256,187 Commits over 3,990 Days - 2.68cph!

8 Years Ago
Enabled Vulkan Graphics API
8 Years Ago
wip surrender, better handling of game end and closing
8 Years Ago
wip stuff
8 Years Ago
8 Years Ago
FOR FUCK SAKE color/texture
8 Years Ago
Forgot to re-enable ragdoll creation physics after testing some stuff earlier.
8 Years Ago
AI work. Walking animation change
8 Years Ago
Fixed wreckage pooling bug
8 Years Ago
BaseEntity.RpcResetAnimatorTriggers NRE catch
8 Years Ago
Fixed server score updating in CTF
8 Years Ago
armour tweaks
8 Years Ago
Merging in level size bug workaround
8 Years Ago
Extra bit for the previous commit.
8 Years Ago
Workaround for network level size bug (Issue #57). Limiting min size to 256.
8 Years Ago
various armours and anim stuff
8 Years Ago
made this into a proper game
8 Years Ago
cleric, mage armour
8 Years Ago
auto populate hotbar on first load effect FX can optionally autodestroy
8 Years Ago
client unreadying when leaving
8 Years Ago
FX destruction tweaks, various cleanup
8 Years Ago
...
8 Years Ago
tweaks
8 Years Ago
animation tweaks
8 Years Ago
CTF should now set ready status depending on player count of each team
bot
8 Years Ago
Automated Linux DS Build #529
8 Years Ago
scenario event is static fixed ranger anims
8 Years Ago
Added rainbow folders :heart_eyes: Fixed some weapon prefabs
bot
8 Years Ago
Automated Windows Build #529
bot
8 Years Ago
Automated OSX Build #529
bot
8 Years Ago
Automated Linux Build #529
bot
8 Years Ago
Automated Linux DS Build #528
8 Years Ago
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8 Years Ago
Less #SERVER tags
8 Years Ago
CTF game mode WIP
8 Years Ago
missing brace
8 Years Ago
UI toolbar fixes
bot
8 Years Ago
Automated Windows Build #528
8 Years Ago
Fixed a possible regression with Favourites server list
8 Years Ago
GitSync - TTT changes
8 Years Ago
Merging character in ground fix
8 Years Ago
Removed all use of UnityEvent in Triggers Fixed shitty budget ticker conditions
8 Years Ago
Unity 5.6.0b3
8 Years Ago
Added FixedArray overload constructor allowing an ICollection to to passed in to populate the array Effects.Tick trigger eval budget GC improvements
8 Years Ago
More budgeting and triggers refactoring
8 Years Ago
Effects component uses an internal budget for trigger evaluation
8 Years Ago
Soft shadows now allowed from GQ=2+
8 Years Ago
Fixed units not having their age set correctly on creation Moved effect trigger evaluation to the Effects component, called once per game minute Updated entity id usage to use EntityId rather than int Cleaned up Wearables prefab retrieval
8 Years Ago
Probably fixed animation offsets.
8 Years Ago
tags atmos piece 30
8 Years Ago
atmos 30 added