239,562 Commits over 3,837 Days - 2.60cph!

9 Years Ago
made the muzzleflash/shell ejection use World space coordinates. fixed some code with prefabs that had the ParentToBone not parenting correctly.
9 Years Ago
checkin of latest so I dont break something and not have backup
9 Years Ago
viewmodel animations and sounds for the pistol weapon
9 Years Ago
Ingore ID match when setting active goal from PlayerController
9 Years Ago
Condition wrappers can now flag a desired result via enum in the editor, DSE switches on this after evaluation.
9 Years Ago
Cowboy - updated smash anim source update to clean export script
bot
9 Years Ago
Automated Linux DS Build #155
9 Years Ago
Fixed people trying to steal items from each other
9 Years Ago
added attacks to controller and toned down head bob on run
9 Years Ago
Undone door experiment
9 Years Ago
Refactoring Unit+Item/Attachment handling to be a more flexible and robust Unit+Combat calculations now account for resistances to damage types, mitigation from attributes, and weapons (plus their procs) Added DamageTypes and DamageResistances to Species combat params Added DamageTypes to WeaponParams Added HoldItem flag to PickUpItemSettings Added AttackSpeed attribute, used in combat timings (value*(100/1000) = delay in seconds between attacks) Added AmourRating attribute, used in combat calculations as mitigations (exposed in data, so optional) Weapons data for both spears and rock items
9 Years Ago
Removed unused textures/models Resized some oversized textures
9 Years Ago
- Missions are now passed the mission SO to their Init function - Added new SO def type for time based missions - TimeObjective now successfully completes on survival
bot
9 Years Ago
Automated Windows Build #155
bot
9 Years Ago
Automated Linux Build #155
9 Years Ago
anims are pretty rough sorry, will polish them once seen them in game
9 Years Ago
Error/ErrorNoHalt now call menu state's OnLuaError hook Improved error handling for NextBot coroutines
9 Years Ago
set all shaders on wild west environment to use deferred rendering, baked out new lightmaps, tweaked lighting
bot
9 Years Ago
Automated Linux DS Build #154
9 Years Ago
Plugin proto
9 Years Ago
BuildingBlock protobuf update (backward compatibility)
9 Years Ago
SphereEntity for bawng
9 Years Ago
- WIP new mission type: timer
9 Years Ago
Entity spawn test console command (entity.create)
bot
9 Years Ago
Automated Windows Build #154
bot
9 Years Ago
Automated OSX Build #154
bot
9 Years Ago
Automated Linux Build #154
9 Years Ago
Don't try to load binary modules that have the same name as a base Lua module
9 Years Ago
StabilityEntity protobuf stores distance from ground
bot
9 Years Ago
Automated Windows Build #153
bot
9 Years Ago
Automated Linux DS Build #153
9 Years Ago
StabilityEntity protobuf stability value is optional (backward compatibility)
9 Years Ago
StabilityEntity saves and loads cached stability value
bot
9 Years Ago
Automated OSX Build #153
bot
9 Years Ago
Automated Linux Build #153
9 Years Ago
Profiling LookAt perf tweaks
9 Years Ago
Fixed cyclic reference detection in util.TableToJSON Fixed cyclic reference detection in PrintTable
9 Years Ago
Proto build
9 Years Ago
StabilityEntity protobuf
9 Years Ago
Plugged in anim events and moved stuff to correct folders
9 Years Ago
Door animation test
9 Years Ago
Tweaked anim events to prevent delete component in a callback errors
9 Years Ago
Added dive test Fixed Owl dives
9 Years Ago
- Sinewave movement tests - Can now press space on mission select screen to roll/start
9 Years Ago
Removed SmartSubscription.IsActive, fixed some issues with SmartObject subscription
9 Years Ago
Igor - forehand/backhand hold anim source
9 Years Ago
Player GoTo fix CanFindBuildingMaterials filter NRE fixes
9 Years Ago
Agent Manager is now slightly smarter about how it updates its agents OnSecond and OnMinute.
9 Years Ago
UnitManger unit ticks per frame to constant
9 Years Ago
TOD day length now 48 real minutes UnitManager tick optimisations Unit+Sense profiler hook removals