255,842 Commits over 3,990 Days - 2.67cph!
Automated Linux DS Build #507
codelock no longer unlocks when first entering a code, just whitelists you (QoL)
codelock remove icon changed
Automated Windows Build #507
Player connects and disconnects with seperate object
updated resource/Halflife2.ttf
Automated Linux Build #507
UTIL_ClipTraceToPlayers now performs distance check before calling in to the filter (fixes calling trace filters on every single player every time a trace runs)
Added humans and undead packs, nuked all old crappy assets
Added guards
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thrownweapon.cs now triggers throw anim directly
deploy/repeat changes to charges
charge animators updated (bools removed)
Readded blueprints, restored old menu music, buffed crossbow, everyone spawns with ak
Updating items from v2 respects texture resize rules (instead of limiting all to 1024)
Automated Linux DS Build #506
Automated Windows Build #506
Fixed a rapid fire exploit
Automated Linux Build #506
Fixed httpimage's not showing when loading from cache
Entity.RenderOverride cached by __newindex and entity-table-restoration (instead of indexing on every render)
GetConVar moved to Lua for caching (like GetConVarNumber/GetConVarString)
Added GetConVar_Internal
Bumped steam.inf version
UI cleanup
Spell fx tweaks
Added server side weapon firing rate verification to BaseLauncher as well
Refactoring NetworkPlayer
Updated ProcmapBench scene
Automated Linux DS Build #505
Additional foundation stacking fixes
Automated Linux Build #505
Automated Linux DS Build #24
Automated Windows Build #505
Automated Linux Build #24
Automated Linux DS Build #504
Added warnings where appropriate that running Steam in compatibility mode/as administrator will cause GMod/GMPublish to not work
Automated Windows Build #24
Automated Windows Build #504
Merge MDLCache warning message