239,408 Commits over 3,837 Days - 2.60cph!

9 Years Ago
when cancelling a craft, obey the stack laws
9 Years Ago
pie sounds are affected by volume controls
9 Years Ago
Fix RUST-283 Can't place floor above shelves.
9 Years Ago
Underwater FX mask is a GO
9 Years Ago
- Added stats screen to F2 - Level can now return list of active rooms
9 Years Ago
New deer model and rig.
9 Years Ago
Dungeon terrain carving fixes
9 Years Ago
Added map key binding Fixed rebinding keys not working
9 Years Ago
Don't allow key binds when NeedsKeyboard is enabled.. unless it's an F key
9 Years Ago
Snow tweaks. Plankton material change.
9 Years Ago
UI server cull components
9 Years Ago
Added underwater mask via new "Target Alpha As Mask" toggle to "Particles/VertexLit Blended Custom" and "Particles/Water Drop"; alpha-masks particles based on render target's current alpha (e.g. underwater mask)
9 Years Ago
- LevelBuilder now just picks one outdoor room and spawns the planet in it at -3000
9 Years Ago
Fixed real player names showing in corpse loot when in streamer mode
9 Years Ago
Removed ` from default console binds Fixed voice recording when typing v in chat/console Fixed game input when in main menu/console/chat
9 Years Ago
Matched viewModel skin specular settings to other skin materials
9 Years Ago
Mouse wheel repeats Disable mouse wheel buttons if cursor visible
9 Years Ago
Deleted old DSE assets, metas apparently
9 Years Ago
Fixed hands material
9 Years Ago
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
9 Years Ago
Underwater shader now writes mask (0 above, 1 below) to render target alpha
9 Years Ago
Tweaked water quality handling
9 Years Ago
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
9 Years Ago
Updated phrases
9 Years Ago
Missing meta files
9 Years Ago
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab Call DoPrepare pre bundling Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too Added EffectRecycle components to flies they need them to be included in the bundle
9 Years Ago
Undone shader bundle change
9 Years Ago
Spawn tables. Scene backup.
9 Years Ago
Zero'd prefab pos because OCD.
9 Years Ago
Divided small rocks into small, smaller smallest.
9 Years Ago
Scene.
9 Years Ago
Added subsurface scattering to skin shader Updated and tweaked existing skin materials Updated skin test scene
9 Years Ago
Underwater effects material tweaks.
9 Years Ago
created LODs for the waterbucket worldmodel and setup the prefabs
9 Years Ago
- Super basic planet spawning. 20% chance of an outdoor room spawning a planet. Lots of problems. Just a quick test.
9 Years Ago
- Fixed PlanetGenerator so we can have multiple planets
9 Years Ago
Ambience sting timing tweaks
9 Years Ago
AudioClip import settings
9 Years Ago
Fixed BehaviourPlanSettingsWrapper not storing EntitySettings where it should have
9 Years Ago
- DecisionPlanParametersDrawer tweaks, foldout - Fixed Foldouts in GoalSettingsEditor - Renamed DecisionPriorityLevels
9 Years Ago
Corpse fly swarm sounds
9 Years Ago
- Level now builds lists of indoor/outdoor rooms once level has been built - LevelBuilder wip planet spawning (commented out)
9 Years Ago
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
9 Years Ago
Emerge from water screen effect textures.
9 Years Ago
FOR FUCK SAKE light wall prefab, rotated 15 degres down to fix random light culling FOR FUCK SAKE factory prefab room for the light change
9 Years Ago
Move
9 Years Ago
Underwater particle effect script
9 Years Ago
Backup in case this wrecks the terrain.
9 Years Ago
- Room culling code tidy/optimise
9 Years Ago
Tree impact tweaks