255,704 Commits over 3,990 Days - 2.67cph!

8 Years Ago
initial commit
8 Years Ago
Root dir
8 Years Ago
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8 Years Ago
FOR FUCK SAKE shader/material
8 Years Ago
Load optimisations GameManager no longer bootstraps via coroutine, loads GUI from Awake and inits in Start instead Cleaned up entity view destruction More work on player camera persistence
8 Years Ago
Looting issues fixed.
8 Years Ago
player anim source updates
8 Years Ago
Should fix inconsistent emission on some workshop skins
8 Years Ago
small polish on angry anims
8 Years Ago
added some angry/breate anims to conversations
8 Years Ago
edit to jog right player anim ( to work better when holding bottles)
8 Years Ago
Added in generic panels
8 Years Ago
unconnected the part of the shader that broke lighting while next to fire
8 Years Ago
water bottle & bota bag world model updates
8 Years Ago
Refactoring Player persistence so we don't init components repeatedly PlayerProgression refactor to use entity/asset ids in persisted data, not references
8 Years Ago
Let's not always cycle selected unit after game ready is invoked in PlayerController.InitUnitHandling
8 Years Ago
Fixed some missing materials on den prefabs causing NREs
8 Years Ago
Fix for misaligned leather gloves
8 Years Ago
Increase built time timeout
8 Years Ago
Socials persistence
8 Years Ago
8 Years Ago
RUST-1135
8 Years Ago
angry anims
8 Years Ago
Weapon barrel
8 Years Ago
Roles persistence
8 Years Ago
junk resources - fbx/col/textures/mats
8 Years Ago
Should fix inconsistent emission on some workshop skins
bot
8 Years Ago
Automated Linux DS Build #490
bot
8 Years Ago
Automated Windows Build #490
bot
8 Years Ago
Automated OSX Build #490
bot
8 Years Ago
Automated Linux Build #490
8 Years Ago
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bot
8 Years Ago
Automated Linux DS Build #489
bot
8 Years Ago
Automated Windows Build #489
bot
8 Years Ago
Automated OSX Build #489
bot
8 Years Ago
Automated Linux Build #489
8 Years Ago
Added Player.SimulateGravGunPickup, Player.SimulateGravGunDrop, Player.GetPreferredCarryAngles
8 Years Ago
Committing some partial work on vehicle damage FX etc
8 Years Ago
loot panel
8 Years Ago
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8 Years Ago
Player camera module resets VicinityEffect reset/physics trigger cleanup Refactored entity view containers so that we get a cleaner scene heirarchy after load
8 Years Ago
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8 Years Ago
Added wrecked version of car
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Same again
8 Years Ago
FlockDriver.OnDestroy disposes culling groups Misc Player reset tweaks
bot
8 Years Ago
Automated Linux DS Build #488
8 Years Ago
Disabled keepalpha in clothing, hair and skin to allow latest ASE until fix is up Updated ASE to 25.002