256,019 Commits over 3,990 Days - 2.67cph!
Automated Linux DS Build #523
Automated Windows Build #523
Automated Linux Build #523
* Better NULL checks for Panel.GetChild
Automated Linux DS Build #28
Automated Windows Build #28
Automated Linux Build #28
Fixed regresssion when player dies on a ladder
FOR FUCK SAKE ocean shader/time of the day
Fixed plowed_soil material (planter box)
FOR FUCK SAKE fixed camera
Automated Linux DS Build #522
Automated Windows Build #522
Automated Linux Build #522
Automated Linux DS Build #521
FOR FUCK SAKE WIP ocean/time of the day
Added episodic effects for env_screeneffect
Automated Windows Build #521
Automated Linux Build #521
Fixed regresssion when player dies on a ladder
Fixed bypassing forced shadows with console (RUST-1496)
FOR FUCK SAKE ocean shader/ fix depth bug
fixed a bug with the 3rd person stand --> crouch animation when holding melee weapons
tweaked anims for the ak47 and the salvaged axe.
FOR FUCK SAKE ocean shader, optim/cleaning/ tweak for ambient lighting and fake subsurface
Should fix crates not despawning
Fixed codelock interation
Low quality modes have shadows (performance vs fairness)
Disable gameobject in DoServerDestroy
Clear Networkable delegates on destroy
Force entities to be root objects
Multiple players can access storage containers at the same time
Disable entities before deleting (to avoid their physics being used on deferred deletes)
Fixed deployables not destroying when their floor removed
FOR FUCK SAKE ocean shader, improve shore wave and foam