239,531 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Added "wake up from sleep" animation Added animation for when the player gets up from wounded while lying on his stomache Re-rigged the semi_auto rifle to include Tom's new model / materials
9 Years Ago
Dynamic music arrangement WIP
9 Years Ago
Idle ability, Wander ability Agents now have access to all abilties from AbilityManager, no longer stored in AgentSettings
9 Years Ago
Moved TOD xmls, data save
9 Years Ago
Cliffside topo fix Added AbilityManager
9 Years Ago
Rough grass to TempBiome
9 Years Ago
Biometest scene.
9 Years Ago
- Even more UI elements now use the auto toggle UI prompt functionality
9 Years Ago
- Changed Space Bar prompt text to Space Bar instead of just Space so thickos don't get confused by being in space and pressing a space bar
9 Years Ago
- Control select screen rewording
9 Years Ago
- Controls help panel in Town now reflects the current control scheme
9 Years Ago
- Shop can be exited with M/K
9 Years Ago
- Mouse cursor is now set as soon as M/K input is chosen at splash screen
9 Years Ago
- Options screen now works with mouse and has correct prompts based on input type - Escape can now close the options menu (instead of just opening) in either control config
9 Years Ago
Bear meat cooks to bear meat (not wolf meat)
9 Years Ago
- Merged back to main
9 Years Ago
- Removed more debug forcing before meging back
9 Years Ago
- Uncommented some code from testing
9 Years Ago
Merge with main
9 Years Ago
Updated runs in controller
9 Years Ago
Asset save Added Wander Ability Aded Goal : Idle under Goal : Self - Social
9 Years Ago
Packed smooth/blurred slope information (steepness) into coarse Terrain_Height; tweaked/fixed ocean foam (#404) Added single channel options to custom\blur shader
9 Years Ago
Lots of data changes Added MachineCanProcessItem Condition Re-wrote how target filtering works in UnitDecisionMaker (cc ptrefall please take a look)
9 Years Ago
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9 Years Ago
Cowboy - south west & west run anims +.meta
9 Years Ago
Cowboy - south west & west run anim source
9 Years Ago
Changed some stuff around, fixed some stuff. Need to put it all back together in a cool way.
9 Years Ago
Bear meat is cookable
9 Years Ago
rebaked lightmap, tweaked main light, added glow and particle effect to icons
9 Years Ago
Some console tweaks
9 Years Ago
Fixed rogue beep sound in the menu options Removed in-game store (opens link to Steam Item Store)
9 Years Ago
checkin for backup
9 Years Ago
- Added a crosshair curstor to M/K mode - Disabled light cookie for aiming laser in M/K - Disabled aiming laser in M/K - More M/K tweaks
9 Years Ago
5.3.1p2
9 Years Ago
Fix for roadside decor sometimes spawning too close to each other
9 Years Ago
Don't remove global entities (trees, etc) from the send queue when clearing
9 Years Ago
Manifest
9 Years Ago
Made DebugBestGoalPlanVariant not derp out as easily when target are not a unit.
9 Years Ago
EntityCondition/BuildingFilterSet improvement
9 Years Ago
EntityConditionSettings.DecisionLayer == Any Added StoreTarget Action
9 Years Ago
Removed Xmas event from default event schedule Reorganized event schedule (now prefab based)
9 Years Ago
Rain forces more fog and clouds Rain tends to be more intense when it happens Atmosphere fog reduces view distance more intensely
9 Years Ago
Added a big more Decision Debug Log output for agents, that we can clearly read where we find Best Goal, Best Goal Plan and Best Goal Plan Variant.
9 Years Ago
Steamworks - new branch layout
9 Years Ago
Test
9 Years Ago
Added GoalPlan.Build
9 Years Ago
Don't spawn grass on the cliffside topology
9 Years Ago
Fix for occasional floaty decor objects
9 Years Ago
rebaked lightmaps, added read ruins and stones
9 Years Ago
GSE error stuff