255,464 Commits over 3,990 Days - 2.67cph!
Added ConditionUtility with Evaluate extension method for lists of ConditionSettingsWrapper, updated applicable usages
initial goal level role scoring implementation
animal data; sleep patterns, diet, gestation
AssetListDrawer can now optioinal show object element types as an AssetMenu
RoleDefinition holds a set of ScoreConditions for evaluation during role score comparison
Added RoleDefinitionEditor
GoalSettings holds GoalRoleParameters
WIP Seasonal dietry stuff
fixed time range overflowing
animal data; sleep patterns, diet, gestation
Added support for Seasonal sleep patterns
Moved some navigation related settings to NavigationParameters
Rally/Home icons
- Auto start in server mode when running in batchmode
Properly cull PropRenderer at runtime (memory usage, performance)
Fixed IEditorComponent not being culled at all in client builds
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
Working with integration of the Session concept in GameManager. Tried some directions that will be changed for next commit, so this isn't representative of the final direction necessarily.
- Doors always open outwards from the person who's opening it.
- Fixed some problems with running testconstuct now buildings are networked.
Shipyard now has spawn point
Reverted accidentally included Rust.Data.csproj change
Merge from networking_fuckery_2
Network++
Fixed decor NRE with pool mode 2
Only driver gets to drive!
Players get a vehicle control "item" when entering a vehicle that lets them control it when selected. Still in progress.
Added role gain to some cooking interactions for testing purposes
Added some missing Profiler.EndSample in PlayerModel
Automated Linux DS Build #474
Automated Windows Build #474
Automated Linux Build #474
Restored the d1_trainstation_05 hack to the plugs
Home & Rally buttons added to UI
Before/UI Mask ported to ASE
some kind of attempt at code to make the corpse meat chunks dissapear when used
Automated Linux DS Build #473
Removed ExternalAssets folder, which contained the projects for GameSaveData.
Removed GameSaveData dlls and the ProtoLoader interface that accessed them.
Automated Windows Build #473
Removed last pieces of GameSaveData namespace from our code.
Adding units to buildings