255,856 Commits over 3,990 Days - 2.67cph!
Smart object partial for persistence
BehaviourPlanData renamed and move to InteractionPlanData, now held by the InteractionPlan
Let's not merge out save and load functions from SmartObject.
Automated Linux DS Build #509
Added heightmap blending test scene and assets
Converted some updated skins to the new download system
Automated Windows Build #509
Automated Linux Build #509
* GMod will no longer try to send errors to errors.garrysmod.com
! GitSync
Hooking up player to networkplayer
A couple of adjustments to vehicle prefabs
RIP cardiffuse_wrecked.psd.private.0
more car changes and explosion stuff
Replicated previous AI behaviour, but in Behaviour Designer instead of a script.
commented out navmesh client side prediction
attempt at smooth client side projectiles
Entity classes now use ScriptableObject
Added UnitFrames UI, disabled world UI camera for the time being
Effects WIP
Minor changes. Remove Klak. Going to try Behavior [sic] Designer
Auto attacks work improved
Fixed SavasIsland and SavasIsland_koth issues
First stage compute shader cleanup
Fixed occludee projection and other compute math issues
Added lockless readback
Updated scene + occludee generator
Type agnostic readback pointer
Fixed Wood Storage Box skins pretending they're for the Large Wood Storage
Better moving to idle states
Input improvements, rmb spin
client side movement prediction (hopefully)
bunch of fixes for thrown objects
proper orientation/sticking, obeys deploy delay
Removed / Replaced references to NetworkPlayer with INetworkPlayer