities rework
updated navmesh components
PlayerDatabase monobehaviour no mo
fixed python worldmodel attachment points
Added PlayerRecord protobuf
fixed attachment points on python revolver
fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled
python slots
fixed hemp turning brown when picked
Fixed bad equipment population in BaseNPC
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
BaseNPC character creation
tweaked some sounds for the python revolver
Added single player menu option
Randomise AI truck defs
Added Truck to Truck sensors for AI
manifest
python fixes
protocol++
lods for road and powerlines and light posts added
overgrowth atlas textures wip/backup
increased turn time 60->90 seconds
chat fadeouts, refreshes etc
shared proj, dll, bunch of other stuff