239,559 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Added filter func to the RLD constructor call in AgentSettingsEditor, rejecting any Abilities flagged as global
9 Years Ago
- Fixed a bug with Entities taking damage when they're disabled
9 Years Ago
Made the goals and abilities list drawers in AgentSettingsEditor unique
9 Years Ago
- Mortar launcher now controls height and speed of it's mortars
9 Years Ago
Rework scene
9 Years Ago
NRE error log in BehaviourCain where interaction target is null ActionChain UnityEvents replacing System.Action Unit+Combat effect stuff
9 Years Ago
Female textures and cleanup
9 Years Ago
-new InfluenceMapConsideration type, added in PickUp ability
9 Years Ago
- More mortar/launchers testing
9 Years Ago
FOR FUCK SAKE town scene/planet
9 Years Ago
Fixed combine normals override shader
9 Years Ago
- Danger marker cleanup
9 Years Ago
- DangerMarker can create a ring mesh of any radius and thickness, with any number of sides. - Added marker prefab and material
9 Years Ago
Switched fx_embers and fx_smoke to "Before\VertexLit Blended"
9 Years Ago
Added internal combine normals override so we can use "Camera" to support forward "Before\Skin" in AO; switched mode and tweaked depth threshold to avoid halos Added "Before\VertexLit Blended" for particle fog/scattering support Misc shader work
9 Years Ago
Merge
9 Years Ago
megre
9 Years Ago
Deleted un-used third party : ParticleScaler and Sonic Ether Bloom + SSAO
9 Years Ago
Player update
9 Years Ago
- Updated appid - WIP danger markers
9 Years Ago
Merge from main
9 Years Ago
Added Minhs M4 into game. Round1
9 Years Ago
New blog images for Dreadora.
9 Years Ago
Patched particle fog to prevent future issues
9 Years Ago
Updated AO
9 Years Ago
FOR FUCK SAKE town scene/ asset !A wip planet texture
9 Years Ago
Unit+Animation NRE catches to avoid errors for now, needs debugging (NRE ln75 RemoveAnimationEventListener)
9 Years Ago
Re-instated individual Agent ability storage, added IsGlobal flag to BaseBehaviourSettings (lazy because I don't want to cast to AbilitySettings at runtime...) More Weapons data/boilerplate
9 Years Ago
- More mortar code tests
9 Years Ago
- Mortar WIP and tests
9 Years Ago
9 Years Ago
Refactored Stat+Modifiable quite a lot, no longer using events to deal with modifiers of different types being added or removed to the stat, instead it's all done within the Modifiable partial Renamed Stat+Tickable to Stat+Tick, now simply handles ticking! Added a "Change" type to StatModifierType, essentially ignored by most of the stat modifier system, instead on Add it just changes the stat's currentvalue (base) by whatever Value is defined in the StatModifierSettings Fixed AddUnitFlag not working Minor Effect stat mangement refactor for better clarify WeaponParams boilerplate for weapon specific effects, stat driven damage and range limitations Fixed some Effects adding the wrong flags
9 Years Ago
RUST 487 - No collision on silos at train yard fixed
9 Years Ago
Refactored Stat+Modifiable and Tickable partials to use FixedArray for grouping modifiers by order
9 Years Ago
- Bolts now drop in levels off enemies and crates (2% chance per lootdrop for now)
9 Years Ago
- FIxed bug where currency not displayed correctly with new save
9 Years Ago
- Added Bolts currency to gameplay UI
9 Years Ago
Merge from main.
9 Years Ago
Spawn improvements.
9 Years Ago
FOR FUCK SAKE town scene
9 Years Ago
FOR FUCK SAKE town asset !A material
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9 Years Ago
Automated Linux DS Build #150
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9 Years Ago
Automated OSX Build #150
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9 Years Ago
Automated Linux Build #150
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9 Years Ago
Automated Windows Build #150
9 Years Ago
* Fixed Entity.IsRagdoll not working properly on client * Added extra debug output for BASS.DLL Initialization * Added test BASS.DLL config to hopefully help with weird "mp3s dont load with error 41" cases * Cleaned up some inconsistencies in lua_entity.cpp
9 Years Ago
merge
9 Years Ago
Updated RustBuilder to 5.3.1p3
9 Years Ago
Merging spherecast LookingAt in
9 Years Ago
Fixed items not having colliders Some combat related tinkering, AttackEntity action tests Fixed EntityCondition item filtering not working as intended Fixed (potentially) some bugs in Unit movement related actions, callbacks etc