239,420 Commits over 3,837 Days - 2.60cph!

9 Years Ago
starting to be happy with procgen larger formation spawn rules generic rock prefabs update
9 Years Ago
Updated config with correct transition names
9 Years Ago
Cowboy can now serve
9 Years Ago
Cowboy serve
9 Years Ago
Fixed underwater mask in GL/OSX
9 Years Ago
Moved camera near plane corner computation code to MainCamera.cs and Camera.cginc; added latter Moved scattering code to relevant TOD shader includes
9 Years Ago
Updated court select
9 Years Ago
Merge from main
9 Years Ago
Changed number of border mesh rings to 64 to improve per-vertex scattering calcs (worth extra triangles); updated Water prefab Tiny water vertex shader optimization
9 Years Ago
RustBuilder debugging
9 Years Ago
Network read/write optimizations
9 Years Ago
Added TextMesh
9 Years Ago
Switched overlay specials to use the hud cameras
9 Years Ago
Skip rivers in underwater shader due to (#294); needs proper river bounds for underwater treatment
9 Years Ago
backup
9 Years Ago
Autoturret nobuild volume no longer reaches beneath the turret (RUST-347)
9 Years Ago
merge from main
9 Years Ago
m249 balance
9 Years Ago
Creating imporved player.
9 Years Ago
autoturrets can't be placed completely under water anymore
9 Years Ago
autoturrets won't shoot back at other autoturrets (hopefully)
9 Years Ago
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9 Years Ago
Automated Linux DS Build #90
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9 Years Ago
Automated Windows Build #90
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9 Years Ago
Automated OSX Build #90
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9 Years Ago
Automated Linux Build #90
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9 Years Ago
Automated Linux DS Build #89
9 Years Ago
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9 Years Ago
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9 Years Ago
Automated OSX Build #89
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9 Years Ago
Automated Linux Build #89
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9 Years Ago
Automated Windows Build #89
9 Years Ago
Fixed a few more server exploits
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9 Years Ago
Automated Linux DS Build #88
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9 Years Ago
Automated OSX Build #88
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9 Years Ago
Automated Linux Build #88
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9 Years Ago
Automated Windows Build #88
9 Years Ago
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9 Years Ago
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9 Years Ago
Automated Linux DS Build #87
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9 Years Ago
Automated OSX Build #87
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9 Years Ago
Automated Windows Build #87
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9 Years Ago
Automated Linux Build #87
9 Years Ago
* Fixed some NPCs not leaving bodies behind
9 Years Ago
Refactoring player classes to start to make NPCs. Decoupled NetworkPlayer. Probably bugs.
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9 Years Ago
Automated Linux DS Build #86
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9 Years Ago
Automated Windows Build #86
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9 Years Ago
Automated Linux Build #86
9 Years Ago
* Fixed a buffer overflow exploit with CreateMaterial ( Thanks ogniK )
9 Years Ago
Fixed server DoRemoves NRE