255,546 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Disabled the distortion on water transition effect and made it a callable function for water splash/drop screen effects. Triggers on collisions above speed percent of > 0.4
8 Years Ago
Fixed non-critical compilation error in unused shader
8 Years Ago
8 Years Ago
Moved biome tint computation to vertex program Re-enabled biome tinting in lowest shader level
8 Years Ago
Added mips to some terrain textures for better texture cache occupancy Modified remaining fetches to use lods
8 Years Ago
Updated Beep
8 Years Ago
Collision layer, changed ship raycast to spherecast, moved non-island collision stuff to collision layer, cast now uses combined layermask check.
8 Years Ago
Buoyancy code refactor. Purged a load of warnings everywhere.
8 Years Ago
Ship->world collision improvement and refactor.
8 Years Ago
More
bot
8 Years Ago
Automated Linux DS Build #23
8 Years Ago
Added bird flocks asset, added birds to skull landmark
bot
8 Years Ago
Automated Windows Build #23
8 Years Ago
Skull landmark
bot
8 Years Ago
Automated OSX Build #23
bot
8 Years Ago
Automated Linux Build #23
8 Years Ago
.
8 Years Ago
moved dens to mirror game tree
8 Years Ago
Increased look angle clamping.
bot
8 Years Ago
Automated Linux DS Build #480
8 Years Ago
Skull
8 Years Ago
More
8 Years Ago
Merged physgun changes Merged d1_trainstation_05/ep2_outland_01 CPhysBox hack Merged 'do not load vaudio_miles' stuff
bot
8 Years Ago
Automated Windows Build #480
8 Years Ago
Force disabling biome tinting in lowest shader level
bot
8 Years Ago
Automated OSX Build #480
bot
8 Years Ago
Automated Linux Build #480
8 Years Ago
Physgun no longer crashes when held entity is removed and a new entity is picked up in the same frame that isn't MOVETYPE_VPHYSICS
8 Years Ago
Changed turn acceleration from 0.4 to 0.7
8 Years Ago
Added gps to package pickup Testing pathing calc change
8 Years Ago
WIP collision stuff
8 Years Ago
.
8 Years Ago
Untitled...
8 Years Ago
Untitled...
bot
8 Years Ago
Automated Linux DS Build #479
8 Years Ago
Updated Race / Package missions with destination tracking
8 Years Ago
Started on save/load, focusing on Survival Session and Entity Manager to start with... Merged
8 Years Ago
Network++
bot
8 Years Ago
Automated Windows Build #479
bot
8 Years Ago
Automated OSX Build #479
bot
8 Years Ago
Automated Linux Build #479
8 Years Ago
▉▇▍▍▋▍▍ ▄▄▊▄▆▊▇▌▋▌ ▇█.▍▄▉
8 Years Ago
EAC update
8 Years Ago
Layout, UnitManager pointless GameState changed callback removed
8 Years Ago
Instance. pattern for events in EntityManager
8 Years Ago
List init to construct in AI Manager
8 Years Ago
Minor refactor of Database api
8 Years Ago
Another minor LightEx / LocalPositionAnimation optimization
8 Years Ago
Rebuilt launcher
8 Years Ago
Do a better job of fetching avatars and knowing player's names