255,620 Commits over 3,990 Days - 2.67cph!
Merged blend layer shader changes
Fixed PauseUI not setting modal state
Reset various spawn population resolutions to sensible values
Refactored spawning to support progress tracking
Added combining a low-freq mask (alpha) in blend layer
Fixed name tags on sleepers sometimes not disabling completely
Database can now load DataAssets by ID
increased watercatcher health
Units are basically replicating properly now.
water catchers catch way more water (from fog)
Disabled PropRenderer.Update
prepare prefabs (dropped waterbottle fix)
Entity grids are now allocated on the fly
Server update schema periodically
Fixed NetworkEntity spawn fuckups
Various script optimizations
updated prefab for "use R" on terrain (last check trying to do this wasnt effective)
crates no longer display health
waterpurifier costs 10 cloth instead of 15
fish & provides some minor hydration
water bottle world model drop + LODS
water bottle holdtype
Reduced mesh decal renderer update overhead
Replicating units to client.
cheap fix for buggy flashlights
fixed repair bench consuming components anyway
vm water bottle anim updates
food gives very little to no water
bota bag cheaper again
can no longer drink salt water directly from ocean (gives warning)
drink option more easily visible when aiming at streams or lakes
updated techparts/tarp icon
metal frags drop less frequently than wood in barrels
lowered metal frag amount
phrases
backing up script to help with building creation
Added pooling to client side lock entities
Fixed client side socket handles sometimes not destroying
reduced water bottle deploy time
fixed silencer icon showing overtop of revolver icon
vm water bottle prefab update
Let's make Proto happy and give PersistedCollaborationRequest a default constructor.
toggled use vertex R on rabbit dens again for better shading
Bullet flyby playback improvements + sound tweaks
Fixed occlusion weirdness on a few sounds
Fix some weapons playing 3rd person reload sounds on deploy
Tiny bit of misc sound polish
Attempting to fix the camera flicker on game laod
Fixed bad tribe create music trigger
GameModes now use definition assets, provides session instance
Introduced IGroup to allow for better persistence data support via generics
Entity names are properly saved
Snapshot fuckery
Version++
Collaborations persistence WIP
water bottle now has a gross dirty water viewmodel and can be filled
can no longer action-drink from water bottles or bota bags - must equip
updated item descriptions of water containers to specify their usage
phrases
protocol++
another potential fix for empty boxes
barrels drop 3x as much wood, and drop metal frags instead of 1x crude
potential fix for weird shadows from viewmodel when using flashlight
Moved tweening to plugins
fix for junkpiles not despawning half inside player bases