239,507 Commits over 3,837 Days - 2.60cph!

9 Years Ago
World debug tab utils
9 Years Ago
latest data
9 Years Ago
improved deer added basic material colours to the bear
9 Years Ago
Initial commit - Body_00 and Head_00. Eyes etc to follow
9 Years Ago
Agent.DecisionLog clears when it reaches capcity (1000)
9 Years Ago
-AlwaysWin consideration -CanFindUbuiltBuilding Condition -yam -Fixed Self-Physio goal always winning
9 Years Ago
Units now get the MaxSpeed stat base value from SpeciesSettings on creation Added auto grass spawn refresh toggle to world debug tab Some stat/SO serialization tinkering
9 Years Ago
Cowboy - south & south east run anims +.meta
9 Years Ago
Cowboy - south & south east run anim source
9 Years Ago
Fixed issue with controller direction in frontend
9 Years Ago
Added a summary in BuildingStates to un-confuse the confused
9 Years Ago
Added water/swimming event music
9 Years Ago
5.3.1 updates Added cowboy anims to controller
9 Years Ago
Added EntityConditionFilterDrawer
9 Years Ago
Manifest
9 Years Ago
Sleeping bag exploit fixes
9 Years Ago
- Branched for more aiming/control work
9 Years Ago
Added some server UI
9 Years Ago
Trainyard - fixed missing pipe collisions and deadfall
9 Years Ago
deleting this so I dont re grab it when updating workspace
9 Years Ago
Core Explosion WIP.
9 Years Ago
Compile fix
9 Years Ago
Forgotten file
9 Years Ago
Agent.DecisionLogs uses FixedArray Metas, apparently
9 Years Ago
Char11 racket model, textures and ZTL.
9 Years Ago
Merge from procgen11.1 Network++ Save++
9 Years Ago
Splat adjustment of roads and rivers also use editor padding / fade parameters
9 Years Ago
-conditions and considerations made system serializable in templates, else you could not assign them to a goal.
9 Years Ago
Merge from main
9 Years Ago
Disabled foam underwater (camera depth based, won't match surface)
9 Years Ago
Fixed overly bright foam; raised foam texture's default anisotropic level
9 Years Ago
Fix for RUST-413 - Various dungeons sewers gaps
9 Years Ago
- Split gamepad/kbmouse Poll functions to seperate classes - PlayerShip now adds correct control component at startup based on chosen input type - Changed the way mouse aiming is handled, now more accurate, less shit. - Bit of PlayerShip code purge
9 Years Ago
Empty folder remove
9 Years Ago
Prefab scene updates
9 Years Ago
forgot this meta buddy
9 Years Ago
Removing old rocks prefabs folder
9 Years Ago
Removing old rock models and textures Rock_temp folder rename
9 Years Ago
Was storing the current SmartSubscription on the InteractionPlan, which is owned by the SmartObject... so this is kind of wrong Moved caching of SmartSubscription over to Agent, and exposed that in BehaviourChain, that we can properly manage unsubscribing from a SmartObject when a BehaviourChain is ended abruptly.
9 Years Ago
adding jerry can LODs + prefab, textures and materials.
9 Years Ago
Removed unsubscribe hack in SmartObject. Added a proper unsubscribe when a BehaviourChain Completes (need to verify that it's enough to just unsubscribe the current behaviour plan).
9 Years Ago
Updated to standard brdf spec/refl changes in unity 5.3.1p1; touched relevant shaders
9 Years Ago
- Fixed aiming laser bug, moved the code from coroutines to update - Yeseterday's changes from p1
9 Years Ago
Craggy Island update Savas/Savas Koth update Sat dish material fixes Hapis
9 Years Ago
Added unity glcore support (now standard in osx); updated shaders and RustNative binaries
bot
9 Years Ago
Automated OSX Build
9 Years Ago
fixing osx compilation; premake4 doesn't seem to recognize 'toolset'
9 Years Ago
SmartObject's CanSubscribe, when there is a required interaction id in place, we should return whether the incoming interaction id is the one required or not.
9 Years Ago
Shader updates, Unity 5.3.1p1
9 Years Ago
merge from main