255,464 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Meta
8 Years Ago
Added ConditionUtility with Evaluate extension method for lists of ConditionSettingsWrapper, updated applicable usages
8 Years Ago
Ship camera change
8 Years Ago
initial goal level role scoring implementation
8 Years Ago
animal data; sleep patterns, diet, gestation
8 Years Ago
AssetListDrawer can now optioinal show object element types as an AssetMenu RoleDefinition holds a set of ScoreConditions for evaluation during role score comparison Added RoleDefinitionEditor
8 Years Ago
GoalSettings holds GoalRoleParameters WIP Seasonal dietry stuff
8 Years Ago
Fixed boat player pos
8 Years Ago
fixed time range overflowing
8 Years Ago
animal data; sleep patterns, diet, gestation
8 Years Ago
Classes to files
8 Years Ago
Added support for Seasonal sleep patterns Moved some navigation related settings to NavigationParameters Rally/Home icons
8 Years Ago
- Auto start in server mode when running in batchmode
8 Years Ago
animal data stuff
8 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
8 Years Ago
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
8 Years Ago
Working with integration of the Session concept in GameManager. Tried some directions that will be changed for next commit, so this isn't representative of the final direction necessarily.
8 Years Ago
- Doors always open outwards from the person who's opening it. - Fixed some problems with running testconstuct now buildings are networked.
8 Years Ago
Shipyard now has spawn point
8 Years Ago
WIP fix
8 Years Ago
Updated plastic panels
8 Years Ago
Reverted accidentally included Rust.Data.csproj change
8 Years Ago
Merge from networking_fuckery_2 Network++
8 Years Ago
Merge from main
8 Years Ago
Fixed decor NRE with pool mode 2
8 Years Ago
Updated steamworks
8 Years Ago
Plastic panels
8 Years Ago
Harbor crane update
8 Years Ago
Only driver gets to drive!
8 Years Ago
Players get a vehicle control "item" when entering a vehicle that lets them control it when selected. Still in progress.
8 Years Ago
Added role gain to some cooking interactions for testing purposes
8 Years Ago
data save
8 Years Ago
More work on roles
8 Years Ago
Added some missing Profiler.EndSample in PlayerModel
bot
8 Years Ago
Automated Linux DS Build #474
bot
8 Years Ago
Automated Windows Build #474
8 Years Ago
Disabled graphics jobs
bot
8 Years Ago
Automated OSX Build #474
bot
8 Years Ago
Automated Linux Build #474
8 Years Ago
Restored the d1_trainstation_05 hack to the plugs
8 Years Ago
Roles WIP
8 Years Ago
Home & Rally buttons added to UI Before/UI Mask ported to ASE
8 Years Ago
some kind of attempt at code to make the corpse meat chunks dissapear when used
8 Years Ago
vm source
bot
8 Years Ago
Automated Linux DS Build #473
8 Years Ago
Removed ExternalAssets folder, which contained the projects for GameSaveData.
8 Years Ago
Removed GameSaveData dlls and the ProtoLoader interface that accessed them.
bot
8 Years Ago
Automated Windows Build #473
8 Years Ago
Removed last pieces of GameSaveData namespace from our code.
8 Years Ago
Adding units to buildings