255,417 Commits over 3,990 Days - 2.67cph!
Animation event debug stuff
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
Feature creeped a last minute radtown highrise.
Fixed potential DebugToolsObject.DrawUnitGizmos NRE
Fixed IndexOutOfRangeException when publishing and Steam is down
VisualFX particle system API changes
Changed camera collider for triggers to own layer, just to be sure
If can't init Steam on the server - just quit instead of throwing thousands of errors.
Fixed applying skins on server
Catch log file creation exceptions
Fixed player weapon hold type never being set
Fixed PatrolHelicopterAI serialization
fixed missing radiation at airfield
Profiling directives, fixed a couple of bad samples
Fixed badly imported flame fx texture
AvatarPostprocessor moved to AvatarUtility, available via menu
Added SteamServer.PublicIp (modders)
Player created desire momentum tweak.
Cooking AI tweak.
metal_panels_e texture set (used for ship hulls)
Added skyreflection and ambientvolumes debug convars
Fixed RenderTexture not being destroyed when generating workshop icon
Made bridge prefabs
Added inclines to AI
Automated Linux DS Build #472
Workshop view - latest, trending, popular categories
Automated Windows Build #472
Automated Linux Build #472
* FIxed a regression with Player Animation State ( Noclip animation not looping )
* Switched SRCDS Steam Workshop to ISteamUGC API
Automated Linux DS Build #471
Fixed shit sometimes missing in the crafting list
Fixed error when server downloading item defs
Server schema download error